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Supers.cns
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Supers.cns
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;===========================================================================
; Detonator Buttercup
;===========================================================================
;---------------------------------------------------------------------------
; Start Up
;---------------------------------------------------------------------------
[Statedef 12000]
type = S
movetype = A
physics = N
juggle = 15
velset = 0,0
anim = 12000
ctrl = 0
poweradd = -1000
[State 3000, Super]
type = Helper
trigger1 = Time = 0
persistent = 0
id = 2300
name = "Hyper Spark Helper"
pos = -14,-17
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999
[State 0, Pause]
type = Pause
trigger1 = Time = 0
time = 44
movetime = 44
[State 0, AfterImage]
type = AfterImage
trigger1 = Time = 0
time = 1
length = 20
palcolor = 256
palinvertall = 0
palbright = 30,30,30
palcontrast = 120,120,220
palpostbright = 0,0,0
paladd = 10,10,25
palmul = .65,.65,.75
timegap = 1
framegap = 4
;trans = "add" ;"none","add1","sub"
;ignorehitpause =
;persistent =
[State 3100, AfterImage]
type = AfterImage
trigger1 = AnimElem = 5
time = 999
FrameGap = 6
lenght = 10
palbright = 30,30,30
palcontrast = 220,100,100
palpostbright = 0,0,0
paladd = 40,15,15
palmul = .80,.65,.65
[State 1010]
type = explod
trigger1 = animelem = 5
anim = 9993
id = 9993
pos = 7,-26
postype = p1
sprpriority = -2
bindtime = -1
removetime = -1
removeongethit = 1
ownpal = 1
[State 1003,1]
type = PlaySnd
trigger1 = AnimElem = 5
value = 100,0
[State 1010]
type = RemoveExplod
trigger1 = animelem = 6
value = 9993
[State 1507, velset ]
type = velset
trigger1 = AnimElem = 5
x = 15
[State 3010,HitDef]
type = Hitdef
trigger1 = AnimElem = 5
attr = S, HT
animtype = Hard
hitflag = MA
guardflag = M
priority = 3,Miss
damage = 0 ,0
getpower = 0
givepower = 36
sparkxy = 0,-25
sparkno = S10100+(random%3)
hitsound = S3, 1
guardsound = S4, 1
pausetime = 1,1
ground.slidetime = 15
ground.type = High
ground.velocity = 0
guard.velocity = -5.0
air.velocity = -4,-5
yaccel = .4
p2facing = 1
p1stateno = 12001
p2stateno = 120090
;p2getp1state = 1
[State 1005, Explod]
type = Explod
trigger1 = MoveGuarded
anim = 10105
id = 2015
pos =0,-25
postype = P2
sprpriority = 3
facing = -1
bindtime = 1
ownpal = 1
ignorehitpause = 1
[State 3100,NotHitBy]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 61
[State -2, MoveContact]
type = MoveHitReset
trigger1 = MoveContact
ignorehitpause = 1
[State 1507, velset ]
type = velset
trigger1 = AnimElem = 6
x = 0
[State 3000, AfterImageTime]
type = AfterImageTime
Trigger1 = AnimElem = 6
Time = 0
[State 3000, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
; Attack
;---------------------------------------------------------------------------
[Statedef 12001]
type = S
movetype = A
physics = N
velset = 0,0
anim = 12001
ctrl = 0
[State 0, VelSet]
type = VelSet
triggerall = AnimElemTime(1) >= 0
triggerall = AnimElemTime(41) < 0
trigger1 = FrontEdgeDist > 40
x = 1
[State 0, VelSet]
type = VelSet
trigger1 = AnimElem = 41
trigger2 = FrontEdgeDist <= 40
x = 0
[State -2, MoveContact]
type = MoveHitReset
trigger1 = Time = 0
[State 1010]
type = RemoveExplod
trigger1 = Time = 0
id = 9993
[State 1010]
type = RemoveExplod
trigger1 = Time = 0
id = 9999
[State 1507, Width]
type = Width
trigger1 = Time = 0 && FrontEdgeDist < 30
edge = 30,0
[State 1507, TargetBind]
type = TargetBind
trigger1 = AnimElemTime(68) < 0
pos = 30,0
[State 0, EnvShake]
type = envshake
trigger1 = animelem = 68
time = 25
ampl = 7
freq = 166
[State 0, EnvShake]
type = envshake
trigger1 = animelem = 3
trigger2 = animelem = 5
trigger3 = animelem = 7
trigger4 = animelem = 11
trigger5 = animelem = 14
trigger6 = animelem = 19
trigger7 = animelem = 25
trigger8 = animelem = 31
trigger9 = animelem = 38
trigger10 = animelem = 44
trigger11 = animelem = 52
trigger12 = animelem = 60
time = 6
freq = 166
[State 0, HitSparks]
type = explod
trigger1 = animelem = 3
trigger2 = animelem = 5
trigger3 = animelem = 7
trigger4 = animelem = 11
trigger5 = animelem = 14
trigger6 = animelem = 19
trigger7 = animelem = 25
trigger8 = animelem = 31
trigger9 = animelem = 38
trigger10 = animelem = 44
trigger11 = animelem = 52
trigger12 = animelem = 60
trigger13 = animelem = 68
anim = 10100
ID = 2310
sprpriority = 14
ontop = 1
postype = p1
pos= 40,-40
removetime=-2
ownpal=1
removeongethit = 1
supermovetime = -1
bindtime = -1
[State 3000, Bleed Helper]
type = Helper
trigger1 = animelem = 68
persistent = 0
id = 7018
name = "Bleed"
pos = 40,-40
postype = p1
stateno = 7018
helpertype = normal
keyctrl = 0
ownpal = 1
[State 1506, TargetState]
type = TargetState
trigger1 = animelem = 3
trigger2 = animelem = 5
trigger3 = animelem = 7
trigger4 = animelem = 11
trigger5 = animelem = 14
trigger6 = animelem = 19
trigger7 = animelem = 25
trigger8 = animelem = 31
trigger9 = animelem = 38
trigger10 = animelem = 44
trigger11 = animelem = 52
trigger12 = animelem = 60
trigger13 = animelem = 68
value = 120090
[State 3112, HitAdd]
type = HitAdd
trigger1 = animelem = 3
trigger2 = animelem = 5
trigger3 = animelem = 7
trigger4 = animelem = 11
trigger5 = animelem = 14
trigger6 = animelem = 19
trigger7 = animelem = 25
trigger8 = animelem = 31
trigger9 = animelem = 38
trigger10 = animelem = 44
trigger11 = animelem = 52
trigger12 = animelem = 60
trigger13 = animelem = 68
value = 1
[State 200,PlaySnd]
type = PlaySnd
trigger1 = animelem = 3
trigger2 = animelem = 5
trigger3 = animelem = 7
trigger4 = animelem = 11
trigger5 = animelem = 14
trigger6 = animelem = 19
trigger7 = animelem = 25
trigger8 = animelem = 31
trigger9 = animelem = 38
trigger10 = animelem = 44
trigger11 = animelem = 52
trigger12 = animelem = 60
value = 5,1
[State 410, 1]
type = PlaySnd
trigger1 = AnimElem = 67
value = 5000, 1
[State 200,PlaySnd]
type = PlaySnd
trigger1 = animelem = 68
value = 5,3
[State 3110,TargetLifeAdd]
type = TargetLifeAdd
trigger1 = animelem = 3
trigger2 = animelem = 5
trigger3 = animelem = 7
trigger4 = animelem = 11
trigger5 = animelem = 14
trigger6 = animelem = 19
trigger7 = animelem = 25
trigger8 = animelem = 31
trigger9 = animelem = 38
trigger10 = animelem = 44
trigger11 = animelem = 52
trigger12 = animelem = 60
trigger13 = animelem = 68
value = -10
kill = 0
[State 1507, TargetBind]
type = TargetBind
trigger1 = animelem = 68
pos = 45,0
[State -2, Toasty!]
type = Helper
trigger1 = animelem = 68
trigger1 = NumHelper(7505) = 0
persistent = 0
id = 7505
name = "Toasty!"
pos = 0,0
stateno = 7505
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999
[State 1506, TargetState]
type = TargetState
trigger1 = animelem = 68
value = 120091
[State 3110,TargetLifeAdd]
type = TargetLifeAdd
trigger1 = animelem = 68
value = -112
kill = var(57)
[State 3000, AfterImageTime]
type = AfterImageTime
trigger1 = animelem = 68
Time = 0
[State 0, End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
; Attack State
;---------------------------------------------------------------------------
[Statedef 120090]
type = A
movetype = H
physics = N
ctrl = 0
velset = 0, 0
[State 1509, NotHitBy]
type = PlayerPush
trigger1 = 1
value = 0
[State 1509, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
[State 1506, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn
[State 1506, screenbound]
type = screenbound
Trigger1 = 1
value = 1
movecamera = 0,0
[State 1506, ChangeAnim2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Random < 500
value = 5002
persistent = 0
[State 1506, ChangeAnim2]
type = ChangeAnim
trigger1 = anim = 5002 && AnimTime = 0
value = 5007
[State 1506, ChangeAnim2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Random >= 500
value = 5012
persistent = 0
[State 1506, ChangeAnim2]
type = ChangeAnim
trigger1 = anim = 5012 && AnimTime = 0
value = 5017
;---------------------------------------------------------------------------
; Finisher State
;---------------------------------------------------------------------------
[Statedef 120091]
type = A
movetype = H
physics = N
velset = -4,-18
ctrl = 0
[State 1509, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
;[State 1509, Palfx]
;type = Palfx
;trigger1 = Time = 0
;time = 20
;add = 39,0,78
;mul = 110,0,220
;color = 100
[State 1506, ChangeAnim2]
type = ChangeAnim
trigger1 = Time = 0
value = 5030
persistent = 0
[State 1506, ChangeAnim2]
type = ChangeAnim
trigger1 = anim = 5030 && AnimTime = 0
value = 5050
[State 1509, veladd]
type = veladd
trigger1 = Time > 0
y = .4
[State 1509, SelfState]
type = SelfState
trigger1 = Pos Y >= 0 && Vel Y > 0
value = 5100
;===========================================================================
; Maximum Brutality
;===========================================================================
;---------------------------------------------------------------------------
; Start Up
;---------------------------------------------------------------------------
[Statedef 11000]
type = A
movetype = A
physics = N
juggle = 15
velset = 0,0
anim = 11000
ctrl = 0
poweradd = -2000
[State 3100, 0]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,0
[state 3500, 5]
type = velset
trigger1 = animelem = 1
x = -8
y = -4
[state 3500, 6]
type = velset
trigger1 = Time = 3
x = -16
y = -8
[state 3500, 7]
type = velset
trigger1 = Time = 6
x = -24
y = -12
;[state 3500, 8]
;type = velset
;trigger1 = Time = 9
;x = -20
;y = -16
[state 3500, 9]
type = velset
trigger1 = animelem = 2
x = 0
y = 0
[State 0, Pause]
type = Pause
trigger1 = AnimElem = 2
time = 44
movetime = 44
[State 0, SuperDreamCancel]
type = TargetState
trigger1 = prevstateno = 12001
value = 30013
[State 3000, Super]
type = Helper
trigger1 = AnimElem = 2
persistent = 0
id = 2300
name = "Super Spark Helper"
pos = 10,-30
postype = P1
stateno = 2300
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999
[State 3000, Dream Cancel Portrait]
type = Helper
trigger1 = AnimElem = 2
trigger1 = PrevStateNo = 12001
persistent = 0
id = 2310
name = "Super Cancel Helper"
pos = 0,0
stateno = 2310
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999
[State 0, AfterImage]
type = AfterImage
trigger1 = AnimElem = 2
time = 1
length = 20
palcolor = 256
palinvertall = 0
palbright = 30,30,30
palcontrast = 120,120,220
palpostbright = 0,0,0
paladd = 10,10,25
palmul = .65,.65,.75
timegap = 1
framegap = 4
;trans = "add" ;"none","add1","sub"
;ignorehitpause =
;persistent =
[State 0, ChangeState]
type = ChangeState
trigger1 = Time = 55
value = 11001
;---------------------------------------------------------------------------
; Attack
;---------------------------------------------------------------------------
[Statedef 11001]
type = A
movetype= A
physics = N
juggle = 1
velset = 15,0
ctrl = 0
anim = 11001
sprpriority = 2
[State 3100, AfterImage]
type = AfterImage
trigger1 = AnimElem = 3
time = 999
TimeGap = 1
FrameGap = 5
lenght = 7
palbright = 40,40,40
palcontrast = 220,220,220
palpostbright = 0,0,0
paladd = 10,10,10
palmul = .65,.65,.65
[State 3500, PlaySnd]
type = PlaySnd
trigger1 = animelem = 1 || animelem = 3 || animelem = 5 || animelem = 7
trigger2 = animelem = 9 || animelem = 11 || animelem = 13 || animelem = 15
trigger3 = animelem = 17 || animelem = 19 || animelem = 21 || animelem = 23
trigger4 = animelem = 25
value = 100,0
[state 3500, vel]
type = velset
trigger1 = animelem = 1 ||animelem = 5 || animelem = 9 || animelem = 13
trigger2 = animelem = 17 ||animelem = 21 || animelem = 25
x = 30
[state 3500, vel]
type = velset
trigger1 = animelem = 3 ||animelem = 7 || animelem = 11 || animelem = 15
trigger2 = animelem = 19 ||animelem = 23
x = -30
[state 3500, vel]
type = velset
triggerall = P2Dist Y > 0 || P2Dist Y < 0
trigger1 = animelem = 1 || animelem = 3 || animelem = 5 || animelem = 7
trigger2 = animelem = 9 || animelem = 11 || animelem = 13 || animelem = 15
trigger3 = animelem = 17 || animelem = 19 || animelem = 21 || animelem = 23
trigger4 = animelem = 25
y = (P2Dist Y * .1)
;[state 3500, vel]
;type = velset
;trigger1 = P2Dist Y < 0
;trigger1 = animelem = 1 || animelem = 3 || animelem = 5 || animelem = 7 || animelem = 9
;y = (P2Dist Y * .1)
[state 3500, vel]
type = velset
triggerall = P2Dist Y = 0
trigger1 = animelem = 1 || animelem = 3 || animelem = 5 || animelem = 7
trigger2 = animelem = 9 || animelem = 11 || animelem = 13 || animelem = 15
trigger3 = animelem = 17 || animelem = 19 || animelem = 21 || animelem = 23
trigger4 = animelem = 25
y = 0
[State 3500, vel]
type = velset
trigger1 = Pos Y >= 0
y = 0
persistent = 0
[state 3500, 2]
type = velset
trigger1 = animelem = 2 || animelem = 4 || animelem = 6 || animelem = 8
trigger2 = animelem = 10 || animelem = 12 || animelem = 14 || animelem = 16
trigger3 = animelem = 18 || animelem = 20 || animelem = 22 || animelem = 24
x = 0
y = 0
[State 0, EnvShake]
type = envshake
trigger1 = MoveHit
trigger1 = P2Dist X <= 30
trigger1 = P2Dist Y <= 30
trigger1 = P2Dist Y >= -30
trigger1 = !MoveGuarded
time = 6
freq = 166
[state 3500, 19]
type = AfterImageTime
trigger1 = movehit = 0
trigger1 = AnimTime = 0
time = 1
[state 3500, 19]
type = changestate
trigger1 = AnimTime = 0
trigger2 = RoundState > 2
value = 50
ctrl = 1
[State -2, Toasty!]
type = Helper
trigger1 = Time = 165
trigger1 = AnimTime = 0
trigger1 = stateno != 11002 || stateno != 11005 || stateno != 11008
trigger1 = NumHelper(7505) = 0
persistent = 0
id = 7505
name = "Toasty!"
pos = 0,0
stateno = 7505
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999
[state 3500, 20]
type = AfterImageTime
trigger1 = moveguarded
time = 1
[state 3500, 20]
type = changestate
trigger1 = moveguarded
value = 105
ctrl = 1
[state 3000, 20]
type = hitdef
trigger1 = animelem = 1
attr = a, ha
animtype = Med
damage = 10 ,5
getpower = 20
priority = 4
guarDFlag = ha
pausetime = 3,4
sparkxy = -30,-50
hitsound = s5,1
sparkno = S10100+(random%3)
ground.type = High
ground.slidetime = 22
ground.hittime = 22
ground.velocity = -0.1,-6
air.velocity = -0.1,-6
guard.velocity = -3
airguard.velocity = -9
guard.pausetime = 8,8
guard.hittime = 10
guard.slidetime = 15
fall = 1
fall.recover = 0
air.fall = 1
air.recover = 0
kill = 0
guard.kill = 0
[state 3000, 21]
type = hitdef
trigger1 = animelem = 3
trigger2 = animelem = 5
trigger3 = animelem = 7
trigger4 = animelem = 9
trigger5 = animelem = 11
trigger6 = animelem = 13
trigger7 = animelem = 15
trigger8 = animelem = 17
trigger9 = animelem = 19
trigger10 = animelem = 21
trigger11 = animelem = 23
attr = a, ha
animtype = Med
damage = 10 ,5
getpower = 20
priority = 4
guarDFlag = ha
pausetime = 3,ifelse(P2StateType = A, 30,4)
sparkxy = -30,-50
hitsound = s5,1
sparkno = S10100+(random%3)
ground.type = High
ground.slidetime = 22
ground.hittime = 22
ground.velocity = -0.1,-6
air.velocity = -0.1,-6
guard.velocity = -3
airguard.velocity = -9
guard.pausetime = 8,8
guard.hittime = 10
guard.slidetime = 15
fall = 1
fall.recover = 0
air.fall = 1
air.recover = 0
kill = 0
guard.kill = 0
[State 3010,HitDef]
type = Hitdef
trigger1 = AnimElem = 25
attr = A, HA
animtype = Med
guardflag = HA
priority = 3,Miss
damage = 16 ,8
getpower = 0
givepower = 36
sparkxy = 0,-25
sparkno = S10100+(random%3)
hitsound = S3, 1
guardsound = S4, 1
pausetime = 1,1
ground.slidetime = 15
ground.type = High
ground.velocity = 0
guard.velocity = -5.0
air.velocity = -5,-2
yaccel = .4
p2facing = 1
p1stateno = 11002
p2stateno = 120090
fall = 1
fall.recover = 0
air.fall = 1
air.recover = 0
kill = 0
guard.kill = 0
;---------------------------------------------------------------------------
; Finisher
;---------------------------------------------------------------------------
[Statedef 11002]
type = A
movetype = A
physics = N
velset = 0,0
anim = 11002
ctrl = 0
[State 3100, AfterImage]
type = AfterImage
trigger1 = AnimElem = 3
time = 999
TimeGap = 1
FrameGap = 5
lenght = 7
palbright = 40,40,40
palcontrast = 220,220,220
palpostbright = 0,0,0
paladd = 10,10,10
palmul = .65,.65,.65
[State 1507, TargetBind]
type = TargetBind
trigger1 = AnimElemTime(5) < 0
pos = 30,0
[State 0, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 1
value = 800,0
[State 0, HitSparks]
type = explod
trigger1 = AnimElem = 5
anim = 10100
ID = 2310
sprpriority = 14
ontop = 1
postype = p1
pos= 10,-40
removetime=-2
ownpal=1
removeongethit = 1
supermovetime = -1
bindtime = -1
[State 3000, Bleed Helper]
type = Helper
trigger1 = animelem = 5
persistent = 0
id = 7018
name = "Bleed"
pos = 10,-40
postype = p1
stateno = 7018
helpertype = normal
keyctrl = 0
ownpal = 1
[State 0, EnvShake]
type = envshake
trigger1 = AnimElem = 5
time = 25
ampl = 7
freq = 166
[State 0, EnvColor]
type = AllPalFX
trigger1 = AnimElem = 5
add = 192,10,10
mul = 255,255,255
time = 4
[State 1507, TargetBind]
type = TargetBind
trigger1 = AnimElem = 5
pos = 45,0
[State 3112, HitAdd]
type = HitAdd
trigger1 = AnimElem = 5
value = 1
[State 200,PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 5
value = 5,3
[State 3110,TargetLifeAdd]
type = TargetLifeAdd
trigger1 = AnimElem = 5
value = -112
kill = var(57)
[State 3110,TargetState]
type = TargetState
trigger1 = AnimElem = 5
value = 120091
[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = AnimTime = 0
value = 9999
[State 3000, AfterImageTime]
type = AfterImageTime
Trigger1 = AnimElem = 5
Time = 0
[State -2, Toasty!]
type = Helper
trigger1 = AnimElem = 5
trigger1 = NumHelper(7505) = 0
persistent = 0
id = 7505
name = "Toasty!"
pos = 0,0
stateno = 7505
helpertype = normal
supermove = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999
[State 0, End]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 0