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libretro_core_options.h
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libretro_core_options.h
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#ifndef LIBRETRO_CORE_OPTIONS_H__
#define LIBRETRO_CORE_OPTIONS_H__
#include <stdlib.h>
#include <string.h>
#include <libretro.h>
#include <retro_inline.h>
#ifndef HAVE_NO_LANGEXTRA
#include "libretro_core_options_intl.h"
#endif
/*
********************************
* VERSION: 2.0
********************************
*
* - 2.0: Add support for core options v2 interface
* - 1.3: Move translations to libretro_core_options_intl.h
* - libretro_core_options_intl.h includes BOM and utf-8
* fix for MSVC 2010-2013
* - Added HAVE_NO_LANGEXTRA flag to disable translations
* on platforms/compilers without BOM support
* - 1.2: Use core options v1 interface when
* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
* (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
* - 1.1: Support generation of core options v0 retro_core_option_value
* arrays containing options with a single value
* - 1.0: First commit
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
********************************
* Core Option Definitions
********************************
*/
/* RETRO_LANGUAGE_ENGLISH */
/* Default language:
* - All other languages must include the same keys and values
* - Will be used as a fallback in the event that frontend language
* is not available
* - Will be used as a fallback for any missing entries in
* frontend language definition */
struct retro_core_option_v2_category option_cats_us[] = {
{
"video",
"Video",
"Configure aspect ratio, display cropping and other image output parameters."
},
{
"audio",
"Audio",
"Configure emulated audio devices."
},
{
"input",
"Input",
"Configure light gun, mouse and controller input."
},
{
"hacks",
"Emulation Hacks",
"Configure processor overclocking and emulation accuracy parameters affecting low-level performance and compatibility."
},
{
"cd",
"PC Engine CD",
"Configure settings related to the PC Engine CD emulation."
},
{ NULL, NULL, NULL },
};
struct retro_core_option_v2_definition option_defs_us[] = {
{
"pce_palette",
"Color Palette",
NULL,
"Composite tries to recreate the original console output and can show more details in some games.",
NULL,
"video",
{
{ "RGB", NULL },
{ "Composite", NULL },
{ NULL, NULL},
},
"RGB"
},
{
"pce_aspect_ratio",
"Aspect Ratio",
NULL,
"Choose the preferred content aspect ratio. This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings.",
NULL,
"video",
{
{ "auto", "Auto" },
{ "6:5", NULL },
{ "4:3", NULL },
{ "uncorrected", "Uncorrected" },
{ NULL, NULL},
},
"auto"
},
{
"pce_scaling",
"Resolution Scaling",
NULL,
"'Auto' will allow the resolution to change. 'Low Resolution' can crush pixels. 'High Resolution' will stay on the maximum width.",
NULL,
"video",
{
{ "auto", "Auto" },
{ "lores", "Low Resolution" },
{ "hires", "High Resolution" },
{ NULL, NULL},
},
"auto"
},
{
"pce_hires_blend",
"High Resolution Blending Strength",
NULL,
"Blend pixels together when in High Resolution mode. Higher values will blur the picture more.",
NULL,
"video",
{
{ "disabled", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_h_overscan",
"Show Horizontal Overscan",
NULL,
"'Auto' will try to adapt to games, cropping empty areas.",
NULL,
"video",
{
{ "auto", "Auto" },
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"auto"
},
{
"pce_initial_scanline",
"Initial Scanline",
NULL,
"First rendered scanline. Higher values will crop the top of the image.",
NULL,
"video",
{
{ "0", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", "3 (Default)" },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ "11", NULL },
{ "12", NULL },
{ "13", NULL },
{ "14", NULL },
{ "15", NULL },
{ "16", NULL },
{ "17", NULL },
{ "18", NULL },
{ "19", NULL },
{ "20", NULL },
{ "21", NULL },
{ "22", NULL },
{ "23", NULL },
{ "24", NULL },
{ "25", NULL },
{ "26", NULL },
{ "27", NULL },
{ "28", NULL },
{ "29", NULL },
{ "30", NULL },
{ "31", NULL },
{ "32", NULL },
{ "33", NULL },
{ "34", NULL },
{ "35", NULL },
{ "36", NULL },
{ "37", NULL },
{ "38", NULL },
{ "39", NULL },
{ "40", NULL },
{ NULL, NULL},
},
"3"
},
{
"pce_last_scanline",
"Last Scanline",
NULL,
"Last rendered scanline. Lower values will crop the bottom of the image.",
NULL,
"video",
{
{ "208", NULL },
{ "209", NULL },
{ "210", NULL },
{ "211", NULL },
{ "212", NULL },
{ "213", NULL },
{ "214", NULL },
{ "215", NULL },
{ "216", NULL },
{ "217", NULL },
{ "218", NULL },
{ "219", NULL },
{ "220", NULL },
{ "221", NULL },
{ "222", NULL },
{ "223", NULL },
{ "224", NULL },
{ "225", NULL },
{ "226", NULL },
{ "227", NULL },
{ "228", NULL },
{ "229", NULL },
{ "230", NULL },
{ "231", NULL },
{ "232", NULL },
{ "233", NULL },
{ "234", NULL },
{ "235", NULL },
{ "236", NULL },
{ "237", NULL },
{ "238", NULL },
{ "239", NULL },
{ "240", NULL },
{ "241", NULL },
{ "242", "242 (Default)" },
{ NULL, NULL},
},
"242"
},
{
"pce_psgrevision",
"PSG Audio Chip (Restart Required)",
NULL,
"HuC6280 represents the original PC Engine, HuC6280A the SuperGrafx and CoreGrafx I.",
NULL,
"audio",
{
{ "HuC6280", NULL },
{ "HuC6280A", NULL },
{ "auto", "Auto" },
{ NULL, NULL},
},
"HuC6280A"
},
{
"pce_resamp_quality",
"Owl Resampler Quality",
NULL,
"Higher values give better signal-to-noise ratio and preservation of higher frequencies but increase the computation cost and may cause higher latency and clipping if the volume is set too high.",
NULL,
"audio",
{
{ "0", NULL },
{ "1", NULL },
{ "2", NULL },
{ "3", "3 (Default)" },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ NULL, NULL},
},
"0"
},
{
"pce_show_advanced_input_settings",
"Show Advanced Input/Turbo Settings",
NULL,
"Show Multitap, Mouse, Turbo Buttons and advanced parameters. NOTE: You may need to go back in game and re-enter the menu to refresh the list.",
NULL,
NULL,
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_mouse_sensitivity",
"Mouse Sensitivity",
NULL,
"Higher values will make the mouse cursor move faster.",
NULL,
"input",
{
{ "0.125", NULL },
{ "0.250", NULL },
{ "0.375", NULL },
{ "0.500", NULL },
{ "0.625", NULL },
{ "0.750", NULL },
{ "0.875", NULL },
{ "1.000", NULL },
{ "1.125", NULL },
{ "1.25", NULL },
{ "1.50", NULL },
{ "1.75", NULL },
{ "2.00", NULL },
{ "2.25", NULL },
{ "2.50", NULL },
{ "2.75", NULL },
{ "3.00", NULL },
{ "3.25", NULL },
{ "3.50", NULL },
{ "3.75", NULL },
{ "4.00", NULL },
{ "4.25", NULL },
{ "4.50", NULL },
{ "4.75", NULL },
{ "5.00", NULL },
{ NULL, NULL},
},
"1.25"
},
{
"pce_up_down_allowed",
"Allow Opposing Directions",
NULL,
"Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.",
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_disable_softreset",
"Disable Soft Reset (RUN+SELECT)",
NULL,
"When RUN and SELECT are pressed simultaneously, disable both buttons temporarily instead of resetting.",
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_multitap",
"Multitap 5-port Controller",
NULL,
"Enable up to 5-player multitap emulation. Disabling this is only needed in some cases (e.g. Cho Aniki).",
NULL,
"input",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL},
},
"enabled"
},
{
"pce_default_joypad_type_p1",
"P1 Default Joypad Type",
NULL,
"Choose if port 1 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
NULL,
"input",
{
{ "2 Buttons", NULL },
{ "6 Buttons", NULL },
{ NULL, NULL},
},
"2 Buttons"
},
{
"pce_default_joypad_type_p2",
"P2 Default Joypad Type",
NULL,
"Choose if port 2 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
NULL,
"input",
{
{ "2 Buttons", NULL },
{ "6 Buttons", NULL },
{ NULL, NULL},
},
"2 Buttons"
},
{
"pce_default_joypad_type_p3",
"P3 Default Joypad Type",
NULL,
"Choose if port 3 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
NULL,
"input",
{
{ "2 Buttons", NULL },
{ "6 Buttons", NULL },
{ NULL, NULL},
},
"2 Buttons"
},
{
"pce_default_joypad_type_p4",
"P4 Default Joypad Type",
NULL,
"Choose if port 4 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
NULL,
"input",
{
{ "2 Buttons", NULL },
{ "6 Buttons", NULL },
{ NULL, NULL},
},
"2 Buttons"
},
{
"pce_default_joypad_type_p5",
"P5 Default Joypad Type",
NULL,
"Choose if port 5 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
NULL,
"input",
{
{ "2 Buttons", NULL },
{ "6 Buttons", NULL },
{ NULL, NULL},
},
"2 Buttons"
},
{
"pce_Turbo_Toggling",
"Turbo Hotkey Mode",
NULL,
"Enable turbo buttons. Hotkeys (buttons III and IV) can behave as either toggle switches or dedicated (hold to use) turbo buttons.",
NULL,
"input",
{
{ "disabled", NULL },
{ "toggle", "Toggle" },
{ "always", "Dedicated" },
{ NULL, NULL},
},
"disabled"
},
{
"pce_turbo_toggle_hotkey",
"Alternate Turbo Hotkey",
NULL,
"Assign RetroPad's L3/R3 buttons as turbo hotkeys instead of buttons III and IV. Works only in 'Toggle' mode and only as long as nothing is assigned to the L3/R3 buttons. You can avoid remapping buttons III and IV when switching to 6-button controller mode with this.",
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_Turbo_Delay",
"Turbo Speed",
NULL,
"Choose how fast button presses are repeated.",
NULL,
"input",
{
{ "Fast", NULL },
{ "Medium", NULL },
{ "Slow", NULL },
{ NULL, NULL},
},
"Fast"
},
{
"pce_p0_turbo_I_enable",
"P1 Turbo I",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p0_turbo_II_enable",
"P1 Turbo II",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p1_turbo_I_enable",
"P2 Turbo I",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p1_turbo_II_enable",
"P2 Turbo II",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p2_turbo_I_enable",
"P3 Turbo I",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p2_turbo_II_enable",
"P3 Turbo II",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p3_turbo_I_enable",
"P4 Turbo I",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p3_turbo_II_enable",
"P4 Turbo II",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p4_turbo_I_enable",
"P5 Turbo I",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_p4_turbo_II_enable",
"P5 Turbo II",
NULL,
NULL,
NULL,
"input",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_cdimagecache",
"CD Image Cache (Restart Required)",
NULL,
"Load the complete image into memory at startup. Can potentially decrease loading times at the cost of an increased startup time.",
NULL,
"cd",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_cdbios",
"CD Bios (Restart Required)",
NULL,
"Most games can run on 'System Card 3'. 'Games Express' is needed for several unlicensed games.",
NULL,
"cd",
{
{ "Games Express", NULL },
{ "System Card 1", NULL },
{ "System Card 2", NULL },
{ "System Card 3", NULL },
{ "System Card 2 US", NULL },
{ "System Card 3 US", NULL },
{ NULL, NULL},
},
"System Card 3"
},
{
"pce_arcadecard",
"Arcade Card (Restart Required)",
NULL,
"Leave this option enabled to allow enhanced modes of ACD-enhanced SCD games.",
NULL,
"cd",
{
{ "enabled", NULL },
{ "disabled", NULL },
{ NULL, NULL},
},
"enabled"
},
{
"pce_cdspeed",
"(CD) CD Speed",
"CD Speed",
"Higher values enable faster loading times but can cause issues with a couple of games.",
NULL,
"cd",
{
{ "1", NULL },
{ "2", NULL },
{ "4", NULL },
{ "8", NULL },
{ NULL, NULL},
},
"1"
},
{
"pce_adpcmextraprec",
"(CD) ADPCM precision",
"ADPCM precision",
"Full precision of 12-bits for the MSM5205 ADPCM predictor can reduce whining noise during ADPCM playback.",
NULL,
"cd",
{
{ "10-bit", NULL },
{ "12-bit", NULL },
{ NULL, NULL},
},
"10-bit"
},
{
"pce_adpcmvolume",
"(CD) ADPCM Volume %",
"ADPCM Volume %",
"CD game only. Setting this volume control too high may cause sample clipping.",
"Setting this volume control too high may cause sample clipping.",
"cd",
{
{ "0", NULL },
{ "10", NULL },
{ "20", NULL },
{ "30", NULL },
{ "40", NULL },
{ "50", NULL },
{ "60", NULL },
{ "70", NULL },
{ "80", NULL },
{ "90", NULL },
{ "100", NULL },
{ "110", NULL },
{ "120", NULL },
{ "130", NULL },
{ "140", NULL },
{ "150", NULL },
{ "160", NULL },
{ "170", NULL },
{ "180", NULL },
{ "190", NULL },
{ "200", NULL },
{ NULL, NULL},
},
"100"
},
{
"pce_cddavolume",
"(CD) CDDA Volume %",
"CDDA Volume %",
"CD game only. Setting this volume control too high may cause sample clipping.",
"Setting this volume control too high may cause sample clipping.",
"cd",
{
{ "0", NULL },
{ "10", NULL },
{ "20", NULL },
{ "30", NULL },
{ "40", NULL },
{ "50", NULL },
{ "60", NULL },
{ "70", NULL },
{ "80", NULL },
{ "90", NULL },
{ "100", NULL },
{ "110", NULL },
{ "120", NULL },
{ "130", NULL },
{ "140", NULL },
{ "150", NULL },
{ "160", NULL },
{ "170", NULL },
{ "180", NULL },
{ "190", NULL },
{ "200", NULL },
{ NULL, NULL},
},
"100"
},
{
"pce_cdpsgvolume",
"(CD) CD PSG Volume %",
"CD PSG Volume %",
"CD game only. Setting this volume control too high may cause sample clipping.",
"Setting this volume control too high may cause sample clipping.",
"cd",
{
{ "0", NULL },
{ "10", NULL },
{ "20", NULL },
{ "30", NULL },
{ "40", NULL },
{ "50", NULL },
{ "60", NULL },
{ "70", NULL },
{ "80", NULL },
{ "90", NULL },
{ "100", NULL },
{ "110", NULL },
{ "120", NULL },
{ "130", NULL },
{ "140", NULL },
{ "150", NULL },
{ "160", NULL },
{ "170", NULL },
{ "180", NULL },
{ "190", NULL },
{ "200", NULL },
{ NULL, NULL},
},
"100"
},
{
"pce_nospritelimit",
"No Sprite Limit",
NULL,
"Remove 16-sprites-per-scanline hardware limit. WARNING: May cause graphics glitching on some games (such as Bloody Wolf).",
NULL,
"hacks",
{
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL},
},
"disabled"
},
{
"pce_ocmultiplier",
"CPU Overclock Multiplier",
NULL,
"Higher values can reduce slowdowns in games. WARNING: Can cause glitches and crashes.",
NULL,
"hacks",
{
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "4", NULL },
{ "5", NULL },
{ "6", NULL },
{ "7", NULL },
{ "8", NULL },
{ "9", NULL },
{ "10", NULL },
{ "20", NULL },
{ "30", NULL },
{ "40", NULL },
{ "50", NULL },
{ NULL, NULL},
},
"1"
},
{ NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
};
struct retro_core_options_v2 options_us = {
option_cats_us,
option_defs_us
};
/*
********************************
* Language Mapping
********************************
*/
#ifndef HAVE_NO_LANGEXTRA
struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
&options_us, /* RETRO_LANGUAGE_ENGLISH */
&options_ja, /* RETRO_LANGUAGE_JAPANESE */
&options_fr, /* RETRO_LANGUAGE_FRENCH */
&options_es, /* RETRO_LANGUAGE_SPANISH */
&options_de, /* RETRO_LANGUAGE_GERMAN */
&options_it, /* RETRO_LANGUAGE_ITALIAN */
&options_nl, /* RETRO_LANGUAGE_DUTCH */
&options_pt_br, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
&options_pt_pt, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
&options_ru, /* RETRO_LANGUAGE_RUSSIAN */
&options_ko, /* RETRO_LANGUAGE_KOREAN */
&options_cht, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
&options_chs, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
&options_eo, /* RETRO_LANGUAGE_ESPERANTO */
&options_pl, /* RETRO_LANGUAGE_POLISH */
&options_vn, /* RETRO_LANGUAGE_VIETNAMESE */
&options_ar, /* RETRO_LANGUAGE_ARABIC */
&options_el, /* RETRO_LANGUAGE_GREEK */
&options_tr, /* RETRO_LANGUAGE_TURKISH */
&options_sk, /* RETRO_LANGUAGE_SLOVAK */
&options_fa, /* RETRO_LANGUAGE_PERSIAN */
&options_he, /* RETRO_LANGUAGE_HEBREW */
&options_ast, /* RETRO_LANGUAGE_ASTURIAN */
&options_fi, /* RETRO_LANGUAGE_FINNISH */
&options_id, /* RETRO_LANGUAGE_INDONESIAN */
&options_sv, /* RETRO_LANGUAGE_SWEDISH */
&options_uk, /* RETRO_LANGUAGE_UKRAINIAN */
&options_cs, /* RETRO_LANGUAGE_CZECH */
&options_val, /* RETRO_LANGUAGE_CATALAN_VALENCIA */
&options_ca, /* RETRO_LANGUAGE_CATALAN */
&options_en, /* RETRO_LANGUAGE_BRITISH_ENGLISH */
&options_hu, /* RETRO_LANGUAGE_HUNGARIAN */
};
#endif
/*
********************************
* Functions
********************************
*/
/* Handles configuration/setting of core options.
* Should only be called inside retro_set_environment().
* > We place the function body in the header to avoid the
* necessity of adding more .c files (i.e. want this to
* be as painless as possible for core devs)
*/
static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
bool *categories_supported)
{
unsigned version = 0;
#ifndef HAVE_NO_LANGEXTRA
unsigned language = 0;
#endif
if (!environ_cb || !categories_supported)
return;
*categories_supported = false;
if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
version = 0;
if (version >= 2)
{
#ifndef HAVE_NO_LANGEXTRA
struct retro_core_options_v2_intl core_options_intl;
core_options_intl.us = &options_us;
core_options_intl.local = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
core_options_intl.local = options_intl[language];
*categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
&core_options_intl);
#else
*categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
&options_us);
#endif
}
else
{
size_t i, j;
size_t option_index = 0;
size_t num_options = 0;
struct retro_core_option_definition
*option_v1_defs_us = NULL;
#ifndef HAVE_NO_LANGEXTRA
size_t num_options_intl = 0;
struct retro_core_option_v2_definition
*option_defs_intl = NULL;
struct retro_core_option_definition
*option_v1_defs_intl = NULL;
struct retro_core_options_intl
core_options_v1_intl;
#endif
struct retro_variable *variables = NULL;
char **values_buf = NULL;
/* Determine total number of options */
while (true)
{
if (option_defs_us[num_options].key)
num_options++;
else
break;
}
if (version >= 1)
{
/* Allocate US array */
option_v1_defs_us = (struct retro_core_option_definition *)
calloc(num_options + 1, sizeof(struct retro_core_option_definition));
/* Copy parameters from option_defs_us array */
for (i = 0; i < num_options; i++)
{
struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
struct retro_core_option_value *option_values = option_def_us->values;
struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
option_v1_def_us->key = option_def_us->key;