Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Super Game Boy games Freeze if Run Ahead or Preemptive Frames are Enabled #15

Open
Con-Rez opened this issue Sep 30, 2023 · 0 comments
Open

Comments

@Con-Rez
Copy link

Con-Rez commented Sep 30, 2023

I've discovered a bug wherein when either run-ahead or preemptive frame latency settings are enabled for Mesen-S and the Super Gameboy or Super Gameboy 2 modes are in use, the games will both freeze and scramble graphics after roughly 30 seconds of gameplay. I tested this on both the 64-Bit Windows and Steam versions of RetroArch, and could get the behavior to stop by disabling either of the settings. I also confirmed my ROM dumps were valid. Tested on both Donkey Kong and Kirby's Dream Land 2.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant