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For your information I started an alternative implementation that uses CGAL to construct a complete mesh of the world using CSG. I just started working on it again. It's not very advanced but you should be able to extract a concave mesh. I still need to decompose it in convex meshes to be able to export it to .map
Hi,
For your information I started an alternative implementation that uses CGAL to construct a complete mesh of the world using CSG. I just started working on it again. It's not very advanced but you should be able to extract a concave mesh. I still need to decompose it in convex meshes to be able to export it to .map
https://github.com/mildred/t3d2map
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