SDK for iOS, Android and other platforms
MapLibre GL Native is a community led fork derived from mapbox-gl-native prior to their switch to a non-OSS license. The fork also includes Maps SDK for iOS and MacOS (forked from mapbox-gl-native-ios) and Android SDK (forked from mapbox-gl-native-android). These platform-specific SDKs were merged under platform directory and they reference mapbox-gl-native directly, not as a submodule.
Beside merging in platform specific SDKs, the following changes were made compared to original mapbox projects:
- The code was upgraded so that it can be built using latest clang compiler / Xcode 12.
- CI/CD was migrated from CircleCI to GitHub Actions.
- Along with GitHub releases, binaries are distributed as follows:
- The iOS binaries distribution was upgraded from fat packages to Swift package containing XCFramework.
- The Android binaries are distributed to GitHub maven package repository.
The mapbox-gl-native was forked from d60fd30 - mgbl 1.6.0, mapbox-gl-native-ios from a139216 and mapbox-gl-native-android from 4c12fb2
SDK | Build | Build status |
---|---|---|
Maps SDK for iOS | CI | |
Maps SDK for iOS | Release | |
Maps SDK for Android | CI | |
Maps SDK for Android | Release |
We thank everyone who supported us financially in the past and special thanks to the people and organizations who support us with recurring donations!
Read more about the MapLibre Sponsorship Program at https://maplibre.org/sponsors/.
Platinum:
Silver:
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Backers and Supporters:
The Android API documentation is available at https://maplibre.org/maplibre-gl-native/android/api/
The iOS API documentation is available at https://maplibre.org/maplibre-gl-native/ios/api/
Architecture: https://maplibre.org/maplibre-gl-native/docs/book/
-
Add bintray maven repositories to your build.gradle at project level so that you can access MapLibre packages for Android:
allprojects { repositories { ... mavenCentral() } }
Note: Bintray was turn off May 1st, 2021 so we migrated all packages to maven central.
-
Add the library as a dependency into your module build.gradle
dependencies { ... implementation 'org.maplibre.gl:android-sdk:<version>' ... }
-
Sync gradle and rebuild your app
Note: MapLibre by default ships with the proprietary Google Play Location Services. If you want to avoid pulling proprietary dependencies into your project, you can exclude Google Play Location Services as follows:
implementation ('org.maplibre.gl:android-sdk:<version>') {
exclude group: 'com.google.android.gms'
}
-
To add a package dependency to your Xcode project, select File > Swift Packages > Add Package Dependency and enter its repository URL. You can also navigate to your target’s General pane, and in the “Frameworks, Libraries, and Embedded Content” section, click the + button, select Add Other, and choose Add Package Dependency.
-
Either add MapLibre GitHub distribution URL (https://github.com/maplibre/maplibre-gl-native-distribution) or search for
maplibre-gl-native
package. -
Choose "next". Xcode should clone the distribution repository and download the binaries.
You can also download pre-build from releases in this repository.
git clone --recurse-submodules https://github.com/maplibre/maplibre-gl-native.git
MapLibre uses tags for its Android & iOS releases based on SemVer versioning. This is useful for checking out a particular released version for feature enhancments or debugging.
You can list available tags by issuing the command git tag
, then use the result
# 1. Obtain a list of tags, which matches to release versions
git tag
# 2. Set a convenience variable with the desired TAG
# TAG=android-v9.4.2
# TAG=android-v9.5.2
TAG=ios-v5.12.0
# TAG=ios-v5.12.0-pre.1
# 3. Check out a particular TAG
git checkout tags/$TAG -b $TAG
# 4. build, debug or enhance features based on the tag
# clean, if you need to troubleshoot build dependencies by using `make clean`
Bazel is also supported as a build option for getting a packaged release of the xcframework compiled for either static or dynamic linking.
Firstly you will have to ensure that Bazel is installed
brew install baselisk
From there you can use the script in platform/ios/platform/ios/scripts/package-bazel.sh
cd platform/ios/platform/ios/scripts
Static xcframework compiled for release (this is default if no parameters are provided):
./bazel-package.sh --static --release
Static xcframework compiled for debug:
./bazel-package.sh --static --debug
Dynamic xcframework compiled for release:
./bazel-package.sh --dynamic --release
Dynamic xcframework compiled for debug:
./bazel-package.sh --dynamic --debug
All compiled frameworks will end up in the bazel-bin/platform/ios/
path from the root of the repo.
Also you can use the link option to ensure that the framework is able to link.
./bazel-package.sh --link
BUILD.bazel
- Covering the base cpp in the root
src
directory.
vendor/BUILD.bazel
- Covering the submodule dependencies of Maplibre.
platform/default/BUILD.bazel
- Covering the cpp dependencies in default.
platform/darwin/BUILD.bazel
- Covering the cpp source in platform/default.
platform/ios/platform/ios/vendor/
- Covering the iOS specific dependencies.
platform/ios/BUILD.bazel
- Covering the source in
platform/ios/platform/ios/src
andplatform/ios/platform/darwin/src
as well as defining all the other BUILD.bazel files and defining the xcframework targets.
WORKSPACE
- Defines the "repo" and the different modules that are loaded in order to compile for Apple.
.bazelversion
- Defines the version of bazel used, important for specific support for Apple targets.
bazel/flags.bzl
- Defines some compilation flags that are used between the different build files.
macOS Build Environment: Android Studio + NDK
- Environment: Android Studio + NDK
JAVA_HOME=/Applications/Android Studio.app/Contents/jre/Contents/Home
ANDROID_SDK_ROOT=~/Library/Android/sdk
~/Library/Android/sdk/tools/bin/sdkmanager --install ndk;major.minor.build
cd platform/android
BUILDTYPE=Debug make apackage
#BUILDTYPE=Release make apackage
Binaries are produced in platform/android/MapboxGLAndroidSDK/build/outputs/aar/MapboxGLAndroidSDK-<BUILDTYPE>.aar
Please refer to Mapbox Maps SDK for Android for detailed instructions.
You can run automated test on a Simulator or Device by changing to the Scheme iosapp
and choosing Product
> Test
(or use ⌘-U
). Use ⌘-9
to navigate to Reports
to see results and browse through screenshots. This method of testing should work well with CI tools such as GitHub Actions, Xcode Server Bots, & AWS Device Farm.
cd platform/ios
# make and open the Xcode workspace
make iproj
# make Xcode workspace, but run in headless mode
make iproj CI=1
# Make Frameworks
make xcframework BUILDTYPE=Release
# test
make ios-test
# UITests
# You can review uitest results: $(IOS_OUTPUT_PATH)/Logs/Test
make ios-uitest
The packaging script will produce a Mapbox.xcframework
in the platform/ios/build/ios/pkg/dynamic
folder.
Please refer to Mapbox Maps SDK for iOS for detailed instructions.
cd platform/ios
# open macOS project in Xcode
make xproj
# build or test from the command line
make xpackage
make macos-test
This produces a Mapbox.framework
in the platform/ios/build/macos/pkg/
folder.
Please refer to Mapbox Maps SDK for macos for detailed instructions.
See the Linux platform build section for instructions.