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Debugger Issue #133

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vexCoder opened this issue Aug 11, 2022 · 0 comments
Open

Debugger Issue #133

vexCoder opened this issue Aug 11, 2022 · 0 comments
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debugger Features/issues for debugger with vscode investigation Needs some investigation

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@vexCoder
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Same issue with #104 but i can get behind that. however when i try to put breakpoints in a file that is not on the same level as the cwd path vscode is not able to trigger it. i have some workaround by creating esbuild plugin to ensure all build files are on the same level as cwd path while preserving imports.

here is my launch settings

{
  "version": "0.2.0",
  "configurations": [
    {
      "type": "godot-quickjs",
      "request": "launch",
      "name": "Launch Godot Game",
      "program": "W:/Apps/TSGodot/godot.344.exe",
      "sourceMaps": true,
      "cwd": "${workspaceRoot}/.game",
      "sourceRoot": "${workspaceRoot}/game",
      "sourceMapPathOverrides": {
        "res://": "${workspaceRoot}/game"
      }
    },
    {
      "type": "godot-quickjs",
      "request": "attach",
      "name": "Attach to Godot",
      "hostname": "localhost",
      "port": 5556
    }
  ]
}
@nmerget nmerget added the debugger Features/issues for debugger with vscode label Oct 10, 2023
@nmerget nmerget added the investigation Needs some investigation label Sep 27, 2024
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Labels
debugger Features/issues for debugger with vscode investigation Needs some investigation
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