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Hello @jherico , in a discussion around parallel shader execution, I came across a separate post that links to this repo as a reference to asynchronous compute shaders, but it seems the link is broken, which seemed to lead to a file examples/compute/computeparticlesasync.cpp which is no longer there.
There seems to be consensus that this should be achievable through command buffer submission across separate queues. Given that I have not been able to achieve this by running experiments, I am currently looking to find practical examples that show parallel execution of shaders. Would you be able to point me in the right direction on examples that show successful parallelization of compute shader execution, or alternatively would you be able to provide some guidance on the way to achieve this?
Thank you @jherico - happy to provide further detail.
The text was updated successfully, but these errors were encountered:
I've fixed the broken link in the post to point at the latest version of that file I could find. I don't remember why I dropped that file. It's possible when I tested it after a long while it was generating validation warnings that I didn't feel like fixing, so I just abandoned it.
I would suggest looking for what you need in https://github.com/KhronosGroup/Vulkan-Samples and if nothing is there that mirrors what you need, perhaps file an issue there asking for something specific.
Hello @jherico , in a discussion around parallel shader execution, I came across a separate post that links to this repo as a reference to asynchronous compute shaders, but it seems the link is broken, which seemed to lead to a file
examples/compute/computeparticlesasync.cpp
which is no longer there.There seems to be consensus that this should be achievable through command buffer submission across separate queues. Given that I have not been able to achieve this by running experiments, I am currently looking to find practical examples that show parallel execution of shaders. Would you be able to point me in the right direction on examples that show successful parallelization of compute shader execution, or alternatively would you be able to provide some guidance on the way to achieve this?
Thank you @jherico - happy to provide further detail.
The text was updated successfully, but these errors were encountered: