This repository has been archived by the owner on May 5, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
GameModel.java
420 lines (302 loc) · 9.36 KB
/
GameModel.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
import java.util.Random;
/**
* The class <b>GameModel</b> holds the model, the state of the systems.
* It stores the following information:
* - the state of all the ``dots'' on the board (mined or not, clicked
* or not, number of neighbooring mines...)
* - the size of the board
* - the number of steps since the last reset
*
* The model provides all of this informations to the other classes trough
* appropriate Getters.
* The controller can also update the model through Setters.
* Finally, the model is also in charge of initializing the game
*
* @author Guy-Vincent Jourdan, University of Ottawa
*/
public class GameModel{
// ADD YOUR INSTANCE VARIABLES HERE
private int widthOfGame, heigthOfGame, numberOfMines, numberOfSteps, numberUncovered;
private DotInfo[][] model;
private static java.util.Random generator = new java.util.Random();
/**
* Constructor to initialize the model to a given size of board.
*
* @param width
* the width of the board
*
* @param heigth
* the heigth of the board
*
* @param numberOfMines
* the number of mines to hide in the board
*/
public GameModel(int width, int heigth, int numberOfMines) {
// ADD YOU CODE HERE
int countMines = 0, xTemp, yTemp;
this.widthOfGame = width;
this.heigthOfGame = heigth;
this.numberOfMines = numberOfMines;
numberOfSteps = 0;
this.model = new DotInfo[heigthOfGame][widthOfGame];
this.numberUncovered = 0;
for(int i = 0; i < this.heigthOfGame; i++){
for (int j = 0; j < this.widthOfGame; j++){
model[i][j] = new DotInfo(i,j);
}
}
while(countMines < this.numberOfMines){
xTemp = generator.nextInt(this.widthOfGame);
yTemp = generator.nextInt(this.heigthOfGame);
if(model[yTemp][xTemp].isMined() != true){
model[yTemp][xTemp].setMined();
countMines++;
}
}
for(int i = 0; i < this.widthOfGame; i++){
for (int j = 0; j < this.heigthOfGame; j++){
model[j][i].setNeighbooringMines(getNeighbooringMines(i,j));
}
}
}
/**
* Resets the model to (re)start a game. The previous game (if there is one)
* is cleared up .
*/
public void reset(){
// ADD YOU CODE HERE
numberOfSteps = 0;
numberUncovered = 0;
int countMines = 0;
int temp = 0;
int xTemp, yTemp;
for(int i = 0; i < this.heigthOfGame; i++){
for (int j = 0; j < this.widthOfGame; j++){
model[i][j] = new DotInfo(i,j);
}
}
while(temp < this.numberOfMines){
xTemp = generator.nextInt(this.widthOfGame);
yTemp = generator.nextInt(this.heigthOfGame);
if(model[yTemp][xTemp].isMined() != true){
model[yTemp][xTemp].setMined();
temp++;
}
}
for(int i = 0; i < this.widthOfGame; i++){
for (int j = 0; j < this.heigthOfGame; j++){
model[j][i].setNeighbooringMines(getNeighbooringMines(i,j));
}
}
}
/**
* Getter method for the heigth of the game
*
* @return the value of the attribute heigthOfGame
*/
public int getHeigth(){
// ADD YOU CODE HERE
return this.heigthOfGame;
}
/**
* Getter method for the width of the game
*
* @return the value of the attribute widthOfGame
*/
public int getWidth(){
// ADD YOU CODE HERE
return this.widthOfGame;
}
/**
* returns true if the dot at location (i,j) is mined, false otherwise
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
* @return the status of the dot at location (i,j)
*/
public boolean isMined(int i, int j){
// ADD YOU CODE HERE
return model[j][i].isMined();
}
/**
* returns true if the dot at location (i,j) has
* been clicked, false otherwise
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
* @return the status of the dot at location (i,j)
*/
public boolean hasBeenClicked(int i, int j){
// ADD YOU CODE HERE
return model[j][i].hasBeenClicked();
}
/**
* returns true if the dot at location (i,j) has zero mined
* neighboor, false otherwise
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
* @return the status of the dot at location (i,j)
*/
public boolean isBlank(int i, int j){
// ADD YOU CODE HERE
if(getNeighbooringMines(i,j) == 0){
return true;
}
return false;
}
/**
* returns true if the dot is covered, false otherwise
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
* @return the status of the dot at location (i,j)
*/
public boolean isCovered(int i, int j){
// ADD YOU CODE HERE
return model[j][i].isCovered();
}
/**
* returns the number of neighbooring mines os the dot
* at location (i,j)
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
* @return the number of neighbooring mines at location (i,j)
*/
public int getNeighbooringMines(int i, int j){
// ADD YOU CODE HERE
int countMines = 0;
for(int x = -1; x < 2; x++){
for(int y = -1; y < 2; y++){
try{
if(model[j+y][i+x].isMined() == true){
countMines++;
}
}catch (ArrayIndexOutOfBoundsException e){
}
}
}
return countMines;
}
/**
* Sets the status of the dot at location (i,j) to uncovered
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
*/
public void uncover(int i, int j){
// ADD YOU CODE HERE
model[j][i].uncover();
this.numberUncovered++;
}
/**
* Sets the status of the dot at location (i,j) to clicked
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
*/
public void click(int i, int j){
// ADD YOU CODE HERE
model[j][i].click();
}
/**
* Uncover all remaining covered dot
*/
public void uncoverAll(){
// ADD YOU CODE HERE
for(int i = 0; i < widthOfGame; i++){
for(int j = 0; j < heigthOfGame; j++){
if(model[j][i].isCovered() != false){
if(model[j][i].isFlagged() == true){
model[j][i].unFlagged();
}
model[j][i].uncover();
this.numberUncovered++;
}
}
}
}
/**
* Getter method for the current number of steps
*
* @return the current number of steps
*/
public int getNumberOfSteps(){
// ADD YOU CODE HERE
return numberOfSteps;
}
/**
* Getter method for the model's dotInfo reference
* at location (i,j)
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
*
* @return model[i][j]
*/
public DotInfo get(int i, int j) {
// ADD YOU CODE HERE
return model[j][i];
}
/**
* The metod <b>step</b> updates the number of steps. It must be called
* once the model has been updated after the payer selected a new square.
*/
public void step(){
// ADD YOU CODE HERE
numberOfSteps++;
}
/**
* The metod <b>isFinished</b> returns true iff the game is finished, that
* is, all the nonmined dots are uncovered.
*
* @return true if the game is finished, false otherwise
*/
public boolean isFinished(){
// ADD YOU CODE HERE
if(numberUncovered == ((heigthOfGame*widthOfGame) - numberOfMines)){
return true;
}
return false;
}
/**
* Builds a String representation of the model
*
* @return String representation of the model
*/
public String toString(){
// ADD YOU CODE HERE
return "Game of size: (" + getWidth() + "x" + getHeigth() + ") currently has " + numberUncovered + " uncovered";
}
// ADDITIONAL METHODS
/**
* Getter method for determining if a dot is flagged
*
* @param i
* the x coordinate of the dot
* @param j
* the y coordinate of the dot
*
* @return model[i][j].isFlagged()
*/
public boolean isFlagged(int i, int j){
return model[j][i].isFlagged();
}
}