Provides a simple way to re-use behaviors across StatefulWidgets. Improves readability and robustness of your components.
dependencies:
stateful_props: ^1.2.0
import 'package:stateful_props/stateful_props.dart';
The package includes pre-made props for many common flutter use cases, these include:
AnimationControllerProp
FocusNodeProp
FutureProp
IntProp
,DoubleProp
,StringProp
,BoolProp
PageControllerProp
ScrollControllerProp
StreamProp
StreamControllerProp
TabControllerProp
TextEditingControllerProp
Generally speaking the built-in props handle common use cases like calling setState
when values change and/or calling dispose
when required.
To get started, add a StatefulPropsMixin
to any StatefulWidget
and then use one of the built-in props. In this case we'll use an AnimationControllerProp
to manage an AnimationController
for us:
class _MyWidgetState extends State<MyWidget> with StatefulPropsMixin {
late final _anim = AnimationControllerProp(this, duration: 1.seconds, autoBuild: true);
@override
Widget build(BuildContext context) => Opacity(opacity: _anim.controller.value, child: ...)
}
You'll notice there are no listeners or builders here... By default the AnimationControllerProp
automatically calls setState
each time the animation ticks, (disabled by setting autoBuild=false
). Also notice that we don't call dispose()
on the controller, the prop is handling that for us.
To create a new prop extend the StatefulProp
class, and override any of the optional methods:
class MyCustomProp extends StatefulProp {
MyCustomProp(StatefulPropsManager manager) : super(manager);
@override
void didChangeDependencies() {}
@override
void dispose() {}
@override
void didUpdateWidget(covariant StatefulWidget oldWidget) {}
@override
void activate() {}
@override
void deactivate() {}
}
Don't be intimidated by the number of methods, most props don't override many fields. The most common configuration is to setup some state when constructed, and use dispose
to tear it down:
class FooControllerProp extends StatefulProp {
MyCustomProp(StatefulPropsManager manager, {bool autoBuild = false}) : super(manager) {
// setup
controller = = FooController();
if(autoBuild) controller.addListener(manager.scheduleBuild)
}
late final FooController controller;
@override
void dispose(){
// tear down
controller.dispose();
}
}
As shown above, if a prop would like to rebuild the state it is attached to it can call manager.scheduleBuild()
(which in turn will call setState()
). The built-in props all have a autoBuild
parameter which automatically adds this listener. This convention is optional but is shown above for reference.
In addition to providing single controllers, props can encapsulate any collection of logic and state that you would like. Either for use across multiple widgets or to isolate for easier testing. For example you could extract common login-related behavior to a LoginBehaviorProp
:
class LoginBehaviorProp extends StatefulProp {
LoginBehaviorProp(StatefulPropsManager manager) : super(manager);
late final _emailText = TextEditingControllerProp(manager);
late final _passwordText = TextEditingControllerProp(manager);
late final _showPassword = BoolProp(manager); // rebuilds when changed
TextEditingController get emailCtrl => _emailText.controller;
TextEditingController get passwordCtrl => _passwordText.controller;
bool get showPassword => _showPassword.value;
void submit() => print('login logic goes here, talk to services models etc.');
void toggleShowPassword() => _showPassword.value = !showPassword;
}
This small prop contains 2 controllers, 1 piece of state, 3 helper methods and 2 actions, forming a sort of "micro state" that holds both stateful fields as well as actions which might work on those fields. It also resembles what is commonly referred to as a ViewModel
or ViewController
.
This fully encapsulated behavior could then be used inside of any StatefulWidget
:
class _MyState extends State<MyView> with StatefulPropsMixin {
late final _login = LoginBehaviorProp(this);
@override
Widget build(BuildContext context) => Column(children: [
TextFormField(controller, _login.emailCtrl),
TextFormField(controller, _login.passwordCtrl, obscureText: _login.showPassword),
Button(onPressed: _login.submit),
]);
}
In this way props can act as their own reusable behaviors, shared easily across different widgets without potential bugs that come from mixins or the readability issues that come with nested builders.
They also work great as general view controllers, letting you easily separate logic from the view for improved readability.
Because each prop is a class, and can nest other props, they fully support inheritence, composition and mixins, allowing you to easily use or extend existing props to create new ones.
For example, in the source code you'll see that a single ValueProp<T>
is used as the base class for all the primitives (IntProp
, BoolProp
, StringProp
and DoubleProp
) in classic OOP style:
// Extend an existing prop
class DoubleProp extends ValueProp<double> {
DoubleProp(
StatefulPropsManager manager, {
double initial = 0,
ValueChanged<double>? onChange,
bool autoBuild = true,
}) : super(manager, initial: initial, onChange: onChange, autoBuild: autoBuild);
}
Meanwhile props like PageControllerProp
and ScrollControllerProp
use a NotifierListenerProp
, which demonstrates a composition based approach:
class PageControllerProp extends StatefulProp {
PageControllerProp(StatefulPropsManager manager, {bool autoBuild = false, VoidCallback? onChange, ...})
: super(manager) {
controller = PageController( ... );
// Compose an existing prop, `NotifierListenerProp` can handle the onChange, autoBuild and dispose behavior
listener = NotifierListenerProp(manager, controller, autoBuild: autoBuild, onChange: onChange);
}
late final PageController controller;
late final NotifierListenerProp listener;
}
Props can never clash over field or method names because they all have their own self-contained scope. As a result you can stack as many as you need in a single view without concerns. This is in contrast to mixins
which will have issues/clashes in this situation.
It is difficult to reuse State
logic in Flutter. We either end up with a complex and deeply nested build method or have to copy-paste the logic across multiple widgets. For a full discussion, see here: flutter/flutter#51752.
For example, have you ever written code like this?
class _MyWidgetState extends State<MyWidget> with TickerProviderStateMixin {
late TextEditingController textController = TextEditingController();
late AnimationController fadeInAnim = AnimationController(vsync: this, duration: Duration(seconds: 1));
late AnimationController scaleAnim = AnimationController(vsync: this, duration: Duration(seconds: 1));
late FocusNode focusNode = FocusNode(descendantsAreFocusable: false);
int _count = 0;
int get count => _count;
set count(int count) => setState(() => _count = count);
@override
void dispose() {
fadeInAnim.dispose();
scaleAnim.dispose();
textController.dispose();
focusNode.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) => ...
Not only is this code overly verbose, but it's also error-prone. If any of the dipose()
calls are missed, you will have a bug. If the setState
calls is missed, the view will not appear to update. It would be much nicer if each type of object could handle it's own dispose()
call, or automatically rebuild the state when changed.
With StatefulProps
this can be written as:
class _MyWidgetState extends State<MyWidget> with StatefulPropsMixin {
late final textController = TextEditingControllerProp(this);
late final fadeInAnim = AnimationControllerProp(duration: Duration(seconds: 1));
late final scaleAnim = AnimationControllerProp(duration: Duration(seconds: 1));
late final focusNode = FocusNodeProp(this, descendantsAreFocusable: false);
late final counter = IntProp(this);
@override
Widget build(BuildContext context) => ...
}
Notice that all the calls to dispose()
and setState()
have gone away, as each StatefulProp
is responsible for disposing itself and (optionally) calling setState
when it has changed. This makes the code easier to read and more robust; dispose
calls can't get missed, and the work of rebuilding when the counter value changes is done automatically.
While a similar level of robustness could also be achieved using a combination of nested Builder
widgets, it would come at the cost of reduced readability.
If you encounter any problems please open an issue. If you feel the library is missing a feature, please raise a ticket on Github and we'll look into it. Pull request are welcome.