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[Q] Colorization of mono games hack #79

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eadmaster opened this issue Nov 25, 2021 · 4 comments
Open

[Q] Colorization of mono games hack #79

eadmaster opened this issue Nov 25, 2021 · 4 comments

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@eadmaster
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eadmaster commented Nov 25, 2021

I am trying to hack a colorization option for mono games, similar to what i've done with the VirtualBoy some years ago.

It looks more tricky than my previous attempt since this system seems to be using a dynamic grayscale palette.

Btw i'd like to hack an SGB-like color palette directly into the code, so it can be used on in the 3DS which has no shaders support.

While i am still studying the code, do you think this is doable?
(i am open to suggestions for a possible implementation)

@eadmaster eadmaster changed the title Colorization of mono games [Q] Colorization of mono games Nov 25, 2021
@eadmaster
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eadmaster commented Nov 26, 2021

little update: starting to get some colors already!

Kaze no Klonoa - Moonlight Museum (J)  M t1   T+Eng0 511_PowerStone05 -211126-083312

Kaze no Klonoa - Moonlight Museum (J)  M t1   T+Eng0 511_PowerStone05 -211126-083237

I guess the next step would be having diff. palettes for the sprites vs the bgs, like the GBC did.

@inactive123
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looks cool, very promising.

@hizzlekizzle
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Nice! looks like it is indeed doable :)

Are you doing a straight interpolation between two colors?

eadmaster pushed a commit to eadmaster/beetle-wswan-libretro that referenced this issue Nov 29, 2021
@eadmaster
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eadmaster commented Nov 29, 2021

Are you doing a straight interpolation between two colors?

No, actually i am just boosting 2 color channels in this palette init function.

When combined with the current "WS Colorization " option, you get even more variations than the 2 i've posted, although not all of them looks good with this game.

As i've said, i think i can get better results if i manage to differentiate the palettes used for the sprites vs the BGs.

@eadmaster eadmaster changed the title [Q] Colorization of mono games [Q] Colorization of mono games hack Nov 29, 2021
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