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Auto_Play_SAD-4.lua
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Auto_Play_SAD-4.lua
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local unitNames = config.Units.Names
local unitIndex = config.Units.Index
local isSpawningActive = true
if game.PlaceId ~= 15601725874 and config.enableGUI then
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui = playerGui:FindFirstChild("InfoGui")
if not screenGui then
screenGui = Instance.new("ScreenGui")
screenGui.Name = "InfoGui"
screenGui.Parent = playerGui
end
local infoFrame = screenGui:FindFirstChild("InfoFrame")
if not infoFrame then
infoFrame = Instance.new("Frame")
infoFrame.Name = "InfoFrame"
infoFrame.Size = UDim2.new(0, 200, 0, 150)
infoFrame.Position = UDim2.new(1, -210, 0, 10)
infoFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
infoFrame.BackgroundTransparency = 0.5
infoFrame.Parent = screenGui
end
local waveLabel = infoFrame:FindFirstChild("WaveLabel")
if not waveLabel then
waveLabel = Instance.new("TextLabel")
waveLabel.Name = "WaveLabel"
waveLabel.Size = UDim2.new(1, 0, 0, 30)
waveLabel.Position = UDim2.new(0, 0, 0, 0)
waveLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
waveLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
waveLabel.Text = "Wave: N/A"
waveLabel.Parent = infoFrame
end
local mapLabel = infoFrame:FindFirstChild("MapLabel")
if not mapLabel then
mapLabel = Instance.new("TextLabel")
mapLabel.Name = "MapLabel"
mapLabel.Size = UDim2.new(1, 0, 0, 30)
mapLabel.Position = UDim2.new(0, 0, 0, 30)
mapLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
mapLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
mapLabel.Text = "Map: N/A"
mapLabel.Parent = infoFrame
end
local playersGemsLabel = Instance.new("TextLabel")
playersGemsLabel.Name = "PlayersGemsLabel"
playersGemsLabel.Size = UDim2.new(1, 0, 0, 30)
playersGemsLabel.Position = UDim2.new(0, 0, 0, 60)
playersGemsLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
playersGemsLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
playersGemsLabel.Text = "Gems: N/A"
playersGemsLabel.Parent = infoFrame
local playersCoinsLabel = Instance.new("TextLabel")
playersCoinsLabel.Name = "PlayersCoinsLabel"
playersCoinsLabel.Size = UDim2.new(1, 0, 0, 30)
playersCoinsLabel.Position = UDim2.new(0, 0, 0, 90)
playersCoinsLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
playersCoinsLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
playersCoinsLabel.Text = "Coins: N/A"
playersCoinsLabel.Parent = infoFrame
local function updateInfo()
local waveFolder = Workspace:FindFirstChild("Info")
if waveFolder then
local wave = waveFolder:FindFirstChild("Wave")
local currentWave = wave and wave.Value or "N/A"
print("Current Wave: " .. tostring(currentWave))
waveLabel.Text = "Wave: " .. currentWave
else
print("Wave folder not found")
end
local mapFolder = Workspace:FindFirstChild("Map")
local mapName = "N/A"
if mapFolder then
for _, child in ipairs(mapFolder:GetChildren()) do
if child:IsA("Folder") then
mapName = child.Name
break
end
end
print("Current Map: " .. tostring(mapName))
mapLabel.Text = "Map: " .. mapName
else
print("Map folder not found")
end
local playerFolder = Players:FindFirstChild(player.Name)
if playerFolder then
local gems = playerFolder:FindFirstChild("Gems")
local coins = playerFolder:FindFirstChild("Coins")
local gemsValue = gems and gems.Value or "N/A"
local coinsValue = coins and coins.Value or "N/A"
print("Player: " .. player.Name)
print("Gems: " .. gemsValue)
print("Coins: " .. coinsValue)
playersGemsLabel.Text = "Gems: " .. gemsValue
playersCoinsLabel.Text = "Coins: " .. coinsValue
else
print("Player folder not found for: " .. player.Name)
playersGemsLabel.Text = "Gems: N/A"
playersCoinsLabel.Text = "Coins: N/A"
end
end
spawn(function()
while true do
updateInfo()
wait(5)
end
end)
end
local function autoChallCheck()
if game.PlaceId == 15601725874 and config.AutoChall then
local challengeNumber = game.Workspace.ChallengeElevators.Data.ChallengeNumber.Value
if challengeNumber ~= config.Chall then
local player = game.Players.LocalPlayer
player.Character:SetPrimaryPartCFrame(CFrame.new(131.874512, 7.22859669, -68.9522934, -1, 0, 0, 0, 1, 0, 0, 0, -1))
wait(3)
game:GetService("ReplicatedStorage").Functions.RequestChallengeStart:InvokeServer()
end
end
end
autoChallCheck()
if game.PlaceId ~= 15601725874 then
local function onWaveChanged()
local waveValue = game.Workspace.Info.Wave.Value
print("Current wave is: " .. tostring(waveValue))
if waveValue == config.waveToSellUnits then
local towersFolder = workspace.Towers
for _, tower in ipairs(towersFolder:GetChildren()) do
if tower:IsA("Model") then
local args = {
[1] = tower
}
local sellFunction = game:GetService("ReplicatedStorage").Functions:FindFirstChild("SellTower")
if sellFunction then
sellFunction:InvokeServer(unpack(args))
end
end
end
isSpawningActive = false
end
end
local wave = game.Workspace:FindFirstChild("Info"):FindFirstChild("Wave")
if wave then
wave.Changed:Connect(onWaveChanged)
end
spawn(function()
while isSpawningActive do
wait(config.spawnInterval)
if not isSpawningActive then
break
end
local voteEvent = game:GetService("ReplicatedStorage").Events.Client:FindFirstChild("VoteStartGame")
if voteEvent then
voteEvent:FireServer()
end
local unitName = unitNames[unitIndex]
local ownedTower = game:GetService("Players").LocalPlayer.OwnedTowers:FindFirstChild(unitName)
if ownedTower then
local mapFolder = game.Workspace:FindFirstChild("Map")
if mapFolder then
for _, planet in ipairs(mapFolder:GetChildren()) do
local mapName = planet.Name
local waypointIndexToUse = config.waypointIndex
if config.useMapSpecificWaypoints and config.maps[mapName] then
waypointIndexToUse = config.maps[mapName]
end
local waypointFolder = planet:FindFirstChild("Waypoints")
if waypointFolder then
local waypoint = waypointFolder:FindFirstChild(tostring(waypointIndexToUse))
if waypoint then
local waypointPosition = waypoint.Position
local args1 = {
[1] = ownedTower,
[2] = CFrame.new(waypointPosition),
[3] = false,
[4] = true
}
local spawnFunction = game:GetService("ReplicatedStorage").Functions:FindFirstChild("SpawnTower")
if spawnFunction then
spawnFunction:InvokeServer(unpack(args1))
end
else
warn("Waypoint not found for index: " .. tostring(waypointIndexToUse) .. " in map: " .. mapName)
end
else
warn("Waypoint folder not found in map: " .. mapName)
end
end
else
warn("Map folder not found")
end
else
warn("Owned tower not found: " .. unitName)
end
unitIndex = unitIndex + 1
if unitIndex > #unitNames then
unitIndex = 1
end
end
end)
spawn(function()
while true do
wait(config.upgradeInterval)
local towers = workspace.Towers:GetChildren()
if #towers > 0 then
table.sort(towers, function(a, b)
local aPosition = a.PrimaryPart and a.PrimaryPart.Position or a:FindFirstChildWhichIsA("BasePart").Position
local bPosition = b.PrimaryPart and b.PrimaryPart.Position or b:FindFirstChildWhichIsA("BasePart").Position
return aPosition.Y < bPosition.Y
end)
for _, tower in ipairs(towers) do
local args2 = {
[1] = tower
}
local upgradeFunction = game:GetService("ReplicatedStorage").Functions:FindFirstChild("Upgrade")
if upgradeFunction then
upgradeFunction:InvokeServer(unpack(args2))
end
end
end
end
end)
task.spawn(function()
while true do
local messageValue = game.Workspace.Info.Message.Value
if messageValue == "GAME OVER" or messageValue == "VICTORY" then
if config.EndGame.Replay then
local args = {
[1] = "Replay"
}
game:GetService("ReplicatedStorage").Events.ExitGame:FireServer(unpack(args))
elseif config.EndGame.Next then
local args = {
[1] = "Next"
}
game:GetService("ReplicatedStorage").Events.ExitGame:FireServer(unpack(args))
elseif config.EndGame.Return then
local args = {
[1] = "Return"
}
game:GetService("ReplicatedStorage").Events.ExitGame:FireServer(unpack(args))
end
task.wait(1)
end
task.wait(1)
end
end)
local args4 = {
[1] = "VFX",
[2] = false
}
game:GetService("ReplicatedStorage").Events.UpdateSetting:FireServer(unpack(args4))
local args5 = {
[1] = "DamageIndicator",
[2] = false
}
game:GetService("ReplicatedStorage").Events.UpdateSetting:FireServer(unpack(args5))
local args = {
[1] = "2x"
}
game:GetService("ReplicatedStorage").Events.Client.SpeedRemote:FireServer(unpack(args))
end
autoChallCheck()