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For iOS there are a number of libraries that need to be added in the Xcode project.
The documentation says that you can use the script in iOS Extras/PostprocessBuildPlayer_GA to automate this process, but the script seems outdated and no longer works.
I managed to get it to work with a few tweaks (it needs python3 and the pbxproj module installed):
#!/usr/bin/python3
#Add required libraries to Xcode project during build for Google Analytics
from pbxproj.XcodeProject import *
from os import path, listdir
from shutil import copytree
import sys
frameworks = [
'AdSupport.framework',
'CoreData.framework',
'SystemConfiguration.framework',
'libz.tbd',
'libsqlite3.tbd'
]
framework_dir = path.join(sys.argv[0],'..','..','Plugins','iOS')
pbx_file_path = sys.argv[1] + '/Unity-iPhone.xcodeproj/project.pbxproj'
pbx_object = XcodeProject.load(pbx_file_path)
pbx_object.add_framework_search_paths([path.abspath(framework_dir)])
for framework in frameworks:
pbx_object.add_file('System/Library/' + framework, tree='SDKROOT', file_options= FileOptions(embed_framework=False))
pbx_object.save()
Furthermore it seems this script wasn't even getting executed after a build, perhaps Unity dropped that feature, so I'm now manually running it.
The text was updated successfully, but these errors were encountered:
For iOS there are a number of libraries that need to be added in the Xcode project.
The documentation says that you can use the script in iOS Extras/PostprocessBuildPlayer_GA to automate this process, but the script seems outdated and no longer works.
I managed to get it to work with a few tweaks (it needs python3 and the pbxproj module installed):
Furthermore it seems this script wasn't even getting executed after a build, perhaps Unity dropped that feature, so I'm now manually running it.
The text was updated successfully, but these errors were encountered: