You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
Using the settings in the documentation, the Normalmap generated by NoiseTexture2D does not correspond to the Noise used for the plane's height. I have yet to test an older Godot version
To reproduce:
Follow current documentation (PlaneMesh with 32x32 subdivisions, copy shader code at end of documentation, set Noise/Normalmap parameters as below, which should be the same as the documentation.)
Your Godot version:
Godot v4.3.stable
Issue description:
Using the settings in the documentation, the Normalmap generated by NoiseTexture2D does not correspond to the Noise used for the plane's height.
I have yet to test an older Godot versionTo reproduce:
Follow current documentation (PlaneMesh with 32x32 subdivisions, copy shader code at end of documentation, set Noise/Normalmap parameters as below, which should be the same as the documentation.)
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/shaders/your_first_shader/your_first_3d_shader.html
The text was updated successfully, but these errors were encountered: