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Language.txt
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Language.txt
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[enu default]
//Wolf Exit Messages
QUITMSG1 = "Dost thou wish to\nleave with such hasty\nabandon?";
QUITMSG2 = "Chickening out...\nalready?";
QUITMSG3 = "Press N for more carnage.\nPress Y to be a weenie.";
QUITMSG4 = "So, you think you can\nquit this easily, huh?";
QUITMSG5 = "Press N to save the world.\nPress Y to abandon it in\nits hour of need.";
QUITMSG6 = "Press N if you are brave.\nPress Y to cower in shame.\n";
QUITMSG7 = "Heroes, press N.\nWimps, press Y.";
QUITMSG8 = "You are at an intersection.\nA sign says, 'Press Y to quit.'\n>";
QUITMSG9 = "For guns and glory, press N.\nFor work and worry, press Y.";
// Engine strings, adjusted for standard capitalization and to remove prompts
ENDGAME = "Are you sure you want \nto end the game you \nare playing? (Y or N):";
LOADNET = "You can't do load while in a net game!";
QLOADNET = "You can't quickload during a netgame!";
QSAVESPOT = "You haven't picked a quicksave slot yet!";
SAVEDEAD = "You can't save if you aren't playing!";
QSPROMPT = "Quicksave over your game named\n\n'%s'?";
QLPROMPT = "Do you want to quickload the game named\n\n'%s'?";
NEWGAME = "You can't start a new game\nwhile in a network game.";
NETEND = "You can't end a netgame!";
SWSTRING = "Please Select \"Read This!\"\nfrom the Options menu to\nfind out how to order this\nepisode from Apogee.";
SAVEGAMENAME = "wolf3dsv";
OPTMNU_TITLE = "GAME OPTIONS";
HUDMNU_TITLE = "HUD OPTIONS";
SCALEMNU_TITLE = "SCALING OPTIONS";
ALTHUDMNU_TITLE = "ALTERNATIVE HUD";
MISCMNU_TITLE = "MISCELLANEOUS OPTIONS";
//Custom Messages
PRESS = "Press a key";
PRESSKEY = "Press a key.";
PRESSYN = "\c[TrueBlack]Press Y or N.";
DOSY = "(Press Y to quit)";
SAFEMESSAGE = "\c[TrueBlack]Do you really want to do this?";
MNU_DELETESG = "\c[TrueBlack]Do you really want to delete the savegame ";
// Cheat strings
STSTR_DQDON = "God Mode ON";
STSTR_DQDOFF = "God Mode OFF";
STSTR_KFAADDED = "All Weapons, Keys, and Ammo Added";
STSTR_FAADDED = "All Weapons and Ammo Added";
STSTR_NCON = "Walk Through Walls ON";
STSTR_NCOFF = "Walk Through Walls OFF";
STSTR_CHOPPERS = "Nothing happened...";
GOOBERS = "Debugging keys are\nnow available!";
CHEAT_ILM = "You now have 100% Health,\n99 Ammo and both Keys!\n\nNote that you have basically\neliminated your chances of\ngetting a high score!";
CHEAT_GOD_ON = "God mode ON";
CHEAT_GOD_OFF = "God mode OFF";
CHEAT_ITEMS = "Free items!";
// Deathcam screen message
DEATHCAM = "Let's see that again!";
// Menu Strings
M_EPIS = "Which episode to play?";
M_SKILL = "How tough are you?";
// Episode Names
EP_1 = "Episode 1\nEscape from Wolfenstein";
EP_2 = "[Optional]Episode 2\nOperation: Eisenfaust";
EP_3 = "[Optional]Episode 3\nDie, Fuhrer, Die!";
EP_4 = "[Optional]Episode 4\nA Dark Secret";
EP_5 = "[Optional]Episode 5\nTrail of the Madman";
EP_6 = "[Optional]Episode 6\nConfrontation";
// Skill Names
SK_1 = "Can I play, Daddy?";
SK_2 = "Don't hurt me.";
SK_3 = "Bring 'em on!";
SK_4 = "I am Death incarnate!";
// Automap Labels
AM_ITEMS = "Treasure:";
AM_MONSTERS = "Enemies:";
// Stats Screen
STATS_ITEMS = "Total Treasure:";
STATS_MONSTERS = "Total Kills:";
STATS_SECRETS = "Total Secrets:";
STATS_TIME = "Total Time:";
STATS_CHAPTER = "Episode ";
STATS_NONE = "No statistics available";
STATS_COMPLETED = "Completed";
STATS_BONUS = "Bonus";
STATS_BONUS2 = "Bonus!";
STATS_LEVELTIME = "Time";
STATS_PAR = "PAR";
STATS_KILLRATIO = "Kill Ratio";
STATS_SECRETRATIO = "Secret Ratio";
STATS_TREASURERATIO = "Treasure Ratio";
STATS_YOUWIN = "You Win!";
STATS_TOTALTIME = "Total Time";
STATS_KILL = "Kill";
STATS_SECRET = "Secret";
STATS_TREASURE = "Treasure";
STATS_AVERAGES = "Averages";
// Level Names
FLOOR_1 = "Floor 1";
FLOOR_2 = "Floor 2";
FLOOR_3 = "Floor 3";
FLOOR_4 = "Floor 4";
FLOOR_5 = "Floor 5";
FLOOR_6 = "Floor 6";
FLOOR_7 = "Floor 7";
FLOOR_8 = "Floor 8";
FLOOR_9 = "Floor 9";
FLOOR_10 = "Secret Floor";
SOD01 = "Tunnels: Floor 1";
SOD02 = "Tunnels: Floor 2";
SOD03 = "Tunnels: Floor 3";
SOD04 = "Tunnels: Floor 4";
SOD05 = "Tunnel Boss: Floor 5";
SOD06 = "Dungeons: Floor 6";
SOD07 = "Dungeons: Floor 7";
SOD08 = "Dungeons: Floor 8";
SOD09 = "Dungeons: Floor 9";
SOD10 = "Dungeon Boss: Floor 10";
SOD11 = "Castle: Floor 11";
SOD12 = "Castle: Floor 12";
SOD13 = "Castle: Floor 13";
SOD14 = "Castle: Floor 14";
SOD15 = "Castle: Floor 15";
SOD16 = "Castle Boss: Floor 16";
SOD17 = "Ramparts: Floor 17";
SOD18 = "Death Knight: Floor 18";
SOD19 = "Secret 1: Floor 19";
SOD20 = "Secret 2: Floor 20";
SOD21 = "Angel of Death: Floor 18";
SD201 = "The Submarine Pens: Floor 1";
SD202 = "The Submarine Pens: Floor 2";
SD203 = "The Submarine Pens: Floor 3";
SD204 = "The Submarine Pens: Floor 4";
SD205 = "Submarine Pen Boss: Floor 5";
SD206 = "Secret Weapons Research: Floor 6";
SD207 = "Secret Weapons Research: Floor 7";
SD208 = "Secret Weapons Research: Floor 8";
SD209 = "Secret Weapons Research: Floor 9";
SD210 = "Secret Weapons Research Boss: Floor 10";
SD211 = "Atomic Research: Floor 11";
SD212 = "Atomic Research: Floor 12";
SD213 = "Atomic Research: Floor 13";
SD214 = "Atomic Research: Floor 14";
SD215 = "Atomic Research: Floor 15";
SD216 = "Atomic Research Boss: Floor 16";
SD217 = "The Command Bunker: Floor 17";
SD218 = "The Robot: Floor 18";
SD219 = "Secret 1: Floor 19";
SD220 = "Secret 2: Floor 20";
SD221 = "The Final Retreat: Floor 18";
SD301 = "Computer Technology Labs: Floor 1";
SD302 = "Computer Technology Labs: Floor 2";
SD303 = "Computer Technology Labs: Floor 3";
SD304 = "Computer Technology Labs: Floor 4";
SD305 = "Computer Technology Lab Boss: Floor 5";
SD306 = "Laser Guidance Systems: Floor 6";
SD307 = "Laser Guidance Systems: Floor 7";
SD308 = "Laser Guidance Systems: Floor 8";
SD309 = "Laser Guidance Systems: Floor 9";
SD310 = "Laser Guidance System Boss: Floor 10";
SD311 = "Satellite Systems: Floor 11";
SD312 = "Satellite Systems: Floor 12";
SD313 = "Satellite Systems: Floor 13";
SD314 = "Satellite Systems: Floor 14";
SD315 = "Satellite Systems: Floor 15";
SD316 = "Satellite System Boss: Floor 16";
SD317 = "The Fuhrerbunker: Floor 17";
SD318 = "The Robot: Floor 18";
SD319 = "Secret 1: Floor 19";
SD320 = "Secret 2: Floor 20";
SD321 = "The Future Threat: Floor 18";