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tutorial04.c
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tutorial04.c
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#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavutil/imgutils.h>
#include <libswresample/swresample.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <stdio.h>
#include <assert.h>
#include <unistd.h>
#define SDL_AUDIO_BUFFER_SIZE 4096
#define MAX_AUDIO_FRAME_SIZE 192000
#define VIDEO_PICTURE_QUEUE_SIZE 1
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define FF_REFRESH_EVENT (SDL_USEREVENT)
#define FF_CREATE_SURFACE (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
// compatibility with newer API
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(55,28,1)
#define av_frame_alloc avcodec_alloc_frame
#define av_frame_free avcodec_free_frame
#endif
typedef struct PacketList {
AVPacket *cur;
AVPacket *next;
} PacketList;
typedef struct PacketQueue {
PacketList *first_pl, *last_pl;
int nb_packets;
int size; // refer to a bytes size that we get from packetsize
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct Bmp {
uint8_t *yPlane, *uPlane, *vPlane;
size_t yPlaneSz, uvPlaneSz;
SDL_mutex *mutex;
} Bmp;
typedef struct VideoPicture {
Bmp *bmp;
int width;
int height;
int allocated;
} VideoPicture;
typedef struct VideoState {
AVFormatContext* pFormatCtx;
int videoStream;
int audioStream;
AVStream *audio_st;
AVCodecContext *audio_ctx;
PacketQueue audioq;
uint8_t audio_buf[MAX_AUDIO_FRAME_SIZE * 3 / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVFrame audio_frame;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
AVStream *video_st;
AVCodecContext *video_ctx;
PacketQueue videoq;
struct SwsContext *sws_ctx;
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size;
int pictq_rindex;
int pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
char filename[1024];
int quit;
} VideoState;
SDL_Surface *screen;
SDL_mutex *screen_mutex;
SDL_Renderer *renderer;
SDL_Texture *texture;
// Since we only have one decoding thread. the Big Struct can be global in case we need it.
VideoState *global_video_state;
void saveFrame(AVFrame *pFrame, int width, int height, int iFrame);
void packet_queue_init(PacketQueue *q);
int packet_queue_put(PacketQueue *q, AVPacket *pkt);
static int packet_queue_get(PacketQueue *q, AVPacket **pkt, int block);
int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size);
void audio_callback(void *userdata, Uint8 *stream, int len);
static void schedule_refresh(VideoState *is, int delay);
int decode_thread(void *arg);
int stream_component_open(VideoState *is, int stream_index);
int video_thread(void *arg);
int queue_picture(VideoState *is, AVFrame *pFrame);
void alloc_picture(void *userdata);
void video_refresh_timer(void *userdata);
void video_display(VideoState *is);
void create_sdl_surface(const int width, const int height);
void show_packet(VideoState *is, AVPacket* packet);
static int audio_resampling(AVCodecContext *audio_decode_ctx,
AVFrame *audio_decode_frame,
enum AVSampleFormat out_sample_fmt,
int out_channels,
int out_sample_rate,
uint8_t *out_buf);
int main(int args, char *argv[]) {
SDL_Event event;
VideoState *is = av_mallocz(sizeof(VideoState)); // zeros
if (args < 2) {
fprintf(stderr, "Usage: test <file>\n");
exit(1);
}
// Register all formats and codecs
av_register_all();
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
fprintf(stderr, "Cloud not intitialized SDL - %s\n", SDL_GetError());
exit(1);
}
screen_mutex = SDL_CreateMutex();
av_strlcpy(is->filename, argv[1], argv[1], sizeof(is->filename));
is->pictq_mutex = SDL_CreateMutex();
is->pictq_cond = SDL_CreateCond();
schedule_refresh(is, 40);
is->parse_tid = SDL_CreateThread(decode_thread, "decode_thread", is);
if (is->parse_tid == 0) {
av_free(is);
return -1;
}
for (;;) {
SDL_WaitEvent(&event);
AVCodecContext *codec = NULL;
switch (event.type) {
case FF_CREATE_SURFACE:
codec = (AVCodecContext*)event.user.data1;
create_sdl_surface(codec->width, codec->height);
break;
case FF_QUIT_EVENT:
case SDL_QUIT:
is->quit = 1;
SDL_Quit();
return 0;
case FF_REFRESH_EVENT:
video_refresh_timer(event.user.data1);
break;
defalut:
break;
}
}
return 0;
}
void create_sdl_surface(const int width, const int height) {
fprintf(stderr, "create sdl surface : %d x %d \n", width, height);
// create display
screen = SDL_CreateWindow("Main display", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
width,height, 0);
if (screen == NULL) {
fprintf(stderr, "SDL : could not set video mode - exiting\n");
exit(1);
}
renderer = SDL_CreateRenderer(screen, -1, 0);
if (renderer == NULL) {
fprintf(stderr, "SDL : could not create renderer - exiting\n");
exit(1);
}
// Allocate a place to put our YUV image on that screen
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, width, height);
if (texture == NULL) {
fprintf(stderr, "SDL: could not create texture - exiting\n");
exit(1);
}
}
void saveFrame(AVFrame *pFrame, int width, int height, int iFrame) {
FILE *pFile;
char szFileName[32];
// open file
sprintf(szFileName, "frame%d.ppm", iFrame);
pFile = fopen(szFileName, "wb");
if (pFile == NULL) {
fprintf(stderr, "Failed to open file");
return;
}
// Write header
fprintf(pFile, "P6\n%d %d\n255\n", width, height);
// Write pixel data
for (int y = 0; y < height; y++) {
fwrite(pFrame->data[0] + y*pFrame->linesize[0], 1, width*3, pFile);
}
fclose(pFile);
}
void packet_queue_init(PacketQueue* q) {
memset(q, 0, sizeof(PacketQueue));
q->first_pl = NULL;
q->last_pl = NULL;
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
PacketList *pl = av_malloc(sizeof(PacketList));
memset(pl, 0, sizeof(PacketList));
if (pl == NULL) {
return -1;
}
pl->cur = pkt;
pl->next = NULL;
SDL_LockMutex(q->mutex);
if (q->last_pl == NULL) {
q->first_pl = pl;
} else {
q->last_pl->next = pl;
}
q->last_pl = pl;
q->nb_packets++;
q->size += pl->cur->size;
SDL_CondSignal(q->cond); // send singnal to our get function(if it's waiting)
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket **pkt, int block) {
PacketList *pl = NULL;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (global_video_state->quit) {
ret = -1;
break;
}
pl = q->first_pl;
if (pl != NULL) {
q->first_pl = pl->next;
if (q->first_pl == NULL) {
q->last_pl = NULL;
}
q->nb_packets--;
q->size -= pl->cur->size;
*pkt = pl->cur;
av_free(pl);
ret = 1;
break;
} else if (block == 0) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
/*
* stream is the buffer we will be writing audio data to
* len is size of th buffer
*/
void audio_callback(void *userdata, uint8_t *stream, int len) {
VideoState *is = (VideoState*)userdata;
int len1, audio_size;
while (len > 0) {
if (is->audio_buf_index >= is->audio_buf_size) {
// We hav already sent all our data; get more
audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf));
if (audio_size < 0) {
// If error. output silence
is->audio_buf_size = 1024;
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_size;
}
is->audio_buf_index = 0;
}
len1 = is->audio_buf_size - is->audio_buf_index;
if (len1 > len) {
len1 = len;
}
memcpy(stream, (uint8_t*)is->audio_buf + is->audio_buf_index, len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}
int audio_decode_frame(VideoState *is, uint8_t* audio_buf, int buf_size) {
int len1, data_size = 0;
AVPacket *packet = NULL;
for (;;) {
while (is->audio_pkt_size > 0 && packet != NULL) {
int got_frame = 0;
// sister function avcodec_decode_vidoe()
// expect int this case, a pakeet might have more than one frame.
// SDL gives 8 bits int buffer
// ffmpeg gives 16bits int buffer
// len1 is how much of the packet we've used
// data_size is amount of raw data returned
len1 = avcodec_decode_audio4(is->audio_ctx, &is->audio_frame, &got_frame, packet);
if (len1 < 0) {
// if error, skip frame
is->audio_pkt_size = 0;
break;
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
data_size = 0;
if (got_frame) {
data_size = audio_resampling(is->audio_ctx, &is->audio_frame,
AV_SAMPLE_FMT_S16, is->audio_frame.channels,
is->audio_frame.sample_rate, audio_buf);
assert(data_size <= buf_size);
/*
data_size = av_samples_get_buffer_size(NULL, is->audio_ctx->channels,
is->audio_frame.nb_samples,
is->audio_ctx->sample_fmt, 1);
assert(data_size <= buf_size);
memcpy(audio_buf, is->audio_frame.data[0], data_size);
*/
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if (data_size <= 0) {
// No data yet, get more frames
continue;
}
// We hava data, return it and come back for more later
return data_size;
}
if (packet != NULL && packet->data) {
av_free_packet(packet);
packet = NULL;
}
if (is->quit) {
return -1;
}
if (packet_queue_get(&is->audioq, &packet, 1) < 0) {
return -1;
}
is->audio_pkt_data = packet->data;
is->audio_pkt_size = packet->size;
}
}
static uint32_t sdl_refresh_timer_cb(uint32_t interval, void *opaque) {
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0; // 0 means stop timer
}
/*
* schedule a video refresh in 'delay' ms
*/
static void schedule_refresh(VideoState* is, int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
int decode_thread(void *arg) {
VideoState *is = (VideoState*)arg;
AVFormatContext *pFormatCtx;
int videoStream = -1;
int audioStream = -1;
is->videoStream = -1;
is->audioStream = -1;
global_video_state = is;
// open video file
if (avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0) {
fprintf(stderr, "Failed to open video file : %s", is->filename);
return -1;
}
is->pFormatCtx = pFormatCtx;
// Retrieve stream information
if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
fprintf(stderr, "Failed to find stream info : %s", is->filename);
return -1;
}
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, is->filename, 0);
// Find video stream
for (int i=0; i < pFormatCtx->nb_streams; i++) {
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO && videoStream < 0) {
videoStream = i;
}
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO && audioStream < 0) {
audioStream = i;
}
}
if (videoStream == -1) {
fprintf(stderr, "Failed to find video stream");
return -1;
}
if (audioStream == -1) {
fprintf(stderr, "Failed to find audio stream");
return -1;
}
stream_component_open(is, audioStream);
stream_component_open(is, videoStream);
// main decode loop
for (;;) {
if (is->quit) {
break;
}
// seek stuff gose here
if (is->audioq.size > MAX_AUDIOQ_SIZE ||
is->videoq.size > MAX_VIDEOQ_SIZE) {
SDL_Delay(10);
continue;
}
// new packet
AVPacket *packet = av_malloc(sizeof(AVPacket));
av_init_packet(packet);
if (av_read_frame(pFormatCtx, packet) < 0) {
if (is->pFormatCtx->pb->error = 0) {
SDL_Delay(100); // no error, wait fot user input
continue;
} else {
break;
}
}
// Is this a packet from the video stream?
if (packet->stream_index == is->videoStream) {
packet_queue_put(&is->videoq, packet);
} else if (packet->stream_index == is->audioStream) {
packet_queue_put(&is->audioq, packet);
} else {
av_free_packet(packet);
}
}
// all done, wait fot it
while (!is->quit) {
SDL_Delay(100);
}
fail:
if (1) {
SDL_Event event;
event.type = FF_QUIT_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
}
return 0;
}
int stream_component_open(VideoState *is, int stream_index) {
AVFormatContext *pFormatCtx = is->pFormatCtx;
AVCodecContext *codecCtx = NULL;
SDL_AudioSpec wanted_spec, spec;
if (stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
return -1;
}
AVCodec* codec = avcodec_find_decoder(pFormatCtx->streams[stream_index]->codecpar->codec_id);
if (codec == 0) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
codecCtx = avcodec_alloc_context3(codec);
if (avcodec_parameters_to_context(codecCtx, pFormatCtx->streams[stream_index]->codecpar) != 0) {
fprintf(stderr, "Failed to copy codec context");
return -1; }
if (codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
wanted_spec.freq = codecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS; // singed 16bits, endian-order will depend on the system.
wanted_spec.channels = codecCtx->channels; // Number of audio channel
wanted_spec.silence = 0; // Silence ? Since audio is signed, 0 is of cource the usual value.
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = is; // SDL pass this void pointer to callback
if (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
// debug
fprintf(stderr, "Opened audio info\n");
fprintf(stderr, "freq %d\n", spec.freq);
fprintf(stderr, "format %d\n", spec.format);
fprintf(stderr, "channels = %d\n", spec.channels);
}
// open codec
if (avcodec_open2(codecCtx, codec, NULL) < 0) {
fprintf(stderr, "Failed to open codec");
return -1;
}
SDL_Event createSurfaceEvent;
switch (codecCtx->codec_type) {
case AVMEDIA_TYPE_AUDIO:
is->audioStream = stream_index;
is->audio_st = pFormatCtx->streams[stream_index];
is->audio_ctx = codecCtx;
is->audio_buf_size = 0;
is->audio_buf_index = 0;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
packet_queue_init(&is->audioq);
SDL_PauseAudio(0);
break;
case AVMEDIA_TYPE_VIDEO:
// send event to create sdl surface
createSurfaceEvent.type = FF_CREATE_SURFACE;
createSurfaceEvent.user.data1 = codecCtx;
SDL_PushEvent(&createSurfaceEvent);
is->videoStream = stream_index;
is->video_st = pFormatCtx->streams[stream_index];
is->video_ctx = codecCtx;
packet_queue_init(&is->videoq);
is->video_tid = SDL_CreateThread(video_thread, "video_thread", is);
is->sws_ctx = sws_getContext(codecCtx->width, codecCtx->height, codecCtx->pix_fmt,
codecCtx->width, codecCtx->height, AV_PIX_FMT_YUV420P, SWS_BILINEAR,
NULL, NULL, NULL);
break;
default:
break;
}
}
int video_thread(void *arg) {
VideoState *is = (VideoState*)arg;
AVPacket *packet = NULL;
int frameFinished;
AVFrame *pFrame;
pFrame = av_frame_alloc();
for (;;) {
AVPacket *packet = NULL;
if (packet_queue_get(&is->videoq, &packet, 1) < 0) {
// means we quit getting packets
break;
}
//Decode video frame
avcodec_decode_video2(is->video_ctx, pFrame, &frameFinished, packet);
// Did we got a video frame?
if (frameFinished) {
if (queue_picture(is, pFrame) < 0) {
break;
}
}
av_free_packet(packet);
av_free(packet);
}
av_frame_free(&pFrame);
return 0;
}
int queue_picture(VideoState *is, AVFrame *pFrame) {
VideoPicture *vp;
int dst_pix_fmt;
AVPicture pict;
// wait until we hava space for a view pic
SDL_LockMutex(is->pictq_mutex);
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if (is->quit) {
return -1;
}
// windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];
// allocate or resize the buffer
if (vp->bmp == NULL || vp->width != is->video_ctx->width ||
vp->height != is->video_ctx->height) {
vp->allocated = 0;
alloc_picture(is);
if (is->quit) {
return -1;
}
}
// We have a place to put our picture on the queue
if (vp->bmp != NULL) {
SDL_LockMutex(vp->bmp->mutex);
int uvPitch = is->video_ctx->width / 2;
pict.data[0] = vp->bmp->yPlane;
pict.data[1] = vp->bmp->uPlane;
pict.data[2] = vp->bmp->vPlane;
pict.linesize[0] = is->video_ctx->width;
pict.linesize[1] = uvPitch;
pict.linesize[2] = uvPitch;
// Convert the image into YUV format that SDL uses
sws_scale(is->sws_ctx, (uint8_t const * const *)pFrame->data, pFrame->linesize, 0,
is->video_ctx->height, pict.data, pict.linesize);
SDL_UpdateYUVTexture(texture, NULL, vp->bmp->yPlane, is->video_ctx->width,
vp->bmp->uPlane, uvPitch, vp->bmp->vPlane, uvPitch);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_UnlockMutex(vp->bmp->mutex);
// now we inform out display thread that we have a pic ready
if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
SDL_UnlockMutex(is->pictq_mutex);
}
}
void alloc_picture(void *userdata) {
VideoState *is = (VideoState*)userdata;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
if (vp->bmp != NULL) {
// We already have one make another, bigger/smaller
free(vp->bmp->yPlane);
free(vp->bmp->uPlane);
free(vp->bmp->vPlane);
free(vp->bmp);
vp->bmp->yPlaneSz = 0;
vp->bmp->uvPlaneSz = 0;
SDL_DestroyMutex(vp->bmp->mutex);
}
// Allocate a place to put our YUV image on the screen
SDL_LockMutex(screen_mutex);
Bmp *bmp = (Bmp*)malloc(sizeof(Bmp));
memset(bmp, 0, sizeof(Bmp));
bmp->yPlaneSz = is->video_ctx->width * is->video_ctx->height;
bmp->uvPlaneSz = is->video_ctx->width * is->video_ctx->height / 4;
bmp->yPlane = (uint8_t*)malloc(bmp->yPlaneSz);
bmp->uPlane = (uint8_t*)malloc(bmp->uvPlaneSz);
bmp->vPlane = (uint8_t*)malloc(bmp->uvPlaneSz);
bmp->mutex = SDL_CreateMutex();
SDL_UnlockMutex(screen_mutex);
vp->bmp = bmp;
vp->width = is->video_ctx->width;
vp->height = is->video_ctx->height;
vp->allocated = 1;
}
void video_refresh_timer(void *userdata) {
VideoState *is = (VideoState *)userdata;
VideoPicture *vp;
if (is->video_st) {
if (is->pictq_size == 0) {
schedule_refresh(is, 1);
} else {
vp = &is->pictq[is->pictq_rindex];
// Now, normally here goes a ton of code about time
// etc, we're just goting to guess at a delay for now.
// Yot can increase and decrease this value and hard code the timing
// but I don't suggest that;
schedule_refresh(is, 40);
// show the picture
video_display(is);
// update queue for next picture
if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else {
schedule_refresh(is, 100);
}
}
void video_display(VideoState *is) {
VideoPicture *vp = &is->pictq[is->pictq_rindex];
if (vp->bmp != NULL) {
SDL_LockMutex(screen_mutex);
int uvPitch = is->video_ctx->width / 2;
SDL_UpdateYUVTexture(texture, NULL, vp->bmp->yPlane, is->video_ctx->width,
vp->bmp->uPlane, uvPitch, vp->bmp->vPlane, uvPitch);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_UnlockMutex(screen_mutex);
}
}
void show_packet(VideoState *is, AVPacket* packet) {
int frameFinished = 0;
AVFrame *pFrame = av_frame_alloc();
avcodec_decode_video2(is->video_ctx, pFrame, &frameFinished, packet);
if (!frameFinished) {
return;
}
uint8_t *yPlane, *uPlane, *vPlane;
size_t yPlaneSz, uvPlaneSz;
yPlaneSz = is->video_ctx->width * is->video_ctx->height;
uvPlaneSz = is->video_ctx->width * is->video_ctx->height / 4;
yPlane = (uint8_t*)malloc(yPlaneSz);
uPlane = (uint8_t*)malloc(uvPlaneSz);
vPlane = (uint8_t*)malloc(uvPlaneSz);
int uvPitch = is->video_ctx->width / 2;
AVPicture pict;
pict.data[0] = yPlane;
pict.data[1] = uPlane;
pict.data[2] = vPlane;
pict.linesize[0] = is->video_ctx->width;
pict.linesize[1] = uvPitch;
pict.linesize[2] = uvPitch;
// Convert the image into YUV format that SDL uses
sws_scale(is->sws_ctx, (uint8_t const * const *)pFrame->data, pFrame->linesize, 0,
is->video_ctx->height, pict.data, pict.linesize);
SDL_UpdateYUVTexture(texture, NULL, yPlane, is->video_ctx->width, uPlane,
uvPitch, vPlane, uvPitch);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
// Free the packet that was allocated by av_read_frame
av_free_packet(packet);
av_free(pFrame);
}
// https://gist.github.com/MarcoQin/4fde3c9fb0cab64e5389d8808f3093bd
static int audio_resampling(AVCodecContext *audio_decode_ctx,
AVFrame *audio_decode_frame,
enum AVSampleFormat out_sample_fmt,
int out_channels,
int out_sample_rate,
uint8_t *out_buf) {
SwrContext *swr_ctx = NULL;
int ret = 0;
int64_t in_channel_layout = audio_decode_ctx->channel_layout;
int64_t out_channel_layout = AV_CH_LAYOUT_STEREO;
int out_nb_channels = 0;
int out_linesize = 0;
int in_nb_samples = 0;
int out_nb_samples = 0;
int max_out_nb_samples = 0;
uint8_t **resampled_data = NULL;
int resampled_data_size = 0;
swr_ctx = swr_alloc();
if (!swr_ctx) {
printf("swr_alloc error\n");
return -1;
}
in_channel_layout = (audio_decode_ctx->channels ==
av_get_channel_layout_nb_channels(audio_decode_ctx->channel_layout)) ?
audio_decode_ctx->channel_layout :
av_get_default_channel_layout(audio_decode_ctx->channels);
if (in_channel_layout <=0) {
printf("in_channel_layout error\n");
return -1;
}
if (out_channels == 1) {
out_channel_layout = AV_CH_LAYOUT_MONO;
} else if (out_channels == 2) {
out_channel_layout = AV_CH_LAYOUT_STEREO;
} else {
out_channel_layout = AV_CH_LAYOUT_SURROUND;
}
in_nb_samples = audio_decode_frame->nb_samples;
if (in_nb_samples <=0) {
printf("in_nb_samples error\n");
return -1;
}
av_opt_set_int(swr_ctx, "in_channel_layout", in_channel_layout, 0);
av_opt_set_int(swr_ctx, "in_sample_rate", audio_decode_ctx->sample_rate, 0);
av_opt_set_sample_fmt(swr_ctx, "in_sample_fmt", audio_decode_ctx->sample_fmt, 0);
av_opt_set_int(swr_ctx, "out_channel_layout", out_channel_layout, 0);
av_opt_set_int(swr_ctx, "out_sample_rate", out_sample_rate, 0);
av_opt_set_sample_fmt(swr_ctx, "out_sample_fmt", out_sample_fmt, 0);
if ((ret = swr_init(swr_ctx)) < 0) {
printf("Failed to initialize the resampling context\n");
return -1;
}
max_out_nb_samples = out_nb_samples = av_rescale_rnd(in_nb_samples,
out_sample_rate,
audio_decode_ctx->sample_rate,
AV_ROUND_UP);
if (max_out_nb_samples <= 0) {
printf("av_rescale_rnd error\n");
return -1;
}
out_nb_channels = av_get_channel_layout_nb_channels(out_channel_layout);
ret = av_samples_alloc_array_and_samples(&resampled_data, &out_linesize, out_nb_channels, out_nb_samples, out_sample_fmt, 0);
if (ret < 0) {
printf("av_samples_alloc_array_and_samples error\n");
return -1;
}
out_nb_samples = av_rescale_rnd(swr_get_delay(swr_ctx, audio_decode_ctx->sample_rate) + in_nb_samples,
out_sample_rate, audio_decode_ctx->sample_rate, AV_ROUND_UP);
if (out_nb_samples <= 0) {
printf("av_rescale_rnd error\n");
return -1;
}
if (out_nb_samples > max_out_nb_samples) {
av_free(resampled_data[0]);
ret = av_samples_alloc(resampled_data, &out_linesize, out_nb_channels, out_nb_samples, out_sample_fmt, 1);
max_out_nb_samples = out_nb_samples;
}
if (swr_ctx) {
ret = swr_convert(swr_ctx, resampled_data, out_nb_samples,
(const uint8_t **)audio_decode_frame->data, audio_decode_frame->nb_samples);
if (ret < 0) {
printf("swr_convert_error\n");
return -1;
}
resampled_data_size = av_samples_get_buffer_size(&out_linesize, out_nb_channels, ret, out_sample_fmt, 1);
if (resampled_data_size < 0) {
printf("av_samples_get_buffer_size error\n");
return -1;
}
} else {
printf("swr_ctx null error\n");
return -1;
}
memcpy(out_buf, resampled_data[0], resampled_data_size);
if (resampled_data) {
av_freep(&resampled_data[0]);
}
av_freep(&resampled_data);
resampled_data = NULL;
if (swr_ctx) {
swr_free(&swr_ctx);
}
return resampled_data_size;
}