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Refactor -> rename #11

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Siemienik opened this issue May 16, 2014 · 3 comments
Open

Refactor -> rename #11

Siemienik opened this issue May 16, 2014 · 3 comments

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@Siemienik
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Script name refactor will be very useful.

@Apidcloud
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You're talking about Lime Editor, right?

@Siemienik
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No, When you rename script in Gibbo(not lime), class name would change, and all components would keep. Now, on rename components are lost.
When I design small game, it isn't big problem. But in the case of I have lots of scenes or game objects, it's very annoyingly.

@Apidcloud
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Ow, ok. We'll take a look at that (and at the other issues you pointed out) when we have some free time.

Thanks

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