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VisPrinter.js
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VisPrinter.js
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// get a single cookie from this domains cookies
function getCookieValue(cookieName)
{
var value=null;
if(document.cookie != "")
{
cookieName=cookieName+"=";
var start=document.cookie.indexOf(cookieName);
if(start>=0)
{
start=start+cookieName.length;
var end=document.cookie.indexOf(";", start);
if(end<0) end=document.cookie.length;
value=document.cookie.substring(start,end);
value=unescape(value);
}
}
return value;
}
// the main reprap printer UI controller
VisPrinter=new function(){
// if the server is currently connected to a printer
this.connected=false;
// the mesh currently previewed, if any
this.mesh=null;
// load a .stl or .gcode file for preview
this.load=function(file){
document.getElementById('slicingStyle').innerHTML='.sliced{visibility: hidden;}';
var reader=new FileReader();
reader.onload=function(e){
var text=e.target.result;
var suffix=file.name.substring(file.name.lastIndexOf('.'));
if (suffix=='.stl' ) VisPrinter.parseStl(text);
else if(suffix=='.gcode') {
VisPrinter.uploadGcode(text);
VisPrinter.onSliced(text);
}
else alert('Bad file type '+suffix);
}
reader.onerror=function(e){
alert(e.message);
}
reader.readAsText(file);
}
// build a mesh from given polygons for 3d preview
this.buildMesh = function(polygons) {
var mesh = new GL.Mesh({ normals: true, colors: true });
var indexer = new GL.Indexer();
polygons.map(function(polygon) {
var indices = polygon.vertices.map(function(vertex) {
vertex.color = polygon.shared || [1, 1, 1];
return indexer.add(vertex);
});
for (var i = 2; i < indices.length; i++) {
mesh.triangles.push([indices[0], indices[i - 1], indices[i]]);
}
});
mesh.vertices = indexer.unique.map(function(v) { return [v.pos.x, v.pos.y, v.pos.z]; });
mesh.normals = indexer.unique.map(function(v) { return [v.normal.x, v.normal.y, v.normal.z]; });
mesh.colors = indexer.unique.map(function(v) { return v.color; });
// mesh.computeWireframe();
mesh.compile();
//console.log("Mesh triangles: "+mesh.triangles.length);
return mesh;
};
// parse a .stl file for 3d preview
this.parseStl=function(stl){
this.stl=stl;
var mesh = new GL.Mesh({ normals: true, colors: true });
var lines=stl.split("\n");
var triangle=[];
var index=0;
for(var i=0; i<lines.length; i++){
var line=lines[i].trim();
if (line.indexOf("vertex")>-1){
var parts=line.split(/ +/);
var vertex=[parseFloat(parts[1]),parseFloat(parts[2]),parseFloat(parts[3])];
//var index=indexer.add(vertex);
triangle.push(index);
index++;
if(triangle.length==3) {
mesh.triangles.push(triangle);
triangle=[];
}
mesh.vertices.push(vertex);
mesh.colors.push([0,1,1]);
}
}
mesh.computeNormals();
mesh.compile();
this.mesh=mesh;
this.update();
}
// issue a http POST request and call callback on response
this.httpPost=function(path,data, callback){
var req = new XMLHttpRequest();
req.overrideMimeType ( "text / plain");
req.onreadystatechange = function () {
if (req.readyState == 4) {
if(req.status!=200) {
alert("POST failed in "+path+", server response:\n"+req.responseText);
}
callback(req.responseText);
}
};
var formData=new FormData();
for(key in data)
formData.append(key, data[key]);
req.open('POST',path, true);
req.send(formData);
}
// issue a http GET request and call callback on response
this.httpGet=function(path,callback){
var req = new XMLHttpRequest();
req.overrideMimeType ( "text / plain");
req.onreadystatechange = function () {
if (req.readyState == 4) {
callback(req.responseText);
}
};
req.open('GET',path, true);
req.send(null);
}
// set progress indicator to given value and caption
// a value of 0 (nothing in progress) and 1 (completed) hides the indicator.
this.progress=function(caption, p){
var indic =document.getElementById('progress');
var bar =document.getElementById('progressBar');
var captionElement=document.getElementById('progressName');
if(!caption) caption='';
captionElement.innerHTML=caption;
if (!p || p==1) indic.style.display='none';
else indic.style.display='block';
if(p==1) p=0;
if(p<0.02) p=0.02;
bar.style.width=(p*100)+'%';
}
// poll /state for UI feedback of printer and slicing state
this.checkState=function(){
VisPrinter.httpGet('state',function(result){
VisPrinter.onState(result);
});
window.setTimeout(function(e){VisPrinter.checkState();},500);
}
// callback to handle a state report from the server
this.onState=function(response){
this.state=JSON.parse(response);
// set progress indicator by ongoing server processes
this.onProgress(this.state.progress);
// all boolean state properties are reflected by a visibility CSS class
// named .property or .not_property that can be used to show/hide UI elements
// depending on state
var stateStyle="";
for(key in this.state)
if (this.state[key]===false)
stateStyle+="."+key+"{visibility: hidden;}\n"
else if (this.state[key]===true )
stateStyle+=".not_"+key+"{visibility: hidden;}\n";
var stateElement=document.getElementById('stateStyle');
if (stateStyle!=stateElement.innerHTML) stateElement.innerHTML=stateStyle;
}
// handle a progress change
this.onProgress=function(response){
if(!response) response='Idle 0';
var parts=response.split(' ');
var caption=parts[0];
var progress=parseInt(parts[1]);
this.progress(caption, progress/100);
}
// invoke the slicer.
// first, the .stl to be sliced is uploaded to the server
// second, if the upload completes, it's callback invokes the slicer
// third, if the slicer completes, it's callback calls onScliced(...)
this.slice=function(){
if(!this.stl){
alert("Nothing to slice. Load some .stl first.");
return;
}
var config=document.getElementById('config').value;
// create upload completed callback to invoke slicer
var onUploaded=function(response){
this.console.value+="\nSlicing...\n";
VisPrinter.httpGet('slic3r?config='+config,function(response){
// slicing completed callback
VisPrinter.console.value+="\nSlicing complete.\n";
VisPrinter.onSliced(response)
});
}
// issue request to upload .stl
this.httpPost('upload',{'stl':this.stl}, onUploaded);
VisPrinter.progress("Uploading stl...",.5);
this.console.value+="\nUploading stl...\n";
}
// upload a ready made .gcode
this.uploadGcode=function(text){
// create callback to give feedback and complete progress indicator
var onUploaded=function(response){
VisPrinter.console.value+="\nUploaded.\n";
VisPrinter.progress();
}
// issue .gcode upload request
this.httpPost('upload',{'gcode':text}, onUploaded);
this.console.value+="\nUploading gcode...\n";
VisPrinter.progress("Uploading gcode...",.5);
}
// show edit.html for the currently selected config
this.editConfig=function(){
var config=document.getElementById('config').value;
window.open('edit.html?'+config);
}
// issue G1 gcode to send printer to location given by goto form
this.goto=function(form){
var cmd="G1 X"+form.X.value+" Y"+form.Y.value+" Z"+form.Z.value+" E"+form.E.value;
this.cmd(cmd);
}
// get session id from cookie
this.getSession=function(){
return getCookieValue("session");
}
// issue print command
this.print=function(){
var session=this.getSession();
this.console.value+="\nPrinting...\n";
// issue pronsole command
this.cmd("load tmp/"+session+".gcode\nprint");
}
// issue pronsole command, calling callback on completion
// only native pronsole commands like connect, pause etc. give a valid response
// as printer comamnds like gcodes are handled in background and their responses
// must be read by fetching the printer log at /printer
this.cmd=function(cmd,callback){
var console=document.getElementById('console');
if(!callback) console.value+="\n>"+cmd+"\n";
if(!callback) callback=function(response){VisPrinter.onCmd(response)};
this.httpGet('pronsole?cmd='+encodeURIComponent(cmd), callback);
}
// default callback for pronsole commands
// append the result to console textarea
this.onCmd=function(result){
var console=document.getElementById('console');
console.value+=result;
console.scrollTop = console.scrollHeight;
}
// slicing completed handler
// the received gcode is parsed and a line mesh is build to preview the printer pathes
this.onSliced=function(gcode){
this.gcode=gcode;
// create a line mesh
var mesh = new GL.Mesh({ triangles: false, lines: true, colors: true });
// parse gcode and add lines
var pos={'X':0.0, 'Y':0.0, 'Z':0.0};
var lines=gcode.split("\n");
var index=0;
for(var i=0; i<lines.length; i++)
{
var line=lines[i];
var parts=line.split(" ");
if(parts[0]=='G1'){
for(var j=1; j<parts.length; j++){
var part=parts[j];
var axis=part.substr(0,1);
var value=parseFloat(part.substr(1));
pos[axis]=value;
}
mesh.vertices.push([pos.X-100, pos.Y-100, pos.Z]);
if(index>0) {
mesh.lines.push([index-1, index]);
mesh.colors.push([1,0,0]);
}
index++;
}
}
mesh.compile();
this.mesh=mesh;
// show mesh
this.update();
document.getElementById('slicingStyle').innerHTML='';
}
// establish connection to printer
this.connect=function(){
// issue pronsole connect command
this.cmd('connect');
}
// repeatedly poll printer output buffer from server
// this is done every second if a printer is connected, and every 10 seconds
// if not, as connecting takes about 10s to succeed.
// TODO it would be better to let the server retry the printer connection, or
// to retry connect indipendently of the check polling so we can poll the state
// as often we like to stay responsive for printerless use (eg. slicing).
this.check=function(){
// issue /check request, calling onCheck on response
VisPrinter.httpGet('printer',function(result){
VisPrinter.onCheck(result);
});
if(!this.connected) {
// not connected to the printer, try to connect and check again in 10s
this.connect();
window.setTimeout(function(e){VisPrinter.check();},10000);
}
else
// the printer is connected, check again in one second
window.setTimeout(function(e){VisPrinter.check();},1000);
}
// printer output response handler
// refreshes the this.connected state and corresponding UI
// adds messages to the console textarea
this.onCheck=function(result){
var lines=result.split('\n')
for(var i=0; i<lines.length; i++){
var line=lines[i];
if(!line) continue;
if(line.indexOf('ok ')==0) {
// we received an 'ok', so consider the printer connected
this.connected=true;
document.getElementById('connection' ).innerHTML='connected';
document.getElementById('connectionStyle').innerHTML='';
}
// echo printer output to console textarea
this.console.value+=line+"\n";
}
}
// /config response handler
// fills in the config selector dropdown
this.onConfigs=function(response){
var configs=response.split("\n");
var select=document.getElementById('config');
for(var i=0; i<configs.length; i++){
var config=configs[i];
if(!config) continue;
var option=document.createElement('option');
option.value=config;
option.innerHTML=config.substr(config.indexOf('/')+1);
select.add(option);
}
}
// request server /cancel
// this cancels the current operation, that may be a slicing or printing operation
this.cancel=function(){
this.httpGet('cancel');
}
// update the 3d preview to show our current mesh
this.update=function(){
viewer.mesh=this.mesh;
// adjust camera to show anything
viewer.showAll();
viewer.gl.ondraw();
}
// attach this VisPrinter controller to a HTML UI
// the html need to provide several UI elements and classes
// see index.html
this.attach=function(){
var viewPane=document.getElementById('view');
if(viewPane) {
viewer = new Viewer(viewPane);
viewer.showAll();
}
this.console=document.getElementById('console');
var VisPrinter=this;
this.check();
this.checkState();
this.httpGet('configs',function(response){VisPrinter.onConfigs(response)});
}
}