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Reset doesn't trigger when emulating GB/GBC #8

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Sanaki opened this issue Mar 12, 2021 · 3 comments
Open

Reset doesn't trigger when emulating GB/GBC #8

Sanaki opened this issue Mar 12, 2021 · 3 comments

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@Sanaki
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Sanaki commented Mar 12, 2021

The reset function doesn't work for gb/gbc work when Game Boy or Game Boy Color are selected for the emulated model. Super Game Boy reset works fine. This is a severe issue for achievements in particular and may result in the core being blocked by RetroAchievements if left unresolved.

@Starman99x
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Why this issue haven't been resolved yet? It doesn't seem complicated to solve.

@pressRtowin
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Why this issue haven't been resolved yet? It doesn't seem complicated to solve.

Feel free to fix it yourself then. After all, seems like you're pretty confident in your knowledge of the topic since you've declared it's not complicated to solve.

@Spkiylfafr
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Spkiylfafr commented Jun 28, 2023

I'm not confident in my knowledge of the topic, but couldn't we just have an RA-SGB fork that disallows the selecting of the GB and GBC modes from the core options menu, without actually having to mess with the emulation code side of things?

This is the only core that has accurate SGB emulation and RA support afaik, seems a waste to not be able to use it properly.

The core has also not seen much development for a while from the looks of things, don't think there'd be much concern of having to keep the fork up to date.

Like I said, I lack the knowledge so no idea if this is even the right location, and even if it is, it's hacky, but like say

{ MesenGbModel, "Game Boy Model; Auto|Game Boy|Game Boy Color|Super Game Boy" },

there could be a fork where this line has the other options removed and it only has Super Gameboy?

I recognize this is likely not the place to take up the issue since it is related to being able to use it on RetroAchievements rather than actually solving the issue that the core has. Apologies for any inconveniences or if it is disrespectful.

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