Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unable to replicate First/Second 3D shader, FastNoiseLite change? #10086

Open
NohbdyHub opened this issue Oct 15, 2024 · 2 comments
Open

Unable to replicate First/Second 3D shader, FastNoiseLite change? #10086

NohbdyHub opened this issue Oct 15, 2024 · 2 comments
Labels

Comments

@NohbdyHub
Copy link

NohbdyHub commented Oct 15, 2024

Your Godot version:
Godot v4.3.stable

Issue description:
Using the settings in the documentation, the Normalmap generated by NoiseTexture2D does not correspond to the Noise used for the plane's height. I have yet to test an older Godot version

To reproduce:
Follow current documentation (PlaneMesh with 32x32 subdivisions, copy shader code at end of documentation, set Noise/Normalmap parameters as below, which should be the same as the documentation.)

image

URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/shaders/your_first_shader/your_first_3d_shader.html

@NohbdyHub NohbdyHub added the bug label Oct 15, 2024
@NohbdyHub
Copy link
Author

Issue also applies to Godot v4.0.4.stable. The setup in the documentation seems to work without issue in Godot 3.6.

@tetrapod00
Copy link
Contributor

Related: #8077, #8553

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants