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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
project(SimulatoreRelaisApparato VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(SimulatoreRelaisApparato
MANUAL_FINALIZATION
${PROJECT_SOURCES}
abstractrelais.h abstractrelais.cpp
abstractcircuitnode.h abstractcircuitnode.cpp
circuitcable.h circuitcable.cpp
closedcircuit.h closedcircuit.cpp
nodes/simplecircuitnode.h nodes/simplecircuitnode.cpp
nodes/relaispowernode.h nodes/relaispowernode.cpp
nodes/powersourcenode.h nodes/powersourcenode.cpp
nodes/onoffswitchnode.h nodes/onoffswitchnode.cpp
graph/cablegraphitem.h graph/cablegraphitem.cpp
graph/powersourcegraphitem.h graph/powersourcegraphitem.cpp
graph/onoffgraphitem.h graph/onoffgraphitem.cpp
graph/relaispowergraphitem.h graph/relaispowergraphitem.cpp
nodes/relaiscontactnode.h nodes/relaiscontactnode.cpp
graph/relaiscontactgraphitem.h graph/relaiscontactgraphitem.cpp
graph/abstractnodegraphitem.h graph/abstractnodegraphitem.cpp
tilerotate.h
tilerotate.cpp
graph/simplenodegraphitem.h graph/simplenodegraphitem.cpp
graph/circuitscene.h graph/circuitscene.cpp
relaismodel.h relaismodel.cpp
nodes/edit/nodeeditfactory.h nodes/edit/nodeeditfactory.cpp
nodes/edit/standardnodetypes.h nodes/edit/standardnodetypes.cpp
nodes/edit/relaylineedit.h nodes/edit/relaylineedit.cpp
nodes/aceibuttonnode.h nodes/aceibuttonnode.cpp
graph/aceibuttongraphitem.h graph/aceibuttongraphitem.cpp
nodes/lightbulbnode.h nodes/lightbulbnode.cpp
graph/lightbulbgraphitem.h graph/lightbulbgraphitem.cpp
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET SimulatoreRelaisApparato APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(SimulatoreRelaisApparato SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(SimulatoreRelaisApparato
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(SimulatoreRelaisApparato PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.SimulatoreRelaisApparato)
endif()
set_target_properties(SimulatoreRelaisApparato PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS SimulatoreRelaisApparato
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(SimulatoreRelaisApparato)
endif()