From 929f2c7ae904cc489e44a089b5d1dd0617f396f4 Mon Sep 17 00:00:00 2001 From: VMSolidus Date: Mon, 7 Oct 2024 11:29:16 -0400 Subject: [PATCH] Nerf Shadeskip (#1012) # Description This PR removes the Supercrit mechanic from the standard Shadeskip. The Supercrit version will return as a WIZARD POWER. # Changelog :cl: - add: Shadeskip no longer creates Stationwide Shadow Kudzu when casting at high glimmer. --- Resources/Prototypes/Actions/psionics.yml | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/Resources/Prototypes/Actions/psionics.yml b/Resources/Prototypes/Actions/psionics.yml index c2b3b98666f..138823313aa 100644 --- a/Resources/Prototypes/Actions/psionics.yml +++ b/Resources/Prototypes/Actions/psionics.yml @@ -235,16 +235,10 @@ event: !type:AnomalyPowerActionEvent settings: powerName: "Shadeskip" - overchargeFeedback: "shadeskip-overcharge-feedback" - overchargeCooldown: 120 - overchargeRecoil: - groups: - Burn: -100 #This will be divided by the caster's Dampening. minGlimmer: 6 maxGlimmer: 8 - supercriticalGlimmerMultiplier: 3 glimmerSoundThreshold: 50 - supercriticalThreshold: 500 + doSupercritical: false entitySpawnEntries: - settings: spawnOnPulse: true @@ -254,13 +248,6 @@ maxRange: 1.5 spawns: - ShadowKudzuWeak - - settings: - spawnOnSuperCritical: true - minAmount: 30 - maxAmount: 50 - maxRange: 50 - spawns: - - ShadowKudzu - settings: spawnOnPulse: true spawnOnSuperCritical: true