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pch.h
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pch.h
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//
// pch.h
// Header for standard system include files.
//
#pragma once
#include <winsdkver.h>
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0601
#endif
#include <sdkddkver.h>
// Use the C++ standard templated min/max
#define NOMINMAX
// Include <mcx.h> if you need this
#define NOMCX
// Include <winsvc.h> if you need this
#define NOSERVICE
// WinHelp is deprecated
#define NOHELP
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <wrl/client.h>
#include <d3d11_1.h>
#include <dxgi1_6.h>
#include <DirectXMath.h>
#include <DirectXColors.h>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <cwchar>
#include <exception>
#include <iterator>
#include <memory>
#include <stdexcept>
#include <system_error>
#include <tuple>
#ifdef _DEBUG
#include <dxgidebug.h>
#endif
// Jolt blows up without these because vcpkg is compiling
// with these defines for some reason.
// TODO: Figure out a way to get vcpkg to turn these off
// in release mode? Do these need to be turned off?
#define JPH_FLOATING_POINT_EXCEPTIONS_ENABLED
#define JPH_OBJECT_STREAM
#include <Jolt/Jolt.h>
namespace DX
{
// Helper class for COM exceptions
class com_exception : public std::exception
{
public:
com_exception(HRESULT hr) noexcept : result(hr) {}
const char* what() const noexcept override
{
static char s_str[64] = {};
sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(result));
return s_str;
}
private:
HRESULT result;
};
// Helper utility converts D3D API failures into exceptions.
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
throw com_exception(hr);
}
}
}