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character-controller.js
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character-controller.js
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/*
this file is responisible for maintaining player state that is network-replicated.
*/
import {murmurhash3} from './procgen/murmurhash3.js';
import {WsAudioDecoder} from 'wsrtc/ws-codec.js';
import {ensureAudioContext, getAudioContext} from 'wsrtc/ws-audio-context.js';
import {getAudioDataBuffer} from 'wsrtc/ws-util.js';
import * as THREE from 'three';
import * as Z from 'zjs';
import {getRenderer, scene, camera, dolly} from './renderer.js';
import physicsManager from './physics-manager.js';
import {world} from './world.js';
// import cameraManager from './camera-manager.js';
import physx from './physx.js';
import audioManager from './audio-manager.js';
import metaversefile from 'metaversefile';
import {
actionsMapName,
appsMapName,
playersMapName,
crouchMaxTime,
activateMaxTime,
// useMaxTime,
aimTransitionMaxTime,
avatarInterpolationFrameRate,
avatarInterpolationTimeDelay,
avatarInterpolationNumFrames,
// groundFriction,
// defaultVoicePackName,
voiceEndpointBaseUrl,
numLoadoutSlots,
} from './constants.js';
import {AppManager} from './app-manager.js';
import {CharacterPhysics} from './character-physics.js';
import {CharacterHups} from './character-hups.js';
import {CharacterSfx} from './character-sfx.js';
import {CharacterHitter} from './character-hitter.js';
import {CharacterBehavior} from './character-behavior.js';
import {CharacterFx} from './character-fx.js';
import {VoicePack, VoicePackVoicer} from './voice-output/voice-pack-voicer.js';
import {VoiceEndpoint, VoiceEndpointVoicer} from './voice-output/voice-endpoint-voicer.js';
import {BinaryInterpolant, BiActionInterpolant, UniActionInterpolant, InfiniteActionInterpolant, PositionInterpolant, QuaternionInterpolant} from './interpolants.js';
import {applyPlayerToAvatar, switchAvatar} from './player-avatar-binding.js';
import {
defaultPlayerName,
defaultPlayerBio,
} from './ai/lore/lore-model.js';
// import * as sounds from './sounds.js';
import musicManager from './music-manager.js';
import {makeId, clone, unFrustumCull, enableShadows} from './util.js';
import overrides from './overrides.js';
// import * as voices from './voices.js';
const localVector = new THREE.Vector3();
const localVector2 = new THREE.Vector3();
// const localQuaternion = new THREE.Quaternion();
// const localQuaternion2 = new THREE.Quaternion();
const localMatrix = new THREE.Matrix4();
const localMatrix2 = new THREE.Matrix4();
const localArray3 = [0, 0, 0];
const localArray4 = [0, 0, 0, 0];
const zeroVector = new THREE.Vector3(0, 0, 0);
const upVector = new THREE.Vector3(0, 1, 0);
const _getSession = () => {
const renderer = getRenderer();
const session = renderer.xr.getSession();
return session;
};
const physicsScene = physicsManager.getScene();
function makeCancelFn() {
let live = true;
return {
isLive() {
return live;
},
cancel() {
live = false;
},
};
}
/* function loadPhysxAuxCharacterCapsule() {
const avatarHeight = this.avatar.height;
const radius = baseRadius/heightFactor * avatarHeight;
const height = avatarHeight - radius*2;
const halfHeight = height/2;
const position = this.position.clone()
.add(new THREE.Vector3(0, -avatarHeight/2, 0));
const physicsMaterial = new THREE.Vector3(0, 0, 0);
const physicsObject = physicsScene.addCapsuleGeometry(
position,
localQuaternion.copy(this.quaternion)
.premultiply(
localQuaternion2.setFromAxisAngle(
localVector.set(0, 0, 1),
Math.PI/2
)
),
radius,
halfHeight,
physicsMaterial,
true
);
physicsObject.name = 'characterCapsuleAux';
physicsScene.setGravityEnabled(physicsObject, false);
physicsScene.setLinearLockFlags(physicsObject.physicsId, false, false, false);
physicsScene.setAngularLockFlags(physicsObject.physicsId, false, false, false);
this.physicsObject = physicsObject;
} */
class PlayerHand extends THREE.Object3D {
constructor() {
super();
this.pointer = 0;
this.grab = 0;
this.enabled = false;
}
}
class PlayerBase extends THREE.Object3D {
constructor() {
super();
this.name = defaultPlayerName;
this.bio = defaultPlayerBio;
this.characterHups = new CharacterHups(this);
this.characterSfx = new CharacterSfx(this);
this.characterFx = new CharacterFx(this);
this.characterHitter = new CharacterHitter(this);
this.characterBehavior = new CharacterBehavior(this);
this.leftHand = new PlayerHand();
this.rightHand = new PlayerHand();
this.hands = [
this.leftHand,
this.rightHand,
];
this.detached = false;
this.avatar = null;
this.appManager = new AppManager({
appsMap: null,
});
this.appManager.addEventListener('appadd', e => {
if (!this.detached) {
const app = e.data;
scene.add(app);
}
});
this.appManager.addEventListener('appremove', e => {
if (!this.detached) {
const app = e.data;
app.parent && app.parent.remove(app);
}
});
this.headTarget = new THREE.Vector3();
this.headTargetInverted = false;
this.headTargetEnabled = false;
this.eyeballTarget = new THREE.Vector3();
this.eyeballTargetEnabled = false;
this.voicePack = null;
this.voiceEndpoint = null;
}
findAction(fn) {
const actions = this.getActionsState();
for (const action of actions) {
if (fn(action)) {
return action;
}
}
return null;
}
findActionIndex(fn) {
const actions = this.getActionsState();
let i = 0;
for (const action of actions) {
if (fn(action)) {
return i;
}
i++
}
return -1;
}
getAction(type) {
const actions = this.getActionsState();
for (const action of actions) {
if (action.type === type) {
return action;
}
}
return null;
}
getActionByActionId(actionId) {
const actions = this.getActionsState();
for (const action of actions) {
if (action.actionId === actionId) {
return action;
}
}
return null;
}
getActionIndex(type) {
const actions = this.getActionsState();
let i = 0;
for (const action of actions) {
if (action.type === type) {
return i;
}
i++;
}
return -1;
}
indexOfAction(action) {
const actions = this.getActionsState();
let i = 0;
for (const a of actions) {
if (a === action) {
return i;
}
i++;
}
return -1;
}
hasAction(type) {
const actions = this.getActionsState();
for (const action of actions) {
if (action.type === type) {
return true;
}
}
return false;
}
async setVoicePack({audioUrl, indexUrl}) {
const self = this;
// this.playersArray.doc.transact(function tx() {
const voiceSpec = JSON.stringify({audioUrl, indexUrl, endpointUrl: self.voiceEndpoint ? self.voiceEndpoint.url : ''});
self.playerMap.set('voiceSpec', voiceSpec);
// });
await this.loadVoicePack({audioUrl, indexUrl})
}
async loadVoicePack({audioUrl, indexUrl}) {
this.voicePack = await VoicePack.load({
audioUrl,
indexUrl,
});
this.updateVoicer();
}
setVoiceEndpoint(voiceId) {
if (!voiceId) throw new Error('voice Id is null')
const self = this;
const url = `${voiceEndpointBaseUrl}?voice=${encodeURIComponent(voiceId)}`;
this.playersArray.doc.transact(function tx() {
let oldVoiceSpec = self.playerMap.get('voiceSpec');
if (oldVoiceSpec) {
oldVoiceSpec = JSON.parse(oldVoiceSpec);
const voiceSpec = JSON.stringify({audioUrl: oldVoiceSpec.audioUrl, indexUrl: oldVoiceSpec.indexUrl, endpointUrl: url});
self.playerMap.set('voiceSpec', voiceSpec);
} else {
const voiceSpec = JSON.stringify({audioUrl: self.voicePack?.audioUrl, indexUrl: self.voicePack?.indexUrl, endpointUrl: url})
self.playerMap.set('voiceSpec', voiceSpec);
}
});
this.loadVoiceEndpoint(url)
}
loadVoiceEndpoint(url) {
if (url) {
this.voiceEndpoint = new VoiceEndpoint(url);
} else {
this.voiceEndpoint = null;
}
this.updateVoicer();
}
getVoice() {
return this.voiceEndpoint || this.voicePack;
}
updateVoicer() {
const voice = this.getVoice();
if (voice instanceof VoicePack) {
const {syllableFiles, audioBuffer} = voice;
this.voicer = new VoicePackVoicer(syllableFiles, audioBuffer, this);
} else if (voice instanceof VoiceEndpoint) {
this.voicer = new VoiceEndpointVoicer(voice, this);
} else if (voice === null) {
this.voicer = null;
} else {
throw new Error('invalid voice');
}
}
async fetchThemeSong() {
const avatarApp = this.getAvatarApp();
const npcComponent = avatarApp.getComponent('npc');
const npcThemeSongUrl = npcComponent?.themeSongUrl;
return await PlayerBase.fetchThemeSong(npcThemeSongUrl);
}
static async fetchThemeSong(npcThemeSongUrl) {
if (npcThemeSongUrl) {
return await musicManager.fetchMusic(npcThemeSongUrl);
} else {
return null;
}
}
getCrouchFactor() {
return 1 - 0.4 * this.actionInterpolants.crouch.getNormalized();
/* let factor = 1;
factor *= 1 - 0.4 * this.actionInterpolants.crouch.getNormalized();
return factor; */
}
wear(app, {
loadoutIndex = -1,
} = {}) {
const _getNextLoadoutIndex = () => {
let loadoutIndex = -1;
const usedIndexes = Array(8).fill(false);
for (const action of this.getActionsState()) {
if (action.type === 'wear') {
usedIndexes[action.loadoutIndex] = true;
}
}
for (let i = 0; i < usedIndexes.length; i++) {
if (!usedIndexes[i]) {
loadoutIndex = i;
break;
}
}
return loadoutIndex;
};
if (loadoutIndex === -1) {
loadoutIndex = _getNextLoadoutIndex();
}
if (loadoutIndex >= 0 && loadoutIndex < numLoadoutSlots) {
const _removeOldApp = () => {
const actions = this.getActionsState();
let oldLoadoutAction = null;
for (let i = 0; i < actions.length; i++) {
const action = actions.get(i);
if (action.type === 'wear' && action.loadoutIndex === loadoutIndex) {
oldLoadoutAction = action;
break;
}
}
if (oldLoadoutAction) {
const app = this.appManager.getAppByInstanceId(oldLoadoutAction.instanceId);
this.unwear(app, {
destroy: true,
});
}
};
_removeOldApp();
const _transplantNewApp = () => {
if (world.appManager.hasTrackedApp(app.instanceId)) {
world.appManager.transplantApp(app, this.appManager);
} else {
// console.warn('need to transplant unowned app', app, world.appManager, this.appManager);
// debugger;
}
};
_transplantNewApp();
const _disableAppPhysics = () => {
// don't disable physics if the app is a pet
if (!app.hasComponent('pet')) {
const physicsObjects = app.getPhysicsObjects();
for (const physicsObject of physicsObjects) {
physicsScene.disableGeometryQueries(physicsObject);
physicsScene.disableGeometry(physicsObject);
}
}
};
_disableAppPhysics();
const wearComponent = app.getComponent('wear');
const holdAnimation = wearComponent? wearComponent.holdAnimation : null;
const _addAction = () => {
this.addAction({
type: 'wear',
instanceId: app.instanceId,
loadoutIndex,
holdAnimation,
});
};
_addAction();
const _emitEvents = () => {
app.dispatchEvent({
type: 'wearupdate',
player: this,
wear: true,
loadoutIndex,
holdAnimation,
});
this.dispatchEvent({
type: 'wearupdate',
app,
wear: true,
loadoutIndex,
holdAnimation,
});
};
_emitEvents();
}
}
unwear(app, {
destroy = false,
dropStartPosition = null,
dropDirection = null,
} = {}) {
const wearActionIndex = this.findActionIndex(({type, instanceId}) => {
return type === 'wear' && instanceId === app.instanceId;
});
if (wearActionIndex !== -1) {
const wearAction = this.getActionsState().get(wearActionIndex);
const loadoutIndex = wearAction.loadoutIndex;
const _setAppTransform = () => {
if (dropStartPosition && dropDirection) {
const physicsObjects = app.getPhysicsObjects();
if (physicsObjects.length > 0) {
const physicsObject = physicsObjects[0];
physicsObject.position.copy(dropStartPosition);
physicsObject.quaternion.copy(this.quaternion);
physicsObject.updateMatrixWorld();
physicsScene.setTransform(physicsObject, true);
physicsScene.setVelocity(physicsObject, localVector.copy(dropDirection).multiplyScalar(5)/*.add(this.characterPhysics.velocity)*/, true);
physicsScene.setAngularVelocity(physicsObject, zeroVector, true);
app.position.copy(physicsObject.position);
app.quaternion.copy(physicsObject.quaternion);
app.scale.copy(physicsObject.scale);
app.matrix.copy(physicsObject.matrix);
app.matrixWorld.copy(physicsObject.matrixWorld);
} else {
app.position.copy(dropStartPosition);
app.quaternion.setFromRotationMatrix(
localMatrix.lookAt(
localVector.set(0, 0, 0),
localVector2.set(dropDirection.x, 0, dropDirection.z).normalize(),
upVector
)
);
app.scale.set(1, 1, 1);
app.updateMatrixWorld();
}
app.lastMatrix.copy(app.matrixWorld);
} else {
const avatarHeight = this.avatar ? this.avatar.height : 0;
app.position.copy(this.position)
.add(localVector.set(0, -avatarHeight + 0.5, -0.5).applyQuaternion(this.quaternion));
app.quaternion.identity();
app.scale.set(1, 1, 1);
app.updateMatrixWorld();
}
};
if(!app.getComponent('sit') && !app.getComponent('pet')){
_setAppTransform();
}
const _enableAppPhysics = () => {
if (!app.hasComponent('pet')) {
const physicsObjects = app.getPhysicsObjects();
for (const physicsObject of physicsObjects) {
physicsScene.enableGeometryQueries(physicsObject);
physicsScene.enableGeometry(physicsObject);
}
}
};
_enableAppPhysics();
const _removeApp = () => {
this.removeActionIndex(wearActionIndex);
if (this.appManager.hasTrackedApp(app.instanceId)) {
if (destroy) {
this.appManager.removeApp(app);
app.destroy();
} else {
this.appManager.transplantApp(app, world.appManager);
}
} else {
// console.warn('need to transplant unowned app', app, this.appManager, world.appManager);
// debugger;
}
};
_removeApp();
const _emitEvents = () => {
app.dispatchEvent({
type: 'wearupdate',
player: this,
wear: false,
loadoutIndex,
});
this.dispatchEvent({
type: 'wearupdate',
app,
wear: false,
loadoutIndex,
});
};
_emitEvents();
}
}
setTarget(target) { // set both head and eyeball target;
if (target) {
this.headTarget.copy(target);
this.headTargetInverted = true;
this.headTargetEnabled = true;
this.eyeballTarget.copy(target);
this.eyeballTargetEnabled = true;
} else {
this.headTargetEnabled = false;
this.eyeballTargetEnabled = false;
}
}
destroy() {
this.characterHups.destroy();
this.characterSfx.destroy();
this.characterFx.destroy();
this.characterBehavior.destroy();
}
}
const controlActionTypes = [
'jump',
'fallLoop',
'land',
'crouch',
'fly',
'sit',
'swim',
];
class StatePlayer extends PlayerBase {
constructor({
playerId = makeId(5),
playersArray = new Z.Doc().getArray(playersMapName),
} = {}) {
super();
this.playerId = playerId;
this.playerIdInt = murmurhash3(playerId);
this.playersArray = null;
this.playerMap = null;
this.microphoneMediaStream = null;
this.characterPhysics = new CharacterPhysics(this);
this.avatarEpoch = 0;
this.syncAvatarCancelFn = null;
this.unbindFns = [];
this.transform = new Float32Array(7);
this.bindState(playersArray);
}
isBound() {
return !!this.playersArray;
}
unbindState() {
if (this.isBound()) {
this.playersArray = null;
this.playerMap = null;
}
}
detachState() {
throw new Error('called abstract method');
}
attachState(oldState) {
throw new Error('called abstract method');
}
bindCommonObservers() {
const actions = this.getActionsState();
let lastActions = actions.toJSON();
const observeActionsFn = () => {
const nextActions = Array.from(this.getActionsState());
for (const nextAction of nextActions) {
if (!lastActions.some(lastAction => lastAction.actionId === nextAction.actionId)) {
this.dispatchEvent({
type: 'actionadd',
action: nextAction,
});
// console.log('add action', nextAction);
}
}
for (const lastAction of lastActions) {
if (!nextActions.some(nextAction => nextAction.actionId === lastAction.actionId)) {
this.dispatchEvent({
type: 'actionremove',
action: lastAction,
});
// console.log('remove action', lastAction);
}
}
// console.log('actions changed');
lastActions = nextActions;
};
actions.observe(observeActionsFn);
this.unbindFns.push(actions.unobserve.bind(actions, observeActionsFn));
}
unbindCommonObservers() {
for (const unbindFn of this.unbindFns) {
unbindFn();
}
this.unbindFns.length = 0;
}
bindState(nextPlayersArray) {
// latch old state
const oldState = this.detachState();
// unbind
this.unbindState();
this.appManager.unbindState();
this.unbindCommonObservers();
// note: leave the old state as is. it is the host's responsibility to garbage collect us when we disconnect.
// blindly add to new state
this.playersArray = nextPlayersArray;
this.attachState(oldState);
this.bindCommonObservers();
}
getAvatarInstanceId() {
return this.playerMap.get('avatar');
}
// serializers
getPosition() {
return this.position.toArray(localArray3) ?? [0, 0, 0];
}
getQuaternion() {
return this.quaternion.toArray(localArray4) ?? [0, 0, 0, 1];
}
async syncAvatar() {
if (this.syncAvatarCancelFn) {
this.syncAvatarCancelFn.cancel();
this.syncAvatarCancelFn = null;
}
const cancelFn = makeCancelFn();
this.syncAvatarCancelFn = cancelFn;
const instanceId = this.getAvatarInstanceId();
// remove last app
if (this.avatar) {
const oldPeerOwnerAppManager = this.appManager.getPeerOwnerAppManager(this.avatar.app.instanceId);
if (oldPeerOwnerAppManager) {
// console.log('transplant last app');
this.appManager.transplantApp(this.avatar.app, oldPeerOwnerAppManager);
} else {
// console.log('remove last app', this.avatar.app);
// this.appManager.removeTrackedApp(this.avatar.app.instanceId);
}
}
const _setNextAvatarApp = app => {
(() => {
const avatar = switchAvatar(this.avatar, app);
if (!cancelFn.isLive()) return;
this.avatar = avatar;
this.dispatchEvent({
type: 'avatarchange',
app,
avatar,
});
this.characterPhysics.loadCharacterController(this.avatar.width, this.avatar.height);
if (this.isLocalPlayer) {
physicsScene.disableGeometryQueries(this.characterPhysics.characterController);
}
})();
this.dispatchEvent({
type: 'avatarupdate',
app,
});
};
if (instanceId) {
// add next app from player app manager
const nextAvatarApp = this.appManager.getAppByInstanceId(instanceId);
// console.log('add next avatar local', nextAvatarApp);
if (nextAvatarApp) {
_setNextAvatarApp(nextAvatarApp);
} else {
// add next app from world app manager
const nextAvatarApp = world.appManager.getAppByInstanceId(instanceId);
// console.log('add next avatar world', nextAvatarApp);
if (nextAvatarApp) {
world.appManager.transplantApp(nextAvatarApp, this.appManager);
_setNextAvatarApp(nextAvatarApp);
} else {
// add next app from currently loading apps
const addPromise = this.appManager.pendingAddPromises.get(instanceId);
if (addPromise) {
const nextAvatarApp = await addPromise;
if (!cancelFn.isLive()) return;
_setNextAvatarApp(nextAvatarApp);
} else {
console.warn('switching avatar to instanceId that does not exist in any app manager', instanceId);
}
}
}
}
this.syncAvatarCancelFn = null;
}
setSpawnPoint(position, quaternion) {
this.position.copy(position);
this.quaternion.copy(quaternion);
camera.position.copy(position);
camera.quaternion.copy(quaternion);
camera.updateMatrixWorld();
if (this.characterPhysics.characterController) {
this.characterPhysics.setPosition(position);
}
}
getActionsByType(type) {
const actions = this.getActionsState();
const typedActions = Array.from(actions).filter(action => action.type === type);
return typedActions;
}
getActions() {
return this.getActionsState();
}
getActionsState() {
let actionsArray = this.playerMap.has(actionsMapName) ? this.playerMap.get(actionsMapName, Z.Array) : null;
if (!actionsArray) {
actionsArray = new Z.Array();
this.playerMap.set(actionsMapName, actionsArray);
}
return actionsArray;
}
getActionsArray() {
return this.isBound() ? Array.from(this.getActionsState()) : [];
}
getAppsState() {
let appsArray = this.playerMap.has(appsMapName) ? this.playerMap.get(appsMapName, Z.Array) : null;
if (!appsArray) {
appsArray = new Z.Array();
this.playerMap.set(appsMapName, appsArray);
}
return appsArray;
}
getAppsArray() {
return this.isBound() ? Array.from(this.getAppsState()) : [];
}
addAction(action) {
action = clone(action);
action.actionId = makeId(5);
this.getActionsState().push([action]);
return action;
}
removeAction(type) {
const actions = this.getActionsState();
let i = 0;
for (const action of actions) {
if (action.type === type) {
actions.delete(i);
break;
}
i++;
}
}
removeActionIndex(index) {
this.getActionsState().delete(index);
}
clearActions() {
const actionsState = this.getActionsState();
const numActions = actionsState.length;
for (let i = numActions - 1; i >= 0; i--) {
this.removeActionIndex(i);
}
}
setControlAction(action) {
const actions = this.getActionsState();
for (let i = 0; i < actions.length; i++) {
const action = actions.get(i);
const isControlAction = controlActionTypes.includes(action.type);
if (isControlAction) {
actions.delete(i);
i--;
}
}
actions.push([action]);
}
new() {
const self = this;
this.playersArray.doc.transact(function tx() {
const actions = self.getActionsState();
while (actions.length > 0) {
actions.delete(actions.length - 1);
}
this.playerMap.delete('avatar');
const apps = self.getAppsState();
while (apps.length > 0) {
apps.delete(apps.length - 1);
}
});
}
save() {
const actions = this.getActionsState();
const apps = this.getAppsState();
return JSON.stringify({
// actions: actions.toJSON(),
avatar: this.getAvatarInstanceId(),
apps: apps.toJSON(),
});
}
load(s) {
const j = JSON.parse(s);
// console.log('load', j);
const self = this;
this.playersArray.doc.transact(function tx() {
const actions = self.getActionsState();
while (actions.length > 0) {
actions.delete(actions.length - 1);
}
const avatar = self.getAvatarInstanceId();
if (avatar) {
this.playerMap.set('avatar', avatar);
}
const apps = self.getAppsState();
if (Array.isArray(j?.apps)) {
for (const app of j.apps) {
apps.push([app]);
}
}
});
}
destroy() {
this.unbindState();
this.appManager.unbindState();
this.appManager.destroy();
super.destroy();
}
}
class InterpolatedPlayer extends StatePlayer {
constructor(opts) {
super(opts);
this.positionInterpolant = new PositionInterpolant(() => this.getPosition(), avatarInterpolationTimeDelay, avatarInterpolationNumFrames);
this.quaternionInterpolant = new QuaternionInterpolant(() => this.getQuaternion(), avatarInterpolationTimeDelay, avatarInterpolationNumFrames);
this.actionBinaryInterpolants = {
crouch: new BinaryInterpolant(() => this.hasAction('crouch'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
activate: new BinaryInterpolant(() => this.hasAction('activate'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
use: new BinaryInterpolant(() => this.hasAction('use'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
pickUp: new BinaryInterpolant(() => this.hasAction('pickUp'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
aim: new BinaryInterpolant(() => this.hasAction('aim'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
narutoRun: new BinaryInterpolant(() => this.hasAction('narutoRun'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
fly: new BinaryInterpolant(() => this.hasAction('fly'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
jump: new BinaryInterpolant(() => this.hasAction('jump'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
doubleJump: new BinaryInterpolant(() => this.hasAction('doubleJump'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
land: new BinaryInterpolant(() => this.hasAction('land'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
dance: new BinaryInterpolant(() => this.hasAction('dance'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
emote: new BinaryInterpolant(() => this.hasAction('emote'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
// throw: new BinaryInterpolant(() => this.hasAction('throw'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
// chargeJump: new BinaryInterpolant(() => this.hasAction('chargeJump'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
// standCharge: new BinaryInterpolant(() => this.hasAction('standCharge'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
fallLoop: new BinaryInterpolant(() => this.hasAction('fallLoop'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
// swordSideSlash: new BinaryInterpolant(() => this.hasAction('swordSideSlash'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
// swordTopDownSlash: new BinaryInterpolant(() => this.hasAction('swordTopDownSlash'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
hurt: new BinaryInterpolant(() => this.hasAction('hurt'), avatarInterpolationTimeDelay, avatarInterpolationNumFrames),
};
this.actionBinaryInterpolantsArray = Object.keys(this.actionBinaryInterpolants).map(k => this.actionBinaryInterpolants[k]);
this.actionInterpolants = {
crouch: new BiActionInterpolant(() => this.actionBinaryInterpolants.crouch.get(), 0, crouchMaxTime),
activate: new UniActionInterpolant(() => this.actionBinaryInterpolants.activate.get(), 0, activateMaxTime),
use: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.use.get(), 0),
pickUp: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.pickUp.get(), 0),
unuse: new InfiniteActionInterpolant(() => !this.actionBinaryInterpolants.use.get(), 0),
aim: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.aim.get(), 0),
aimRightTransition: new BiActionInterpolant(() => this.hasAction('aim') && this.hands[0].enabled, 0, aimTransitionMaxTime),
aimLeftTransition: new BiActionInterpolant(() => this.hasAction('aim') && this.hands[1].enabled, 0, aimTransitionMaxTime),
narutoRun: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.narutoRun.get(), 0),
fly: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.fly.get(), 0),
jump: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.jump.get(), 0),
doubleJump: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.doubleJump.get(), 0),
land: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.land.get(), 0),
fallLoop: new InfiniteActionInterpolant(() => this.hasAction('fallLoop'), 0),
fallLoopTransition: new BiActionInterpolant(() => this.actionBinaryInterpolants.fallLoop.get(), 0, 300),
dance: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.dance.get(), 0),
emote: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.emote.get(), 0),
// throw: new UniActionInterpolant(() => this.actionBinaryInterpolants.throw.get(), 0, throwMaxTime),
// chargeJump: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.chargeJump.get(), 0),
// standCharge: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.standCharge.get(), 0),
// fallLoop: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.fallLoop.get(), 0),
// swordSideSlash: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.swordSideSlash.get(), 0),
// swordTopDownSlash: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.swordTopDownSlash.get(), 0),
hurt: new InfiniteActionInterpolant(() => this.actionBinaryInterpolants.hurt.get(), 0),
movements: new InfiniteActionInterpolant(() => {
const ioManager = metaversefile.useIoManager();
return ioManager.keys.up || ioManager.keys.down || ioManager.keys.left || ioManager.keys.right;
}, 0),
movementsTransition: new BiActionInterpolant(() => {
const ioManager = metaversefile.useIoManager();
return ioManager.keys.up || ioManager.keys.down || ioManager.keys.left || ioManager.keys.right;
}, 0, crouchMaxTime),
sprint: new BiActionInterpolant(() => {
const ioManager = metaversefile.useIoManager();
return ioManager.keys.shift;
}, 0, crouchMaxTime),
};
this.actionInterpolantsArray = Object.keys(this.actionInterpolants).map(k => this.actionInterpolants[k]);
this.avatarBinding = {
position: this.positionInterpolant.get(),
quaternion: this.quaternionInterpolant.get(),
};
}
/* update(timestamp, timeDiff) {
if (!this.avatar) return; // avatar takes time to load, ignore until it does
this.updateInterpolation(timeDiff);
const mirrors = metaversefile.getMirrors();
applyPlayerToAvatar(this, null, this.avatar, mirrors);
const timeDiffS = timeDiff / 1000;
this.characterSfx.update(timestamp, timeDiffS);
this.characterFx.update(timestamp, timeDiffS);
this.characterPhysics.update(timestamp, timeDiffS);
this.characterHitter.update(timestamp, timeDiffS);
this.characterBehavior.update(timestamp, timeDiffS);
this.avatar.update(timestamp, timeDiff);
} */
updateInterpolation(timeDiff) {
this.positionInterpolant.update(timeDiff);
this.quaternionInterpolant.update(timeDiff);
for (const actionBinaryInterpolant of this.actionBinaryInterpolantsArray) {
actionBinaryInterpolant.update(timeDiff);
}
for (const actionInterpolant of this.actionInterpolantsArray) {
actionInterpolant.update(timeDiff);
}
}
}
class UninterpolatedPlayer extends StatePlayer {
constructor(opts) {
super(opts);
UninterpolatedPlayer.init.apply(this, arguments)
}
static init() {
this.actionInterpolants = {
crouch: new BiActionInterpolant(() => this.hasAction('crouch'), 0, crouchMaxTime),
activate: new UniActionInterpolant(() => this.hasAction('activate'), 0, activateMaxTime),
use: new InfiniteActionInterpolant(() => this.hasAction('use'), 0),
pickUp: new InfiniteActionInterpolant(() => this.hasAction('pickUp'), 0),
unuse: new InfiniteActionInterpolant(() => !this.hasAction('use'), 0),
aim: new InfiniteActionInterpolant(() => this.hasAction('aim'), 0),
aimRightTransition: new BiActionInterpolant(() => this.hasAction('aim') && this.hands[0].enabled, 0, aimTransitionMaxTime),
aimLeftTransition: new BiActionInterpolant(() => this.hasAction('aim') && this.hands[1].enabled, 0, aimTransitionMaxTime),
narutoRun: new InfiniteActionInterpolant(() => this.hasAction('narutoRun'), 0),
fly: new InfiniteActionInterpolant(() => this.hasAction('fly'), 0),
swim: new InfiniteActionInterpolant(() => this.hasAction('swim'), 0),
jump: new InfiniteActionInterpolant(() => this.hasAction('jump'), 0),
doubleJump: new InfiniteActionInterpolant(() => this.hasAction('doubleJump'), 0),
land: new InfiniteActionInterpolant(() => !this.hasAction('jump') && !this.hasAction('fallLoop') && !this.hasAction('fly'), 0),
dance: new BiActionInterpolant(() => this.hasAction('dance'), 0, crouchMaxTime),
emote: new BiActionInterpolant(() => this.hasAction('emote'), 0, crouchMaxTime),
movements: new InfiniteActionInterpolant(() => {
const ioManager = metaversefile.useIoManager();
return ioManager.keys.up || ioManager.keys.down || ioManager.keys.left || ioManager.keys.right;
}, 0),
movementsTransition: new BiActionInterpolant(() => {
const ioManager = metaversefile.useIoManager();
return ioManager.keys.up || ioManager.keys.down || ioManager.keys.left || ioManager.keys.right;
}, 0, crouchMaxTime),
sprint: new BiActionInterpolant(() => {
const ioManager = metaversefile.useIoManager();
return ioManager.keys.shift;
}, 0, crouchMaxTime),
// throw: new UniActionInterpolant(() => this.hasAction('throw'), 0, throwMaxTime),
// chargeJump: new InfiniteActionInterpolant(() => this.hasAction('chargeJump'), 0),
// standCharge: new InfiniteActionInterpolant(() => this.hasAction('standCharge'), 0),
fallLoop: new InfiniteActionInterpolant(() => this.hasAction('fallLoop'), 0),
fallLoopTransition: new BiActionInterpolant(() => this.hasAction('fallLoop'), 0, 300),
// swordSideSlash: new InfiniteActionInterpolant(() => this.hasAction('swordSideSlash'), 0),