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in the description of "use_hdr_2d" there is the following sentence: "Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen)"
I can't find reference anywhere in the documents about the concept of attaching a Viewport or SubViewport to the screen. The closest I have found is in the 3.2 docs Viewport.set_attach_to_screen_rect. Please could this point be clarified? What defines a viewport as being 'attached to the screen'? thanks!
A Viewport is attached to the screen if viewport_attach_to_screen has been called with it, or if it is a root Viewport (in which case viewport_attach_to_screen() is called internally).
Your Godot version:
4.3
Issue description:
in the description of "use_hdr_2d" there is the following sentence: "Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen)"
I can't find reference anywhere in the documents about the concept of attaching a Viewport or SubViewport to the screen. The closest I have found is in the 3.2 docs Viewport.set_attach_to_screen_rect. Please could this point be clarified? What defines a viewport as being 'attached to the screen'? thanks!
URL to the documentation page:
https://docs.godotengine.org/en/stable/classes/class_viewport.html#class-viewport
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