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factorio.ml
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factorio.ml
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(******************************************************************************)
(* Copyright (c) 2016 DooMeeR *)
(* *)
(* Permission is hereby granted, free of charge, to any person obtaining *)
(* a copy of this software and associated documentation files (the *)
(* "Software"), to deal in the Software without restriction, including *)
(* without limitation the rights to use, copy, modify, merge, publish, *)
(* distribute, sublicense, and/or sell copies of the Software, and to *)
(* permit persons to whom the Software is furnished to do so, subject to *)
(* the following conditions: *)
(* *)
(* The above copyright notice and this permission notice shall be *)
(* included in all copies or substantial portions of the Software. *)
(* *)
(* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *)
(* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *)
(* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND *)
(* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE *)
(* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION *)
(* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION *)
(* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *)
(******************************************************************************)
type maker =
{
name: string;
crafting_speed: float;
power: float;
}
let maker ?(power = 1.) name crafting_speed = { name; crafting_speed; power }
type style =
| Global
| Local
type resource =
{
name: string;
makers: maker list;
time: float;
ingredients: (float * resource) list;
count: float; (* Usually 1, but sometimes 2 like for Copper Cables. *)
mutable style: style;
hardness: float;
allow_productivity: bool;
}
let res ?(count = 1.) ?(style = Local) ?(hardness = 0.)
?(allow_productivity = false)
name makers time ingredients =
{
name;
makers;
time;
ingredients;
count;
style;
hardness;
allow_productivity;
}
(******************************************************************************)
(* Summarize *)
(******************************************************************************)
type summary =
{
throughput: float; (* goal count per second *)
goal: string; (* goal resource name *)
makers: (float * string) list; (* count, name *)
subgoals: summary list;
}
(* Summarize in a tree style. Don't detail global resources. *)
let rec summarize_local throughput (resource: resource): summary =
match resource.style with
| Local ->
let makers =
let make_maker (maker: maker) =
let maker_count =
throughput
/. resource.count
*. resource.time
/. maker.crafting_speed
/. (maker.power -. resource.hardness)
in
maker_count, maker.name
in
List.map make_maker resource.makers
in
let subgoals =
let make_subgoal (count, ingredient) =
summarize_local
(throughput /. resource.count *. count)
ingredient
in
List.map make_subgoal resource.ingredients
in
{
throughput;
goal = resource.name;
makers;
subgoals;
}
| Global ->
{
throughput;
goal = resource.name;
makers = [];
subgoals = [];
}
(* Detail global resources only. *)
let summarize_global throughput (resource: resource) =
let table = Hashtbl.create 16 in
let add throughput resource =
let previous_throughput =
match Hashtbl.find table resource.name with
| exception Not_found ->
0.
| tp, _ ->
tp
in
Hashtbl.replace table resource.name
(previous_throughput +. throughput, resource)
in
let rec search throughput resource =
begin
match resource.style with
| Local -> ()
| Global -> add throughput resource
end;
List.iter
(fun (count, ingredient) ->
search (throughput /. resource.count *. count) ingredient)
resource.ingredients
in
search throughput resource;
let result = ref [] in
Hashtbl.iter
(fun _ (throughput, resource) ->
result :=
summarize_local throughput { resource with style = Local }
:: !result)
table;
List.rev !result