xatlas is a small C++11 library with no external dependencies that generates unique texture coordinates suitable for baking lightmaps or texture painting.
It is an independent fork of thekla_atlas, used by The Witness.
Example - Cesium Milk Truck
Viewer | Random packing | Brute force packing |
---|---|---|
Example - Godot Third Person Shooter demo
Premake is used. For CMake support, see here.
Integration into an existing build is simple, only xatlas.cpp
and xatlas.h
are required.
Run build\premake.bat
. Open build\vs2019\xatlas.sln
.
Note: change the build configuration to "Release". The default - "Debug" - severely degrades performance.
Install premake5. Run premake5 gmake
, cd build/gmake
, make
.
- Create an empty atlas with
xatlas::Create
. - Add one or more meshes with
xatlas::AddMesh
. - Call
xatlas::Generate
. Meshes are segmented into charts, which are parameterized and packed into an atlas.
The xatlas::Atlas
instance created in the first step now contains the result: each input mesh added by xatlas::AddMesh
has a corresponding new mesh with a UV channel. New meshes have more vertices (the UV channel adds seams), but the same number of indices.
Cleanup with xatlas::Destroy
.
Instead of calling xatlas::Generate
, the following functions can be called in sequence:
xatlas::ComputeCharts
: meshes are segmented into charts and parameterized.xatlas::PackCharts
: charts are packed into one or more atlases.
All of these functions take a progress callback. Return false to cancel.
You can call any of these functions multiple times, followed by the proceeding functions, to re-generate the atlas. E.g. calling xatlas::PackCharts
multiple times to tweak options like unit to texel scale and resolution.
See the viewer for example code.
- Create an empty atlas with
xatlas::Create
. - Add one or more meshes with
xatlas::AddUvMesh
. - Call
xatlas::PackCharts
.
Ignacio Castaño's blog post on thekla_atlas
P. Sander, J. Snyder, S. Gortler, and H. Hoppe. Texture Mapping Progressive Meshes
K. Hormann, B. Lévy, and A. Sheffer. Mesh Parameterization: Theory and Practice
P. Sander, Z. Wood, S. Gortler, J. Snyder, and H. Hoppe. Multi-Chart Geometry Images
D. Julius, V. Kraevoy, and A. Sheffer. D-Charts: Quasi-Developable Mesh Segmentation
B. Lévy, S. Petitjean, N. Ray, and J. Maillot. Least Squares Conformal Maps for Automatic Texture Atlas Generation
O. Sorkine, D. Cohen-Or, R. Goldenthal, and D. Lischinski. Bounded-distortion Piecewise Mesh Parameterization
Y. O’Donnell. Precomputed Global Illumination in Frostbite
DXR Ambient Occlusion Baking - A demo of ambient occlusion map baking using DXR inline ray tracing.
Lightmaps - An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree
aobaker - Ambient occlusion baking. Uses thekla_atlas.
Lightmapper - Hemicube based lightmap baking. The example model texture coordinates were generated by thekla_atlas.
Microsoft's UVAtlas - isochart texture atlasing.
Ministry of Flat - Commercial automated UV unwrapper.
seamoptimizer - A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
simpleuv - Automatic UV Unwrapping Library for Dust3D.
Gazebo model by Teh_Bucket