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Utils.cs
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Utils.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
internal static class Utils
{
#region "Manager Arrays"
internal static string Append(this string array, string concat) => array + concat;
internal static string Prepend(this string array, string concat) => concat + array;
//equivalente a Prepend
internal static T[] Push<T>(this T[] array, T item)
{
List<T> list = new(array);
list.RemoveAt(array.Length - 1);
array[0] = item;
list.forEach((it, i) =>
{
array[i + 1] = it;
});
return array;
}
//equivalente a Append
internal static T[] Put<T>(this T[] array, T item)
{
List<T> list = new(array);
list.RemoveAt(0);
list.Add(item);
list.forEach((it, i) =>
{
array[i] = it;
});
return array;
}
internal static R[] Concat<T, R>(this T[] array, Func<T, R[]> action)
{
var lista = new List<R>();
foreach (var it in array)
lista.AddRange(action(it));
return lista.ToArray();
}
internal static string Concat<T>(this List<T> array) => array.ToArray().Concat();
internal static string Concat<T>(this T[] array)
{
var lista = "";
foreach (var it in array)
lista += it;
return lista.Trim();
}
#region 'forEach'
internal static IEnumerable<T> forEach<T>(this IEnumerable<T> array, Action<T> action) =>
array.forEach((it, i) => action(it));
internal static IEnumerable<T> forEach<T>(this IEnumerable<T> array, Func<T, T> func) =>
array.forEach((it, i) => func(it));
internal static IEnumerable<T> forEach<T>(this IEnumerable<T> array, Action<T, int> action) =>
array.forEach((Func<T, int, T>)((it, i) => { action(it, i); return it; }));
internal static IEnumerable<T> forEach<T>(this IEnumerable<T> array, Func<T, int, T> func)
{
var items = retorning(array, func);
if (array.Count() != items.Count())
{
int index = 0;
List<T> values = new List<T>();
foreach (T it in array)
{
values.Add(func(it, index));
index++;
}
return values;
}
return items;
}
static IEnumerable<T> retorning<T>(IEnumerable<T> array, Func<T, int, T> func)
{
if (array == null)
throw new Exception("No debe ser null");
int index = 0;
foreach (var item in array)
{
T it = func.Invoke(item, index++);
yield return it;
}
}
#endregion
#region 'filter'
internal static IEnumerable<T> filter<T>(this IEnumerable<T> array, Predicate<T> func)
{
if (array == null) return null;
List<T> Put = new();
foreach (var it in array)
{
if (func(it)) Put.Add(it);
}
return Put;
}
#endregion
#region 'Select'
internal static IEnumerable<T> Select<T>(this IEnumerable<T> array, Func<T, T> func)
{
if (array == null) return null;
List<T> Put = new();
foreach (var it in array)
{
Put.Add(func(it));
}
return Put;
}
internal static ICollection<T> Select<T>(this ICollection<T> array, Func<T, T> func)
{
if (array == null) return null;
List<T> Put = new();
foreach (var it in array)
{
Put.Add(func(it));
}
return Put;
}
internal static IList<T> Select<T>(this IList<T> array, Func<T, T> func)
{
if (array == null) return null;
List<T> Put = new();
foreach (var it in array)
{
Put.Add(func(it));
}
return Put;
}
internal static T[] Select<T>(this T[] array, Func<T, T> func)
{
if (array == null) return null;
List<T> Put = new();
foreach (var it in array)
{
Put.Add(func(it));
}
return Put.ToArray();
}
#endregion
#region 'Map'
internal static IEnumerable<R> Map<T, R>(this IEnumerable<T> array, Func<T, R> func)
{
if (array == null) return null;
List<R> Put = new();
foreach (var it in array)
{
Put.Add(func(it));
}
return Put;
}
#endregion
internal static E NextElement<E>(this IEnumerable<E> array, int index = 0) => index != (array.Count() - 1) ? array.ToArray()[++index] : default(E);
internal static E PrevElement<E>(this IEnumerable<E> array, int index = 0) => index != 0 ? array.ToArray()[--index] : default(E);
internal static bool hasNextElement<E>(this IEnumerable<E> array, int index = 0) => index != (array.Count() - 1);
internal static bool hasPrevElement<E>(this IEnumerable<E> array, int index = 0) => index != 0;
internal static string x(this string str, int count)
{
var result = str;
for (int i = 0; i < count; i++)
{
result += str;
}
return result;
}
internal static string[] split(this string str, string wordSeparator)
{
var list = new List<string>();
var i = 0;
var variante = "";
foreach (var it in str)
{
if (it == wordSeparator[i])
++i;
else
i = 0;
variante += it;
if (i == (wordSeparator.Length))
{
list.Add(variante.Replace(wordSeparator, ""));
variante = "";
i = 0;
}
}
list.Add(variante);
return list.ToArray();
}
internal static bool Has(this string str, params string[] text) => text.Map(txt => txt.ToLower() == str.ToLower()).Max();
#endregion
#region "Manager Streams"
/// <summary>
/// Read to End of a sequence.
/// </summary>
/// <param name="stream">object to extract sequence</param>
/// <returns>An Array of bytes of sequece extracted</returns>
internal static byte[] ReadToEnd(this Stream stream)
{
if (stream == null)
return Array.Empty<byte>();
int i = 200; byte[] bytes = new byte[200]; List<byte> lista = new();
while ((i < 200 ? 0 : (i = stream.Read(bytes, 0, 200))) > 0)
for (int index = 0; index != i; index++)
lista.Add(bytes[index]);
return lista.ToArray();
}
/// <summary>
/// Read to End of a sequence async way.
/// </summary>
/// <param name="stream">object to extract sequence</param>
/// <returns>An Array of bytes of sequece extracted</returns>
internal static async System.Threading.Tasks.Task<byte[]> ReadToEndAsync(this Stream stream)
{
if (stream == null)
return Array.Empty<byte>();
int i = 200; byte[] bytes = new byte[200]; List<byte> lista = new();
while ((i < 200 ? 0 : (i = await stream.ReadAsync(bytes, 0, 200))) > 0)
for (int index = 0; index != i; index++)
lista.Add(bytes[index]);
return lista.ToArray();
}
internal static T Cast<T>(this byte[] array, Func<byte[], T> func) => func(array);
#endregion
#region "booleans"
/// <summary>
/// Tras la llamada de un booleano si la respuesta es verdadero ejecuta el delagado.
/// No modifica el valor de salida.
/// </summary>
/// <param name="conditional">condicionar</param>
/// <param name="action">delegado a ejecutar al ser verdadero el valor</param>
/// <returns>devuelve la respuesta sea verdadero o falso</returns>
internal static bool Callback(this Boolean conditional, Action action)
{
if (conditional)
action();
return conditional;
}
/// <summary>
/// Tras la llamada de un booleano si la respuesta es falsa ejecuta el delagado.
/// No modifica el valor de salida.
/// </summary>
/// <param name="conditional">condicionar</param>
/// <param name="action">delegado a ejecutar al ser falso el valor</param>
/// <returns>devuelve la respuesta sea verdadero o falso</returns>
internal static bool Else(this Boolean conditional, Action action)
{
if (!conditional)
action();
return conditional;
}
#endregion
#region "Manager Files"
internal static IEnumerable<T> findPaths<T>(this IEnumerable<T> array, Func<T, IEnumerable<T>> action)
{
List<T> paths = array.ToList();
for (int i = 0; i < paths.Count; i++)
paths.AddRange(action(paths[i]));
return paths;
}
internal static T[] findPaths<T>(this T[] array, Func<T, T[]> action)
{
List<T> paths = array.ToList();
for (int i = 0; i < paths.Count; i++)
paths.AddRange(action(paths[i]));
return paths.ToArray();
}
#endregion
#region "Objects"
internal static T After<T>(this T obj, Action action)
{
action();
return obj;
}
#endregion
/// <summary>
/// Valida los patrones que se encuentra en la cadena actual.
/// '#'-> <see cref="int"/> Is a wherever number.
/// '%'-> <see cref="String"/> This is lower letter.
/// '^'-> <see cref="String"/> Upper letter.
/// '*'-> <see cref="Char"/> wherever char that not is letter or digit.
/// More than one is explicit.
/// </summary>
/// <param name="array"> the Chars Array</param>
/// <param name="pattern">pattern by validate</param>
/// <returns>Devuelve true si el patron coincide con la cadena.</returns>
internal static bool patterns(this string array, string pattern)
{
bool isPattern(char p) => p == '#' || p == '$' || p == '%' || p == '^' || p == '*';
bool isSymbol(char it) => !isPattern(it) && !Char.IsLetterOrDigit(it);
List<string> patterns = new();
List<string> keys = new();
var variante = "";
int state = 0; //0 is lower, 1 is upper, 2 is digit, 3 is pattern
void AddItemP() { patterns.Add(variante); variante = ""; };
void AddItemK() { keys.Add(variante); variante = ""; };
void sentIdea(int st, char it, int i)
{
if (state != st && !String.IsNullOrEmpty(variante))
AddItemP();
variante += it;
if ((pattern.Length - 1) == i)
AddItemP();
state = st;
};
bool patternValid(char p, char d) => (p) switch
{
'#' => Char.IsDigit(d),
'$' => Char.IsLetter(d),
'%' => Char.IsLower(d),
'^' => Char.IsUpper(d),
'*' => true,
_ => p == d
};
foreach ((var it, var i) in new (char, int)[pattern.Length].forEach((c, i) => (pattern[i], i)))
{
if (Char.IsLower(it) || isSymbol(it))
{
sentIdea(0, it, i);
continue;
}
if (Char.IsUpper(it) || isSymbol(it))
{
sentIdea(1, it, i);
continue;
}
if (Char.IsDigit(it))
{
sentIdea(2, it, i);
continue;
}
if (isPattern(it))
{
sentIdea(3, it, i);
if (pattern.hasNextElement(i))
if (pattern.NextElement(i) != it)
AddItemP();
continue;
}
}
variante = "";
int secuencia = 0;
foreach ((var it, var i) in new (string, int)[patterns.Count].forEach((c, i) => (patterns[i], i)))
{
if (isPattern(it.First())) //es patron
if (it.Length > 1)//patron contiene cantidades explicitas de caracteres
{
variante = array.Substring(secuencia, it.Length);
secuencia += it.Length;
AddItemK();
continue;
}
else //si no entonces obtiene todos los carecteres dinamicamente
{
if (it == "*" && (i != patterns.Count - 1))//si el patron es '*' y no es el ultimo elemento en la cola
{
var sptt = patterns.NextElement(i);
if (!isPattern(sptt[0]))//sptt patron explicito
{
var restante = array.Substring(secuencia);
variante = restante.split(sptt)[0];
if (variante.Length == 0)
variante = $"{sptt}{restante.Split(sptt.ToArray()).NextElement()}";
secuencia += variante.Length;
}
else//si es patron que se detenga hasta el siguiente patron
for (_ = secuencia; (secuencia != array.Length) ? patternValid(it[0], array[secuencia]) && !patternValid(sptt[0], array[secuencia]) : false; secuencia++)
variante += array[secuencia];
AddItemK();
continue;
}
for (_ = secuencia; secuencia != array.Length ? patternValid(it[0], array[secuencia]) : false; secuencia++)
variante += array[secuencia];
AddItemK();
}
else // es patron explicito
{
variante = array.Substring(secuencia, it.Length);
secuencia += it.Length;
AddItemK();
continue;
}
}
string rebuild = keys.Concat();
return array.Equals(rebuild);
}
}
namespace System.Runtime.CompilerServices
{
internal class IsExternalInit
{
}
}