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OpenGL.au3
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OpenGL.au3
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#include-once
#include <OpenWGL.au3>
#Region
Global Const $WIN32_LEAN_AND_MEAN=1
;Extensions
Global Const $GL_OES_VERSION_1_0=1
Global Const $GL_OES_read_format=1
Global Const $GL_OES_compressed_paletted_texture=1
Global Const $GL_OES_SC_VERSION_1_0=1
Global Const $GL_EXT_paletted_texture=1
;ClearBufferMask
Global Const $GL_DEPTH_BUFFER_BIT=0x00000100
Global Const $GL_STENCIL_BUFFER_BIT=0x00000400
Global Const $GL_COLOR_BUFFER_BIT=0x00004000
;Boolean
Global Const $GL_FALSE=0
Global Const $GL_TRUE=1
;BeginMode
Global Const $GL_POINTS=0x0000
Global Const $GL_LINES=0x0001
Global Const $GL_LINE_LOOP=0x0002
Global Const $GL_LINE_STRIP=0x0003
Global Const $GL_TRIANGLES=0x0004
Global Const $GL_TRIANGLE_STRIP=0x0005
Global Const $GL_TRIANGLE_FAN=0x0006
Global Const $GL_QUADS=0x0007
Global Const $GL_QUAD_STRIP=0x0008
Global Const $GL_POLYGON=0x0009
;AlphaFunction
Global Const $GL_NEVER=0x0200
Global Const $GL_LESS=0x0201
Global Const $GL_EQUAL=0x0202
Global Const $GL_LEQUAL=0x0203
Global Const $GL_GREATER=0x0204
Global Const $GL_NOTEQUAL=0x0205
Global Const $GL_GEQUAL=0x0206
Global Const $GL_ALWAYS=0x0207
;BlendingFactorDest
Global Const $GL_ZERO=0
Global Const $GL_ONE=1
Global Const $GL_SRC_COLOR=0x0300
Global Const $GL_ONE_MINUS_SRC_COLOR=0x0301
Global Const $GL_SRC_ALPHA=0x0302
Global Const $GL_ONE_MINUS_SRC_ALPHA=0x0303
Global Const $GL_DST_ALPHA=0x0304
Global Const $GL_ONE_MINUS_DST_ALPHA=0x0305
;BlendingFactorSrc
; GL_ZERO
; GL_ONE
Global Const $GL_DST_COLOR=0x0306
Global Const $GL_ONE_MINUS_DST_COLOR=0x0307
Global Const $GL_SRC_ALPHA_SATURATE=0x0308
; GL_SRC_ALPHA
; GL_ONE_MINUS_SRC_ALPHA
; GL_DST_ALPHA
; GL_ONE_MINUS_DST_ALPHA
;ColorMaterialFace
; GL_FRONT_AND_BACK
;ColorMaterialParameter
; GL_AMBIENT_AND_DIFFUSE
;ColorPointerType
; GL_UNSIGNED_BYTE
; GL_FLOAT
; GL_FIXED
;CullFaceMode
Global Const $GL_FRONT=0x0404
Global Const $GL_BACK=0x0405
Global Const $GL_FRONT_AND_BACK=0x0408
;DepthFunction
; GL_NEVER
; GL_LESS
; GL_EQUAL
; GL_LEQUAL
; GL_GREATER
; GL_NOTEQUAL
; GL_GEQUAL
; GL_ALWAYS
;EnableCap
Global Const $GL_FOG=0x0B60
Global Const $GL_LIGHTING=0x0B50
Global Const $GL_TEXTURE_2D=0x0DE1
Global Const $GL_CULL_FACE=0x0B44
Global Const $GL_ALPHA_TEST=0x0BC0
Global Const $GL_BLEND=0x0BE2
Global Const $GL_COLOR_LOGIC_OP=0x0BF2
Global Const $GL_DITHER=0x0BD0
Global Const $GL_STENCIL_TEST=0x0B90
Global Const $GL_DEPTH_TEST=0x0B71
; GL_LIGHT0
; GL_LIGHT1
; GL_LIGHT2
; GL_LIGHT3
; GL_LIGHT4
; GL_LIGHT5
; GL_LIGHT6
; GL_LIGHT7
Global Const $GL_POINT_SMOOTH=0x0B10
Global Const $GL_LINE_SMOOTH=0x0B20
Global Const $GL_SCISSOR_TEST=0x0C11
Global Const $GL_COLOR_MATERIAL=0x0B57
Global Const $GL_NORMALIZE=0x0BA1
Global Const $GL_RESCALE_NORMAL=0x803A
Global Const $GL_POLYGON_OFFSET_FILL=0x8037
Global Const $GL_VERTEX_ARRAY=0x8074
Global Const $GL_NORMAL_ARRAY=0x8075
Global Const $GL_COLOR_ARRAY=0x8076
Global Const $GL_TEXTURE_COORD_ARRAY=0x8078
Global Const $GL_MULTISAMPLE=0x809D
Global Const $GL_SAMPLE_ALPHA_TO_COVERAGE=0x809E
Global Const $GL_SAMPLE_ALPHA_TO_ONE=0x809F
Global Const $GL_SAMPLE_COVERAGE=0x80A0
;ErrorCode
Global Const $GL_NO_ERROR=0
Global Const $GL_INVALID_ENUM=0x0500
Global Const $GL_INVALID_VALUE=0x0501
Global Const $GL_INVALID_OPERATION=0x0502
Global Const $GL_STACK_OVERFLOW=0x0503
Global Const $GL_STACK_UNDERFLOW=0x0504
Global Const $GL_OUT_OF_MEMORY=0x0505
;FogMode
; GL_LINEAR
Global Const $GL_EXP=0x0800
Global Const $GL_EXP2=0x0801
;FogParameter
Global Const $GL_FOG_DENSITY=0x0B62
Global Const $GL_FOG_START=0x0B63
Global Const $GL_FOG_END=0x0B64
Global Const $GL_FOG_MODE=0x0B65
Global Const $GL_FOG_COLOR=0x0B66
;FrontFaceDirection
Global Const $GL_CW=0x0900
Global Const $GL_CCW=0x0901
; GetBooleanv
Global Const $GL_DEPTH_WRITEMASK=0x0B72
Global Const $GL_COLOR_WRITEMASK=0x0C23
; GetFloatv
Global Const $GL_CURRENT_COLOR=0x0B00
Global Const $GL_CURRENT_NORMAL=0x0B02
Global Const $GL_CURRENT_TEXTURE_COORDS=0x0B03
Global Const $GL_CURRENT_RASTER_COLOR=0x0B04
Global Const $GL_CURRENT_RASTER_TEXTURE_COORDS=0x0B06
Global Const $GL_POINT_SIZE=0x0B11
Global Const $GL_SMOOTH_POINT_SIZE_RANGE=0x0B12
Global Const $GL_SMOOTH_POINT_SIZE_GRANULARITY=0x0B13
Global Const $GL_LINE_WIDTH=0x0B21
Global Const $GL_SMOOTH_LINE_WIDTH_RANGE=0x0B22
Global Const $GL_SMOOTH_LINE_WIDTH_GRANULARITY=0x0B23
Global Const $GL_LIGHT_MODEL_AMBIENT=0x0B53
Global Const $GL_DEPTH_RANGE=0x0B70
Global Const $GL_DEPTH_CLEAR_VALUE=0x0B73
Global Const $GL_ALPHA_TEST_REF=0x0BC2
Global Const $GL_COLOR_CLEAR_VALUE=0x0C22
Global Const $GL_POLYGON_OFFSET_UNITS=0x2A00
Global Const $GL_POLYGON_OFFSET_FACTOR=0x8038
Global Const $GL_ALIASED_POINT_SIZE_RANGE=0x846D
Global Const $GL_ALIASED_LINE_WIDTH_RANGE=0x846E
; GetIntegerv
Global Const $GL_MATRIX_MODE=0x0BA0
Global Const $GL_VIEWPORT=0x0BA2
Global Const $GL_MODELVIEW_STACK_DEPTH=0x0BA3
Global Const $GL_PROJECTION_STACK_DEPTH=0x0BA4
Global Const $GL_MODELVIEW_MATRIX=0x0BA6
Global Const $GL_PROJECTION_MATRIX=0x0BA7
Global Const $GL_LINE_STIPPLE_PATTERN=0x0B25
Global Const $GL_LINE_STIPPLE_REPEAT=0x0B26
Global Const $GL_MAX_LIST_NESTING=0x0B31
Global Const $GL_LIST_BASE=0x0B32
Global Const $GL_CULL_FACE_MODE=0x0B45
Global Const $GL_FRONT_FACE=0x0B46
Global Const $GL_DEPTH_FUNC=0x0B74
Global Const $GL_STENCIL_CLEAR_VALUE=0x0B91
Global Const $GL_STENCIL_FUNC=0x0B92
Global Const $GL_STENCIL_VALUE_MASK=0x0B93
Global Const $GL_STENCIL_FAIL=0x0B94
Global Const $GL_STENCIL_PASS_DEPTH_FAIL=0x0B95
Global Const $GL_STENCIL_PASS_DEPTH_PASS=0x0B96
Global Const $GL_STENCIL_REF=0x0B97
Global Const $GL_STENCIL_WRITEMASK=0x0B98
Global Const $GL_ALPHA_TEST_FUNC=0x0BC1
Global Const $GL_BLEND_DST=0x0BE0
Global Const $GL_BLEND_SRC=0x0BE1
Global Const $GL_SCISSOR_BOX=0x0C10
Global Const $GL_PERSPECTIVE_CORRECTION_HINT=0x0C50
Global Const $GL_POINT_SMOOTH_HINT=0x0C51
Global Const $GL_LINE_SMOOTH_HINT=0x0C52
Global Const $GL_POLYGON_SMOOTH_HINT=0x0C53
Global Const $GL_UNPACK_ALIGNMENT=0x0CF5
Global Const $GL_PACK_ALIGNMENT=0x0D05
Global Const $GL_MAX_LIGHTS=0x0D31
Global Const $GL_MAX_TEXTURE_SIZE=0x0D33
Global Const $GL_MAX_MODELVIEW_STACK_DEPTH=0x0D36
Global Const $GL_MAX_PROJECTION_STACK_DEPTH=0x0D38
Global Const $GL_MAX_VIEWPORT_DIMS=0x0D3A
Global Const $GL_SUBPIXEL_BITS=0x0D50
Global Const $GL_RED_BITS=0x0D52
Global Const $GL_GREEN_BITS=0x0D53
Global Const $GL_BLUE_BITS=0x0D54
Global Const $GL_ALPHA_BITS=0x0D55
Global Const $GL_DEPTH_BITS=0x0D56
Global Const $GL_STENCIL_BITS=0x0D57
Global Const $GL_VERTEX_ARRAY_SIZE=0x807A
Global Const $GL_VERTEX_ARRAY_TYPE=0x807B
Global Const $GL_VERTEX_ARRAY_STRIDE=0x807C
Global Const $GL_NORMAL_ARRAY_TYPE=0x807E
Global Const $GL_NORMAL_ARRAY_STRIDE=0x807F
Global Const $GL_COLOR_ARRAY_SIZE=0x8081
Global Const $GL_COLOR_ARRAY_TYPE=0x8082
Global Const $GL_COLOR_ARRAY_STRIDE=0x8083
Global Const $GL_TEXTURE_COORD_ARRAY_SIZE=0x8088
Global Const $GL_TEXTURE_COORD_ARRAY_TYPE=0x8089
Global Const $GL_TEXTURE_COORD_ARRAY_STRIDE=0x808A
Global Const $GL_SHADE_MODEL=0x0B54
Global Const $GL_TEXTURE_BINDING_2D=0x8069
Global Const $GL_MAX_ELEMENTS_VERTICES=0x80E8
Global Const $GL_MAX_ELEMENTS_INDICES=0x80E9
Global Const $GL_ACTIVE_TEXTURE=0x84E0
Global Const $GL_CLIENT_ACTIVE_TEXTURE=0x84E1
Global Const $GL_MAX_TEXTURE_UNITS=0x84E2
; GetMaterialfv
Global Const $GL_AMBIENT=0x1200
Global Const $GL_DIFFUSE=0x1201
Global Const $GL_SPECULAR=0x1202
Global Const $GL_EMISSION=0x1600
Global Const $GL_SHININESS=0x1601
; GetLightfv
;~ Global Const $GL_AMBIENT=0x1200
;~ Global Const $GL_DIFFUSE=0x1201
;~ Global Const $GL_SPECULAR=0x1202
Global Const $GL_POSITION=0x1203
; GetPointerv
Global Const $GL_VERTEX_ARRAY_POINTER=0x808E
Global Const $GL_NORMAL_ARRAY_POINTER=0x808F
Global Const $GL_COLOR_ARRAY_POINTER=0x8090
Global Const $GL_TEXTURE_COORD_ARRAY_POINTER=0x8092
; GetTexParameter
Global Const $GL_TEXTURE_MAG_FILTER=0x2800
Global Const $GL_TEXTURE_MIN_FILTER=0x2801
Global Const $GL_TEXTURE_WRAP_S=0x2802
Global Const $GL_TEXTURE_WRAP_T=0x2803
;GetTexEnvfv
Global Const $GL_TEXTURE_ENV_MODE=0x2200
Global Const $GL_TEXTURE_ENV_COLOR=0x2201
;GetPName
;~ Global Const $GL_SMOOTH_POINT_SIZE_RANGE=0x0B12
;~ Global Const $GL_SMOOTH_LINE_WIDTH_RANGE=0x0B22
;~ Global Const $GL_ALIASED_POINT_SIZE_RANGE=0x846D
;~ Global Const $GL_ALIASED_LINE_WIDTH_RANGE=0x846E
Global Const $GL_IMPLEMENTATION_COLOR_READ_TYPE_OES=0x8B9A
Global Const $GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES=0x8B9B
;~ Global Const $GL_MAX_LIGHTS=0x0D31
;~ Global Const $GL_MAX_TEXTURE_SIZE=0x0D33
;~ Global Const $GL_MAX_MODELVIEW_STACK_DEPTH=0x0D36
;~ Global Const $GL_MAX_PROJECTION_STACK_DEPTH=0x0D38
Global Const $GL_MAX_TEXTURE_STACK_DEPTH=0x0D39
;~ Global Const $GL_MAX_VIEWPORT_DIMS=0x0D3A
;~ Global Const $GL_MAX_ELEMENTS_VERTICES=0x80E8
;~ Global Const $GL_MAX_ELEMENTS_INDICES=0x80E9
;~ Global Const $GL_MAX_TEXTURE_UNITS=0x84E2
Global Const $GL_NUM_COMPRESSED_TEXTURE_FORMATS=0x86A2
Global Const $GL_COMPRESSED_TEXTURE_FORMATS=0x86A3
;~ Global Const $GL_SUBPIXEL_BITS=0x0D50
;~ Global Const $GL_RED_BITS=0x0D52
;~ Global Const $GL_GREEN_BITS=0x0D53
;~ Global Const $GL_BLUE_BITS=0x0D54
;~ Global Const $GL_ALPHA_BITS=0x0D55
;~ Global Const $GL_DEPTH_BITS=0x0D56
;~ Global Const $GL_STENCIL_BITS=0x0D57
;HintMode
Global Const $GL_DONT_CARE=0x1100
Global Const $GL_FASTEST=0x1101
Global Const $GL_NICEST=0x1102
;HintTarget
;~ Global Const $GL_PERSPECTIVE_CORRECTION_HINT=0x0C50
;~ Global Const $GL_POINT_SMOOTH_HINT=0x0C51
;~ Global Const $GL_LINE_SMOOTH_HINT=0x0C52
;~ Global Const $GL_POLYGON_SMOOTH_HINT=0x0C53
;~ Global Const $GL_FOG_HINT=0x0C54
;LightModelParameter
;~ Global Const $GL_LIGHT_MODEL_AMBIENT=0x0B53
Global Const $GL_LIGHT_MODEL_TWO_SIDE=0x0B52
;LightParameter
;~ Global Const $GL_AMBIENT=0x1200
;~ Global Const $GL_DIFFUSE=0x1201
;~ Global Const $GL_SPECULAR=0x1202
;~ Global Const $GL_POSITION=0x1203
Global Const $GL_SPOT_DIRECTION=0x1204
Global Const $GL_SPOT_EXPONENT=0x1205
Global Const $GL_SPOT_CUTOFF=0x1206
Global Const $GL_CONSTANT_ATTENUATION=0x1207
Global Const $GL_LINEAR_ATTENUATION=0x1208
Global Const $GL_QUADRATIC_ATTENUATION=0x1209
;DataType
Global Const $GL_BYTE=0x1400
Global Const $GL_UNSIGNED_BYTE=0x1401
Global Const $GL_SHORT=0x1402
Global Const $GL_UNSIGNED_SHORT=0x1403
Global Const $GL_FLOAT=0x1406
Global Const $GL_FIXED=0x140C
;LogicOp
Global Const $GL_CLEAR=0x1500
Global Const $GL_AND=0x1501
Global Const $GL_AND_REVERSE=0x1502
Global Const $GL_COPY=0x1503
Global Const $GL_AND_INVERTED=0x1504
Global Const $GL_NOOP=0x1505
Global Const $GL_XOR=0x1506
Global Const $GL_OR=0x1507
Global Const $GL_NOR=0x1508
Global Const $GL_EQUIV=0x1509
Global Const $GL_INVERT=0x150A
Global Const $GL_OR_REVERSE=0x150B
Global Const $GL_COPY_INVERTED=0x150C
Global Const $GL_OR_INVERTED=0x150D
Global Const $GL_NAND=0x150E
Global Const $GL_SET=0x150F
;MaterialFace
; GL_FRONT_AND_BACK
;MaterialParameter
;~ Global Const $GL_EMISSION=0x1600
;~ Global Const $GL_SHININESS=0x1601
Global Const $GL_AMBIENT_AND_DIFFUSE=0x1602
; GL_AMBIENT
; GL_DIFFUSE
; GL_SPECULAR
;MatrixMode
Global Const $GL_MODELVIEW=0x1700
Global Const $GL_PROJECTION=0x1701
Global Const $GL_TEXTURE=0x1702
;NormalPointerType
; GL_BYTE
; GL_SHORT
; GL_FLOAT
; GL_FIXED
;PixelFormat
Global Const $GL_ALPHA=0x1906
Global Const $GL_RGB=0x1907
Global Const $GL_RGBA=0x1908
Global Const $GL_LUMINANCE=0x1909
Global Const $GL_LUMINANCE_ALPHA=0x190A
Global Const $GL_BGR=0x80E0
Global Const $GL_BGRA=0x80E1
;PixelStoreParameter
;~ Global Const $GL_UNPACK_ALIGNMENT=0x0CF5
;~ Global Const $GL_PACK_ALIGNMENT=0x0D05
;PixelType
; GL_UNSIGNED_BYTE
Global Const $GL_UNSIGNED_SHORT_4_4_4_4=0x8033
Global Const $GL_UNSIGNED_SHORT_5_5_5_1=0x8034
Global Const $GL_UNSIGNED_SHORT_5_6_5=0x8363
;ShadingModel
Global Const $GL_FLAT=0x1D00
Global Const $GL_SMOOTH=0x1D01
;StencilFunction
; GL_NEVER
; GL_LESS
; GL_EQUAL
; GL_LEQUAL
; GL_GREATER
; GL_NOTEQUAL
; GL_GEQUAL
; GL_ALWAYS
;StencilOp
; GL_ZERO
Global Const $GL_KEEP=0x1E00
Global Const $GL_REPLACE=0x1E01
Global Const $GL_INCR=0x1E02
Global Const $GL_DECR=0x1E03
; GL_INVERT
;StringName
Global Const $GL_VENDOR=0x1F00
Global Const $GL_RENDERER=0x1F01
Global Const $GL_VERSION=0x1F02
Global Const $GL_EXTENSIONS=0x1F03
;TexCoordPointerType
; GL_SHORT
; GL_FLOAT
; GL_FIXED
; GL_BYTE
;TextureEnvMode
Global Const $GL_MODULATE=0x2100
Global Const $GL_DECAL=0x2101
; GL_BLEND
Global Const $GL_ADD=0x0104
; GL_REPLACE
;TextureEnvParameter
;~ Global Const $GL_TEXTURE_ENV_MODE=0x2200
;~ Global Const $GL_TEXTURE_ENV_COLOR=0x2201
;TextureEnvTarget
Global Const $GL_TEXTURE_ENV=0x2300
;TextureMagFilter
Global Const $GL_NEAREST=0x2600
Global Const $GL_LINEAR=0x2601
;TextureMinFilter
; GL_NEAREST
; GL_LINEAR
Global Const $GL_NEAREST_MIPMAP_NEAREST=0x2700
Global Const $GL_LINEAR_MIPMAP_NEAREST=0x2701
Global Const $GL_NEAREST_MIPMAP_LINEAR=0x2702
Global Const $GL_LINEAR_MIPMAP_LINEAR=0x2703
;TextureParameterName
;~ Global Const $GL_TEXTURE_MAG_FILTER=0x2800
;~ Global Const $GL_TEXTURE_MIN_FILTER=0x2801
;~ Global Const $GL_TEXTURE_WRAP_S=0x2802
;~ Global Const $GL_TEXTURE_WRAP_T=0x2803
;TextureTarget
; GL_TEXTURE_2D
;TextureUnit
Global Const $GL_TEXTURE0=0x84C0
Global Const $GL_TEXTURE1=0x84C1
Global Const $GL_TEXTURE2=0x84C2
Global Const $GL_TEXTURE3=0x84C3
Global Const $GL_TEXTURE4=0x84C4
Global Const $GL_TEXTURE5=0x84C5
Global Const $GL_TEXTURE6=0x84C6
Global Const $GL_TEXTURE7=0x84C7
Global Const $GL_TEXTURE8=0x84C8
Global Const $GL_TEXTURE9=0x84C9
Global Const $GL_TEXTURE10=0x84CA
Global Const $GL_TEXTURE11=0x84CB
Global Const $GL_TEXTURE12=0x84CC
Global Const $GL_TEXTURE13=0x84CD
Global Const $GL_TEXTURE14=0x84CE
Global Const $GL_TEXTURE15=0x84CF
Global Const $GL_TEXTURE16=0x84D0
Global Const $GL_TEXTURE17=0x84D1
Global Const $GL_TEXTURE18=0x84D2
Global Const $GL_TEXTURE19=0x84D3
Global Const $GL_TEXTURE20=0x84D4
Global Const $GL_TEXTURE21=0x84D5
Global Const $GL_TEXTURE22=0x84D6
Global Const $GL_TEXTURE23=0x84D7
Global Const $GL_TEXTURE24=0x84D8
Global Const $GL_TEXTURE25=0x84D9
Global Const $GL_TEXTURE26=0x84DA
Global Const $GL_TEXTURE27=0x84DB
Global Const $GL_TEXTURE28=0x84DC
Global Const $GL_TEXTURE29=0x84DD
Global Const $GL_TEXTURE30=0x84DE
Global Const $GL_TEXTURE31=0x84DF
;TextureWrapMode
Global Const $GL_REPEAT=0x2901
Global Const $GL_CLAMP_TO_EDGE=0x812F
;PixelInternalFormat
Global Const $GL_PALETTE4_RGB8_OES=0x8B90
Global Const $GL_PALETTE4_RGBA8_OES=0x8B91
Global Const $GL_PALETTE4_R5_G6_B5_OES=0x8B92
Global Const $GL_PALETTE4_RGBA4_OES=0x8B93
Global Const $GL_PALETTE4_RGB5_A1_OES=0x8B94
Global Const $GL_PALETTE8_RGB8_OES=0x8B95
Global Const $GL_PALETTE8_RGBA8_OES=0x8B96
Global Const $GL_PALETTE8_R5_G6_B5_OES=0x8B97
Global Const $GL_PALETTE8_RGBA4_OES=0x8B98
Global Const $GL_PALETTE8_RGB5_A1_OES=0x8B99
;VertexPointerType
; GL_SHORT
; GL_FLOAT
; GL_FIXED
; GL_BYTE
;LightName
Global Const $GL_LIGHT0=0x4000
Global Const $GL_LIGHT1=0x4001
Global Const $GL_LIGHT2=0x4002
Global Const $GL_LIGHT3=0x4003
Global Const $GL_LIGHT4=0x4004
Global Const $GL_LIGHT5=0x4005
Global Const $GL_LIGHT6=0x4006
Global Const $GL_LIGHT7=0x4007
Global Const $GLenum="UINT"
Global Const $GLboolean="BYTE"
Global Const $GLbitfield="UINT"
Global Const $GLshort="SHORT"
Global Const $GLint="INT"
Global Const $GLsizei="INT"
Global Const $GLubyte="BYTE"
Global Const $GLushort="USHORT"
Global Const $GLuint="UINT"
Global Const $GLfloat="FLOAT"
Global Const $GLclampf="FLOAT"
Global Const $GLvoid="NONE"
Global Const $GLintptrARB="INT"
Global Const $GLsizeiptrARB="INT"
Global Const $GLfixed="INT"
Global Const $GLclampx="INT"
; Pixel Mode / Transfer
$GL_MAP_COLOR=0x0D10
$GL_MAP_STENCIL=0x0D11
$GL_INDEX_SHIFT=0x0D12
$GL_INDEX_OFFSET=0x0D13
$GL_RED_SCALE=0x0D14
$GL_RED_BIAS=0x0D15
$GL_GREEN_SCALE=0x0D18
$GL_GREEN_BIAS=0x0D19
$GL_BLUE_SCALE=0x0D1A
$GL_BLUE_BIAS=0x0D1B
$GL_ALPHA_SCALE=0x0D1C
$GL_ALPHA_BIAS=0x0D1D
$GL_DEPTH_SCALE=0x0D1E
$GL_DEPTH_BIAS=0x0D1F
$GL_PIXEL_MAP_S_TO_S_SIZE=0x0CB1
$GL_PIXEL_MAP_I_TO_I_SIZE=0x0CB0
$GL_PIXEL_MAP_I_TO_R_SIZE=0x0CB2
$GL_PIXEL_MAP_I_TO_G_SIZE=0x0CB3
$GL_PIXEL_MAP_I_TO_B_SIZE=0x0CB4
$GL_PIXEL_MAP_I_TO_A_SIZE=0x0CB5
$GL_PIXEL_MAP_R_TO_R_SIZE=0x0CB6
$GL_PIXEL_MAP_G_TO_G_SIZE=0x0CB7
$GL_PIXEL_MAP_B_TO_B_SIZE=0x0CB8
$GL_PIXEL_MAP_A_TO_A_SIZE=0x0CB9
$GL_PIXEL_MAP_S_TO_S=0x0C71
$GL_PIXEL_MAP_I_TO_I=0x0C70
$GL_PIXEL_MAP_I_TO_R=0x0C72
$GL_PIXEL_MAP_I_TO_G=0x0C73
$GL_PIXEL_MAP_I_TO_B=0x0C74
$GL_PIXEL_MAP_I_TO_A=0x0C75
$GL_PIXEL_MAP_R_TO_R=0x0C76
$GL_PIXEL_MAP_G_TO_G=0x0C77
$GL_PIXEL_MAP_B_TO_B=0x0C78
$GL_PIXEL_MAP_A_TO_A=0x0C79
;~ $GL_PACK_ALIGNMENT=0x0D05
$GL_PACK_LSB_FIRST=0x0D01
$GL_PACK_ROW_LENGTH=0x0D02
$GL_PACK_SKIP_PIXELS=0x0D04
$GL_PACK_SKIP_ROWS=0x0D03
$GL_PACK_SWAP_BYTES=0x0D00
;~ $GL_UNPACK_ALIGNMENT=0x0CF5
$GL_UNPACK_LSB_FIRST=0x0CF1
$GL_UNPACK_ROW_LENGTH=0x0CF2
$GL_UNPACK_SKIP_PIXELS=0x0CF4
$GL_UNPACK_SKIP_ROWS=0x0CF3
$GL_UNPACK_SWAP_BYTES=0x0CF0
$GL_ZOOM_X=0x0D16
$GL_ZOOM_Y=0x0D17
$GL_RGBA8=0x8058
$GL_BGRA_EXT=0x80E1
#EndRegion
Global Const $GL_WIN_swap_hint=1
Global Const $GL_DLL = "Opengl32.dll"
Global Const $GLbyte = "BYTE";ATTENTION! GLbyte is signed, whereas AutoIt only works with unsigned 8bit integers. Keep this in mind, when sending and retriving data of this type
Global Const $GLdouble = "DOUBLE"
Global Const $GLclampd = "DOUBLE"
Global Const $GL_VERSION_1_1 = 1
;~ Global Const $void = "NONE"
;glAccum
;https://msdn.microsoft.com/en-us/library/dd318351(v=vs.85).aspx
Func glAccum($op,$value)
DllCall("Opengl32.dll","NONE","glAccum",$GLenum,$op,$GLfloat,$value)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glAddSwapHintRectWIN
;https://msdn.microsoft.com/en-us/library/dd318352(v=vs.85).aspx
Func glAddSwapHintRectWIN($x,$y,$width,$height)
;~ DllCall("Gl.h","NONE","glAddSwapHintRectWIN",$GLint,$x,$GLint,$y,$GLsizei,$width,$GLsizei,$height)
If Not (glGetString($GL_EXTENSIONS) == $GL_WIN_swap_hint) Then Return SetError(1, 1, 0)
$pProc = wglGetProcAddress("glAddSwapHintRectWIN")
DllCallAddress("NONE",$pProc,$GLint,$x,$GLint,$y,$GLsizei,$width,$GLsizei,$height)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glAlphaFunc
;https://msdn.microsoft.com/en-us/library/dd318354(v=vs.85).aspx
Func glAlphaFunc($func,$ref)
DllCall("Opengl32.dll","NONE","glAlphaFunc",$GLenum,$func,$GLclampf,$ref)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glAreTexturesResident
;https://msdn.microsoft.com/en-us/library/dd318356(v=vs.85).aspx
Func glAreTexturesResident($n,$textures,$residences)
Local $a=DllCall("Opengl32.dll",$GLboolean,"glAreTexturesResident",$GLsizei,$n,"PTR",$textures,"PTR",$residences)
If @error<>0 Then Return SetError(@error, @extended, 0)
Return $a
EndFunc
;glArrayElement
;https://msdn.microsoft.com/en-us/library/dd318359(v=vs.85).aspx
Func glArrayElement($index)
DllCall("Opengl32.dll","NONE","glArrayElement",$GLint,$index)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glBegin
;https://msdn.microsoft.com/en-us/library/dd318361(v=vs.85).aspx
Func glBegin($mode)
DllCall("Opengl32.dll","NONE","glBegin",$GLenum,$mode)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glEnd
;
Func glEnd()
DllCall("Opengl32.dll","NONE","glEnd")
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glBindTexture
;https://msdn.microsoft.com/en-us/library/dd318364(v=vs.85).aspx
Func glBindTexture($target,$texture)
DllCall("Opengl32.dll","NONE","glBindTexture",$GLenum,$target,$GLuint,$texture)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glBitmap
;https://msdn.microsoft.com/en-us/library/dd318365(v=vs.85).aspx
Func glBitmap($width,$height,$xorig,$yorig,$xmove,$ymove,$bitmap)
DllCall("Opengl32.dll","NONE","glBitmap",$GLSizei,$width,$GLSizei,$height,$GLfloat,$xorig,$GLfloat,$yorig,$GLfloat,$xmove,$GLfloat,$ymove,"PTR",$bitmap)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glBlendFunc
;https://msdn.microsoft.com/en-us/library/dd318368(v=vs.85).aspx
Func glBlendFunc($sfactor,$dfactor)
DllCall("Opengl32.dll","NONE","glBlendFunc",$GLenum,$sfactor,$GLenum,$dfactor)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glCallList
;https://msdn.microsoft.com/en-us/library/dd318369(v=vs.85).aspx
Func glCallList($list)
DllCall("Opengl32.dll","NONE","glCallList",$GLuint,$list)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glCallLists
;https://msdn.microsoft.com/en-us/library/dd318371(v=vs.85).aspx
Func glCallLists($n,$type,$lists)
DllCall("Opengl32.dll","NONE","glCallLists",$GLsizei,$n,$GLenum,$type,"PTR",$lists)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glClear
;https://msdn.microsoft.com/en-us/library/dd318372(v=vs.85).aspx
Func glClear($mask)
DllCall("Opengl32.dll","NONE","glClear",$GLbitfield,$mask)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glClearAccum
;https://msdn.microsoft.com/en-us/library/dd318375(v=vs.85).aspx
Func glClearAccum($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glClearAccum",$GLfloat,$red,$GLfloat,$green,$GLfloat,$blue,$GLfloat,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glClearColor
;https://msdn.microsoft.com/en-us/library/dd318377(v=vs.85).aspx
Func glClearColor($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glClearColor",$GLclampf,$red,$GLclampf,$green,$GLclampf,$blue,$GLclampf,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glClearDepth
;https://msdn.microsoft.com/en-us/library/dd318381(v=vs.85).aspx
Func glClearDepth($depth)
DllCall("Opengl32.dll","NONE","glClearDepth",$GLclampd,$depth)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glClearIndex
;https://msdn.microsoft.com/en-us/library/dd318383(v=vs.85).aspx
Func glClearIndex($c)
DllCall("Opengl32.dll","NONE","glClearIndex",$GLfloat,$c)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glClearStencil
;https://msdn.microsoft.com/en-us/library/dd318385(v=vs.85).aspx
Func glClearStencil($s)
DllCall("Opengl32.dll","NONE","glClearStencil",$GLint,$s)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glClipPlane
;https://msdn.microsoft.com/en-us/library/dd318387(v=vs.85).aspx
Func glClipPlane($plane,$equation)
DllCall("Opengl32.dll","NONE","glClipPlane",$GLenum,$plane,"PTR",$equation)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor functions
;https://msdn.microsoft.com/en-us/library/dd318816(v=vs.85).aspx
;glColor3b
;https://msdn.microsoft.com/en-us/library/dd318390(v=vs.85).aspx
Func glColor3b($red,$green,$blue)
DllCall("Opengl32.dll","NONE","glColor3b",$GLbyte,$red,$GLbyte,$green,$GLbyte,$blue)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3d
;https://msdn.microsoft.com/en-us/library/dd318396(v=vs.85).aspx
Func glColor3d($red,$green,$blue)
DllCall("Opengl32.dll","NONE","glColor3d",$GLdouble,$red,$GLdouble,$green,$GLdouble,$blue)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3f
;https://msdn.microsoft.com/en-us/library/dd318399(v=vs.85).aspx
Func glColor3f($red,$green,$blue)
DllCall("Opengl32.dll","NONE","glColor3f",$GLfloat,$red,$GLfloat,$green,$GLfloat,$blue)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3i
;https://msdn.microsoft.com/en-us/library/dd318403(v=vs.85).aspx
Func glColor3i($red,$green,$blue)
DllCall("Opengl32.dll","NONE","glColor3i",$GLint,$red,$GLint,$green,$GLint,$blue)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3s
;https://msdn.microsoft.com/en-us/library/dd318406(v=vs.85).aspx
Func glColor3s($red,$green,$blue)
DllCall("Opengl32.dll","NONE","glColor3s",$GLshort,$red,$GLshort,$green,$GLshort,$blue)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3ub
;https://msdn.microsoft.com/en-us/library/dd318410(v=vs.85).aspx
Func glColor3ub($red,$green,$blue)
DllCall("Opengl32.dll","NONE","glColor3ub",$GLubyte,$red,$GLubyte,$green,$GLubyte,$blue)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3ui
;https://msdn.microsoft.com/en-us/library/dd318413(v=vs.85).aspx
Func glColor3ui($red,$green,$blue)
DllCall("Opengl32.dll","NONE","glColor3ui",$GLuint,$red,$GLuint,$green,$GLuint,$blue)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3us
;https://msdn.microsoft.com/en-us/library/dd318418(v=vs.85).aspx
Func glColor3us($red,$green,$blue)
DllCall("Opengl32.dll","NONE","glColor3us",$GLushort,$red,$GLushort,$green,$GLushort,$blue)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4b
;https://msdn.microsoft.com/en-us/library/dd318421(v=vs.85).aspx
Func glColor4b($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColor4b",$GLbyte,$red,$GLbyte,$green,$GLbyte,$blue,$GLbyte,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4d
;https://msdn.microsoft.com/en-us/library/dd318425(v=vs.85).aspx
Func glColor4d($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColor4d",$GLdouble,$red,$GLdouble,$green,$GLdouble,$blue,$GLdouble,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4f
;https://msdn.microsoft.com/en-us/library/dd318429(v=vs.85).aspx
Func glColor4f($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColor4f",$GLfloat,$red,$GLfloat,$green,$GLfloat,$blue,$GLfloat,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4i
;https://msdn.microsoft.com/en-us/library/dd318432(v=vs.85).aspx
Func glColor4i($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColor4i",$GLint,$red,$GLint,$green,$GLint,$blue,$GLint,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4s
;https://msdn.microsoft.com/en-us/library/dd318436(v=vs.85).aspx
Func glColor4s($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColor4s",$GLshort,$red,$GLshort,$green,$GLshort,$blue,$GLshort,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4ub
;https://msdn.microsoft.com/en-us/library/dd318440(v=vs.85).aspx
Func glColor4ub($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColor4ub",$GLubyte,$red,$GLubyte,$green,$GLubyte,$blue,$GLubyte,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4ui
;https://msdn.microsoft.com/en-us/library/dd318442(v=vs.85).aspx
Func glColor4ui($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColor4ui",$GLuint,$red,$GLuint,$green,$GLuint,$blue,$GLuint,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4us
;https://msdn.microsoft.com/en-us/library/dd318802(v=vs.85).aspx
Func glColor4us($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColor4us",$GLushort,$red,$GLushort,$green,$GLushort,$blue,$GLushort,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3bv
;https://msdn.microsoft.com/en-us/library/dd318393(v=vs.85).aspx
Func glColor3bv($v)
DllCall("Opengl32.dll","NONE","glColor3bv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3dv
;https://msdn.microsoft.com/en-us/library/dd318398(v=vs.85).aspx
Func glColor3dv($v)
DllCall("Opengl32.dll","NONE","glColor3dv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3fv
;https://msdn.microsoft.com/en-us/library/dd318401(v=vs.85).aspx
Func glColor3fv($v)
DllCall("Opengl32.dll","NONE","glColor3fv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3iv
;https://msdn.microsoft.com/en-us/library/dd318404(v=vs.85).aspx
Func glColor3iv($v)
DllCall("Opengl32.dll","NONE","glColor3iv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3sv
;https://msdn.microsoft.com/en-us/library/dd318408(v=vs.85).aspx
Func glColor3sv($v)
DllCall("Opengl32.dll","NONE","glColor3sv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3ubv
;https://msdn.microsoft.com/en-us/library/dd318411(v=vs.85).aspx
Func glColor3ubv($v)
DllCall("Opengl32.dll","NONE","glColor3ubv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3uiv
;https://msdn.microsoft.com/en-us/library/dd318416(v=vs.85).aspx
Func glColor3uiv($v)
DllCall("Opengl32.dll","NONE","glColor3uiv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor3usv
;https://msdn.microsoft.com/en-us/library/dd318419(v=vs.85).aspx
Func glColor3usv($v)
DllCall("Opengl32.dll","NONE","glColor3usv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4bv
;https://msdn.microsoft.com/en-us/library/dd318424(v=vs.85).aspx
Func glColor4bv($v)
DllCall("Opengl32.dll","NONE","glColor4bv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4dv
;https://msdn.microsoft.com/en-us/library/dd318427(v=vs.85).aspx
Func glColor4dv($v)
DllCall("Opengl32.dll","NONE","glColor4dv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4fv
;https://msdn.microsoft.com/en-us/library/dd318430(v=vs.85).aspx
Func glColor4fv($v)
DllCall("Opengl32.dll","NONE","glColor4fv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4iv
;https://msdn.microsoft.com/en-us/library/dd318434(v=vs.85).aspx
Func glColor4iv($v)
DllCall("Opengl32.dll","NONE","glColor4iv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4sv
;https://msdn.microsoft.com/en-us/library/dd318438(v=vs.85).aspx
Func glColor4sv($v)
DllCall("Opengl32.dll","NONE","glColor4sv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4ubv
;https://msdn.microsoft.com/en-us/library/dd318441(v=vs.85).aspx
Func glColor4ubv($v)
DllCall("Opengl32.dll","NONE","glColor4ubv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4uiv
;https://msdn.microsoft.com/en-us/library/dd318800(v=vs.85).aspx
Func glColor4uiv($v)
DllCall("Opengl32.dll","NONE","glColor4uiv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColor4usv
;https://msdn.microsoft.com/en-us/library/dd318804(v=vs.85).aspx
Func glColor4usv($v)
DllCall("Opengl32.dll","NONE","glColor4usv","PTR",$v)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColorMask
;https://msdn.microsoft.com/en-us/library/dd318807(v=vs.85).aspx
Func glColorMask($red,$green,$blue,$alpha)
DllCall("Opengl32.dll","NONE","glColorMask",$GLboolean,$red,$GLboolean,$green,$GLboolean,$blue,$GLboolean,$alpha)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColorMaterial
;https://msdn.microsoft.com/en-us/library/dd318809(v=vs.85).aspx
Func glColorMaterial($face,$mode)
DllCall("Opengl32.dll","NONE","glColorMaterial",$GLenum,$face,$GLenum,$mode)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColorPointer
;https://msdn.microsoft.com/en-us/library/dd318811(v=vs.85).aspx
Func glColorPointer($size,$type,$stride,$pointer)
DllCall("Opengl32.dll","NONE","glColorPointer",$GLint,$size,$GLenum,$type,$GLsizei,$stride,"PTR",$pointer)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColorTableEXT
;https://msdn.microsoft.com/en-us/library/dd318814(v=vs.85).aspx
Func glColorTableEXT($target,$internalFormat,$width,$format,$type,$data)
DllCall("Gl.h","NONE","glColorTableEXT",$GLenum,$target,$GLenum,$internalFormat,$GLsizei,$width,$GLenum,$format,$GLenum,$type,"PTR",$data)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glColorSubTableEXT
;https://msdn.microsoft.com/en-us/library/dd318812(v=vs.85).aspx
Func glColorSubTableEXT($target,$start,$count,$format,$type,$data)
DllCall("Gl.h","NONE","glColorSubTableEXT",$GLenum,$target,$GLsizei,$start,$GLsizei,$count,$GLenum,$format,$GLenum,$type,"PTR",$data)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glCopyPixels
;https://msdn.microsoft.com/en-us/library/dd318818(v=vs.85).aspx
Func glCopyPixels($x,$y,$width,$height,$type)
DllCall("Opengl32.dll","NONE","glCopyPixels",$GLint,$x,$GLint,$y,$GLsizei,$width,$GLsizei,$height,$GLenum,$type)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glCopyTexImage1D
;https://msdn.microsoft.com/en-us/library/dd318821(v=vs.85).aspx
Func glCopyTexImage1D($target,$level,$internalFormat,$x,$y,$width,$border)
DllCall("Opengl32.dll","NONE","glCopyTexImage1D",$GLenum,$target,$GLint,$level,$GLenum,$internalFormat,$GLint,$x,$GLint,$y,$GLsizei,$width,$GLint,$border)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glCopyTexImage2D
;https://msdn.microsoft.com/en-us/library/dd318822(v=vs.85).aspx
Func glCopyTexImage2D($target,$level,$internalFormat,$x,$y,$width,$height,$border)
DllCall("Opengl32.dll","NONE","glCopyTexImage2D",$GLenum,$target,$GLint,$level,$GLenum,$internalFormat,$GLint,$x,$GLint,$y,$GLsizei,$width,$GLsizei,$height,$GLint,$border)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glCopyTexSubImage1D
;https://msdn.microsoft.com/en-us/library/dd318824(v=vs.85).aspx
Func glCopyTexSubImage1D($target,$level,$xoffset,$x,$y,$width)
DllCall("Opengl32.dll","NONE","glCopyTexSubImage1D",$GLenum,$target,$GLint,$level,$GLint,$xoffset,$GLint,$x,$GLint,$y,$GLsizei,$width)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glCopyTexSubImage2D
;https://msdn.microsoft.com/en-us/library/dd318826(v=vs.85).aspx
Func glCopyTexSubImage2D($target,$level,$xoffset,$yoffset,$x,$y,$width,$height)
DllCall("Opengl32.dll","NONE","glCopyTexSubImage2D",$GLenum,$target,$GLint,$level,$GLint,$xoffset,$GLint,$yoffset,$GLint,$x,$GLint,$y,$GLsizei,$width,$GLsizei,$height)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glCullFace
;https://msdn.microsoft.com/en-us/library/dd318828(v=vs.85).aspx
Func glCullFace($mode)
DllCall("Opengl32.dll","NONE","glCullFace",$GLenum,$mode)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glDeleteLists
;https://msdn.microsoft.com/en-us/library/dd318830(v=vs.85).aspx
Func glDeleteLists($list,$range)
DllCall("Opengl32.dll","NONE","glDeleteLists",$GLuint,$list,$GLsizei,$range)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glDeleteTextures
;https://msdn.microsoft.com/en-us/library/dd318831(v=vs.85).aspx
Func glDeleteTextures($n,$textures)
DllCall("Opengl32.dll","NONE","glDeleteTextures",$GLsizei,$n,"PTR",$textures)
If @error<>0 Then Return SetError(@error, @extended, 0)
EndFunc
;glDepthFunc
;https://msdn.microsoft.com/en-us/library/dd318832(v=vs.85).aspx
Func glDepthFunc($func)
DllCall("Opengl32.dll","NONE","glDepthFunc",$GLenum,$func)
If @error<>0 Then Return SetError(@error, @extended, 0)