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emitter_ps2_rf.ino
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emitter_ps2_rf.ino
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/*
Emitter NRF24L01 and PS2 controller
Components:
- Arduino Uno;
- NRF24L01;
Pinout:
RF UNO
CE 9
CSN 10
SCK 13
MISO 12
MOSI 11
*/
#include <PS2X_lib.h> //for v1.6
#include <SPI.h>
#include <nRF24L01.h>
#include <RF24.h>
// PS2 pins
#define PS2_DAT 4 // DI
#define PS2_CMD 3 // DO
#define PS2_SEL 2 // CS
#define PS2_CLK 5 // CLK
struct joystick {
byte potLX;
byte potLY;
byte potRX;
byte potRY;
byte buttons1 = 0b00000000;
byte buttons2 = 0b00000000;
};
joystick joystickData;
RF24 radio(9, 10); // 9 CE, CSN 10;
uint64_t address[6] = {0x7878787878LL,
0xB3B4B5B6F1LL,
0xB3B4B5B6CDLL,
0xB3B4B5B6A3LL,
0xB3B4B5B60FLL,
0xB3B4B5B605LL
};
#define pressures false
#define rumble false
PS2X ps2x; // Create a variable to receive data from the control
int error = 0;
byte type = 0;
byte vibrate = 0;
void setup() {
Serial.begin(57600);
delay(300); //Added delay to give wireless ps2 module some time to startup, before configuring it
//Setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
// Inicia Controle
if (error == 0) {
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if (error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if (error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if (error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
// Inform control type
type = ps2x.readType();
switch (type) {
case 0:
Serial.print("Unknown Controller type found ");
break;
case 1:
Serial.print("DualShock Controller found ");
break;
case 2:
Serial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
break;
}
// Initialize Radio
radio.begin();
radio.setPALevel(RF24_PA_LOW);
radio.stopListening();
radio.openWritingPipe(address[0]);
}
void loop() {
ps2x.read_gamepad(false, vibrate); // Read data from the control
// Check each button and save it in the variable to be sent via RF
if (ps2x.Button(PSB_START)) {
bitWrite(joystickData.buttons1, 0, 1);
} else {
bitWrite(joystickData.buttons1, 0, 0);
}
if (ps2x.Button(PSB_SELECT)) {
bitWrite(joystickData.buttons1, 1, 1);
} else {
bitWrite(joystickData.buttons1, 1, 0);
}
if (ps2x.Button(PSB_PAD_UP)) {
bitWrite(joystickData.buttons1, 2, 1);
} else {
bitWrite(joystickData.buttons1, 2, 0);
}
if (ps2x.Button(PSB_L1)) {
bitWrite(joystickData.buttons2, 0, 1);
} else {
bitWrite(joystickData.buttons2, 0, 0);
}
if (ps2x.Button(PSB_R1)) {
bitWrite(joystickData.buttons2, 1, 1);
} else {
bitWrite(joystickData.buttons2, 1, 0);
}
if (ps2x.Button(PSB_PAD_RIGHT)) {
bitWrite(joystickData.buttons1, 3, 1);
} else {
bitWrite(joystickData.buttons1, 3, 0);
}
if (ps2x.Button(PSB_PAD_LEFT)) {
bitWrite(joystickData.buttons1, 4, 1);
} else {
bitWrite(joystickData.buttons1, 4, 0);
}
if (ps2x.Button(PSB_PAD_DOWN)) {
bitWrite(joystickData.buttons1, 5, 1);
} else {
bitWrite(joystickData.buttons1, 5, 0);
}
if (ps2x.Button(PSB_L1)) {
bitWrite(joystickData.buttons1, 6, 1);
} else {
bitWrite(joystickData.buttons1, 6, 0);
}
if (ps2x.Button(PSB_R1)) {
bitWrite(joystickData.buttons1, 7, 1);
} else {
bitWrite(joystickData.buttons1, 7, 0);
}
if (ps2x.Button(PSB_L2)) {
bitWrite(joystickData.buttons2, 0, 1);
} else {
bitWrite(joystickData.buttons2, 0, 0);
}
if (ps2x.Button(PSB_R2)) {
bitWrite(joystickData.buttons2, 1, 1);
} else {
bitWrite(joystickData.buttons2, 1, 0);
}
if (ps2x.Button(PSB_L3)) {
bitWrite(joystickData.buttons2, 2, 1);
} else {
bitWrite(joystickData.buttons2, 2, 0);
}
if (ps2x.Button(PSB_R3)) {
bitWrite(joystickData.buttons2, 3, 1);
} else {
bitWrite(joystickData.buttons2, 3, 0);
}
if (ps2x.Button(PSB_TRIANGLE)) {
bitWrite(joystickData.buttons2, 4, 1);
} else {
bitWrite(joystickData.buttons2, 4, 0);
}
if (ps2x.Button(PSB_CIRCLE)) {
bitWrite(joystickData.buttons2, 5, 1);
} else {
bitWrite(joystickData.buttons2, 5, 0);
}
if (ps2x.Button(PSB_CROSS)) {
bitWrite(joystickData.buttons2, 6, 1);
} else {
bitWrite(joystickData.buttons2, 6, 0);
}
if (ps2x.Button(PSB_SQUARE)) {
bitWrite(joystickData.buttons2, 7, 1);
} else {
bitWrite(joystickData.buttons2, 7, 0);
}
// Receive data from the analog inputs
joystickData.potLY = ps2x.Analog(PSS_LY);
joystickData.potLX = ps2x.Analog(PSS_LX);
joystickData.potRY = ps2x.Analog(PSS_RY);
joystickData.potRX = ps2x.Analog(PSS_RX);
// Send data via RF
radio.write(&joystickData, sizeof(joystick));
delay(50);
}