You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When I add a key to a resx file using the standalone version of ResXManager, the linked *.Designer.cs file isn't updated to reflect the change. When I make the same change using the Visual Studio extension it works file.
Visual Studio 2022 Version 17.4.3
ResXManager version 1.73.5614.0 (same version installed in Visual Studio and Standalone)
To Reproduce
Open the standalone version of ResXManager
Select a folder. I've chosen the folder that contains my solution.
Choose an existing globalization file, we'll choose "Foo".
Click + to add a new entry
Save changes
New entry is added to Foo.resx. No changes are made to Foo.Designer.cs
Expected behavior
6. New entry is added to both Foo.resx and Foo.Designer.cs
The text was updated successfully, but these errors were encountered:
Both the ResxCodeGenerator and the TextTemplating engine are part of Visual Studio and not available in the standalone version, so there is not much I can do about this.
That's a shame. Unfortunately it means the standalone version isn't much help for my use case, but I can understand the problem if you're missing an essential dependency.
At least I know it's not just me. Thanks for your prompt response.
When I add a key to a resx file using the standalone version of ResXManager, the linked *.Designer.cs file isn't updated to reflect the change. When I make the same change using the Visual Studio extension it works file.
Visual Studio 2022 Version 17.4.3
ResXManager version 1.73.5614.0 (same version installed in Visual Studio and Standalone)
To Reproduce
Expected behavior
6. New entry is added to both Foo.resx and Foo.Designer.cs
The text was updated successfully, but these errors were encountered: