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CHANGELOG.old
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------------------------------------
# 0.78
## General Source Changes
Various System 24 Improvements, Fixing Priorities, Clipping issues etc. [Olivier Galibert]
src/drivers/system24.c
src/vidhrdw/system24.c
src/vidhrdw/segaic24.c
src/vidhrdw/segaic24.h
Improved Lightgun Code / Reload Handling [Bryan McPhail]
'-lightgun' now enables the lightgun only - no button remapping is performed.
'-reload' (formally '-offscreen_reload') is now needed for 2nd button presses
to map to offscreen shots.
'-dual' (formally '-dual_lightgun') adds support for the Actlabs Dual Lightgun
setup, it may be used with and without '-reload' and it requires '-lightgun'.
This mode attempts to automatically remap the player 1 & 2 buttons to suit the
lightgun setup. If it doesn't work you probably need to delete the .cfg file
for that game.
src/input.h
src/windows/input.c
src/windows/input.h
src/windows/window.c
Removed '(hack?) from descriptions of newly added raizing games, stickers on the boards
seem to indicate they are genuine Korean release versions.
Improved ms32 sound a bit [Tomasz Slanina]
src/drivers/ms32.c
Removed 8.3 ROM Filename Limitation [Olivier Galibert]
src/mame.c
Removed neomame / cpmame
Various Seattle + Related Updates [Aaron Giles]
MIPS3 core:
* fixed handling of condition codes so they are stored in CCR31 now
* fixed handling of CCR31 so that rounding modes are set correctly (in the
DRC only)
Seattle:
* added support for Biofreaks
* fixed remaining issues in California Speed
* verified California Speed HDD dump (works in self test, not in boot ROM
test)
* fixed timer change that broke Blitz 2000
* added proper PIC IDs for Wayne Gretzky and Mace
IDE controller:
* fixed final sector handling for Gauntlet: Dark Legacy
Midway IC:
* added sound auto acknowledgement option
* added new PIC mapping for Gauntlet: Dark Legacy
* fixed initial sound IRQ state
DCS:
* fixed reporting of input full/output empty states
Voodoo:
* added initial Voodoo 2 support
* removed hack to toss what I thought were bogus triangles
* improved W buffer handling
* improved accuracy of depth buffer handling
PSX core Improvements [smf]
* Fixed MVMVA disassembly
* SWC bit in SR is ignored
* Fixed MVMVA with LM bit set
* Added SQR & CC opcodes
* Added preliminary looped DMA detection
* Improved root counter emulation
* Improved SIO emulation
* Preliminary SPU emulation
* Preliminary screen flipping / blanking support
* Added GPU packet 41, 52 & 77
* Supports uploading 1024 pixel wide textures
* Resetting GPU sets default texture window
src\cpu\mips\mipsdasm.c
src\cpu\mips\psx.c
src\machine\psx.c
src\includes\psx.h
src\sound\psx.c
src\sound\psx.h
src\vidhrdw\psx.c
GP-13 board layout [Brian A. Troha]
src\drivers\namcos11.c
NCR 53CF96-2 SCSI controller emulation [R.Belmont]
src\machine\am53cf96.c
src\machine\am53cf96.h
Added ADPCM and fixed jerky music in Pass [Tomasz Slanina]
src/drivers/pass.c
Fixed the colors in Hana Oriduru [Luca Elia]
ROM patch to fix sound cpu communication in Gundam Psycho Salamander [Tomasz Slanina]
still need a real fix ..
src/drivers/dcon.c
Improvements to Speed Attack Colours [Pierpaolo Prazzoli]
Misc Fixes / Tilemap conversions [Curt Coder]
(prehisle, psychic5, tunhunt + more)
More MS32 Sound Improvements [Tomasz Slanina]
-------------------------------------------------------------
## New Games supported or promoted from GAME_NOT_WORKING status:
Bonanza Bros [Olivier Galibert]
Quiz Rouka Ni Tattenasai [Olivier Galibert, David Haywood]
Dynamic Country Club [Olivier Galibert]
src/drivers/system24.c
Biofreaks (Prototype) [Aaron Giles]
California Speed [Aaron Giles]
src/drivers/seattle.c
Crypt Killer [R.Belmont, smf]
src/drivers/konamigq.c
Tekken 3 [smf]
Ehrgeiz
Fighting Layer
Mr Driller
Aquarush
src/drivers/namcos12.c
Super Tank [Norbert Kehrer]
src/drivers/supertnk.c
Ashita no Joe [David Haywood, Pierpaolo Prazzoli]
sound problems
src/drivers/ashnojoe.c
src/vidhrdw/ashnojoe.c
Mahjong Campus Hunting [Luca Elia]
7jigen no Youseitachi [Luca Elia]
Mahjong Yarunara [Luca Elia]
Mahjong Angels [Luca Elia]
Quiz TV Gassyuukoku [Luca Elia]
src/drivers/dynax.c
src/vidhrdw/dynax.c
src/includes/dynax.h
Borderline (bootleg) [David Haywood]
no sound
src/drivers/vicdual.c
Cross Pang [Pierpaolo Prazzoli]
no sound, some sprite glitches, will try to clean up for u1
src/drivers/crospang.c
Funny Bubble [David Haywood]
sound banking problem, some sprite glitches, will try to clean up for u1
src/drivers/funybubl.c
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Lode Runner III - The Golden Labyrinth [Pierpaolo Prazzoli]
Fighting Hawk (World) [Fabrice Arzeno]
Chinese Hero (older) [Stefan Jokisch]
Delta Race (omega Race bootleg)
Vs. Atari R.B.I. Baseball (set 2) [Pierpaolo Prazzoli]
Premier Soccer (EAB) [Taucher]
Pairs V1.2 [Taucher]
----------------------------------------
## New Non-Working games / clones supported
Scramble Spirits [Olivier Galibert]
Super Masters Golf [Olivier Galibert]
Quiz Syukudai wo Wasuremashita [Olivier Galibert]
Gain Ground [Olivier Galibert]
Crackdown [Olivier Galibert]
src/drivers/system24.c
all encrypted
Mr Driller 2 [smf]
src/drivers/namcos10.c
Star Gladiator [smf]
Battle Arena Toshinden 2 (USA)
Strider 2 (USA)
Strider 2 (ASIA)
Gallop Racer 2 (USA)
Brave Blade
Beastorizer
Primal Rage 2
NBA Jam Extreme
Judge Dredd (Rev C)
Judge Dredd (Rev B)
src/drivers/zn.c
Ace Driver [Guru]
src/drivers/namcos22.c
Champion Baseball Japan set 2 [Stefan Jokisch]
Target Balls [David Haywood]
not looked at it much yet, seems to be paradise.c
# 0.77u3
------
## General Source Changes
Added SHA1 Information to remaining drivers
Seattle (and related) Improvements [Aaron Giles]
* added ADSP2104 variant to the ADSP2100 core
* fixed ROM loading code in the ADSP2100 core
* fixed several minor bugs that affected Biofreaks and California Speed
* included several DIP switch fixes from Brian Troha
* fixed input ports for California Speed and SF Rush
* increased default visible area to handle Biofreaks
* added speedups to Blitz and Blitz 2000
* made sure the IDE controller waits a minimum amount of time before
generating an interrupt
* the IDE controller features buffer is now filled in completely
* fixed code that reads the bus master status register from a word offset
* tweaked the Midway PIC handling so that Biofreaks can read its serial
number
* changed the mechanism for DCS to report buffer full/empty states
* added IOASIC support for buffer full/buffer empty interrupts from DCS
* added preliminary DCS support for ADSP-2104-based sound
* added code to clip the Voodoo vertexes to 1/16th of a pixel increments
* fixed writes to the palette RAM on the Voodoo
* fixed small errors in the Voodoo rendering when bilinear filtering
* fixed handling of local alpha blending on the Voodoo
STV Improvements [Angelo Salese. Mariusz Wojcieszek]
Attempted to improve quizpani sound banking [Pierpaolo Prazzoli]
Snes emulation improvements from MESS (used for NSS) [Nathan Woods]
src/drivers/nss.c
src/includes/snes.h
src/machine/snes.c
src/sndhrdw/snes.c
src/vidhrdw/snes.c
- Misc changes and improvements from the SNES driver in MESS
Fixed Uncio sound frequency with values taken from real pcb [El Condor]
YMF271 sound core plus very preliminary hook up in ms32.c (only Desert War makes
any sound at all and it doesn't really seem to be anytihng like correct, this is
probably due to a combination of z80 communication and banking issues) [R.Belmont]
Made sure each bitmap is aligned on a 16-bit boundary [Brad Oliver]
src/common.c
Updated Vball driver to use graphics extracted from origianl PCB [Jarek Burczynski]
Fixed viofight to only have one OKI [Jarek Burczynski]
- fixed adpcm sound in viofight: now there's is only one OKI M6295 chip
- corrected Z80 clock in viofight
- corrected viofight rom names
- added some info about PALs: viofight, nastar
Misc Fixes for MESS [Nathan Woods]
src/common.c:
src/common.h:
- Added auto_strdup(), just an auto_malloc'd version of strdup()
src/ui_text.c:
src/ui_text.h:
src/mame.c:
- Cleanups in UI string support, primarily to more easily
support MESS specific strings without modifying MAME files. Also
removed uistring_shutdown(), which is made unnecessary by auto_strdup()
src/osdepend.h
src/cpu/z80/z80.c
src/windows/config.c
- Adds osd_die() function; a friendlier way to die in some
unexpected fatal way than exit(-1) or [shudder] raise(SIGABRT)
src/harddisk.h
src/chd.h
- Adds #ifndef <headername>_H protection
src/windows/config.c
- Adds minor code within #ifdef MESS
TMS9900 inline asm update [Brad Oliver]
The syntax for the inline ppc assembly in the tms9900 core has changed
slightly
Hooked up Backgrounds in Miss Bubble 2 [Angelo Salese]
SCSP updates [Elsemi, R.Belmont]
Path for Solaris [Lawrence Gold]
Attached is a patch for Solaris that replaces uses of sqrtf and floorf,
which aren't available on that platform, with their double-precision
counterparts. Please let me know if this is a problem, in which case I
can add some special-case #defines for Solaris
Changed Liberator to use Proms, proper PROMS are not dumped however [Stefan Jokisch]
Improved Namco Sound core {BUT]
-------------------------------------------------------------
## New Games supported or promoted from GAME_NOT_WORKING status:
Gals Hustler [Pierpaolo Prazzoli, David Haywood]
src/drivers/galpanic.c
Hot Rod [GreyRogue, Olivier Galibert]
** you must init the default settings or it won't work properly **
Monkey Mole Panic [Luca Elia]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Street Fighter the Movie (1.11) [Brian Troha]
Sorcer Striker (hack?) [Brian Troha]
Kingdom Grand Prix (hack?) [Brian Troha]
difficult to verify if these are genuine
Power Instinct (USA alt bootleg) [Pierpaolo Prazzoli]
sound not yet working
Roller Aces (set 2) [Pierpaolo Prazzoli]
----------------------------------------
## New Non-Working games / clones supported
Malzak [Barry Rodewald]
collisions don't work
src/drivers/malzak.c
src/vidhrdw/malzak.c
Ashita no Joe [David Haywood]
incomplete set
# 0.77u2
------
make sure you do a CLEAN build or this won't work
## General Source Changes
CHDman updates, with added checks to make sure source chd's aren't corrupt
when doing updates etc. [Aaron Giles]
src/chdman.c
Fixed Grand Striker 2 dipswitches [Pierpaolo Prazzoli]
src/drivers/metro.c
Found the way the OTIR/INIR instructions affect the PF flag and removed
the look-up tables [Ramsoft, Sean Young]
src/cpu/z80/z80.c
Fixed a few v60 floating point opcodes [Olivier Galibert]
Merged taito_x.c and seta.c video hardware, this is correct but due to some
differences in the drivers a few glitches have been introduced in twinhawk
that will need investigating [David Haywood]
Mess Related Updates [Nathan Woods]
src/windows/fileio.c:
- Merged in some #ifdef MESS'd code
Improved bg gfxdecode in missb2, but the backgrounds still haven't been
hooked up yet [David Haywood]
src/drivers/missb2.c
Improved / Fixed Ym2610 save states [Leon van Rooij]
src/sound/fm.c
SCSP fixes (improves music in some games a little) [ElSemi / R.Belmont]
src/sound/scsp.c
Improved Mysterious Stone driver based on schematics [Curt Coder]
src/drivers/mystston.c
src/vidhrdw/mystston.c
Improved Raiden drum volume Balance [R.Belmont]
src/drivers/raiden.c
src/sndhrdw/seibu.h
-------------------------------------------------------------
## New Games supported or promoted from GAME_NOT_WORKING status:
Gundam Ex Revue [Pierpaolo Prazzoli, David Haywood]
src/drivers/seta2.c
src/vidhrdw/seta2.c
Runaway (prototype) [Stefan Jokisch]
src/drivers/centiped.c
src/vidhrdw/runaway.c
src/drivers/runaway.c
src/vidhrdw/runaway.c
NFL Blitz [Aaron Giles]
NFL Blitz 2000 [Aaron Giles]
src/drivers/seattle.c
Kyuukyoku no Striker / Last Striker [Luca Elia]
src/drivers/taito_x.c
MegaTech : Tournament Golf [David Haywood]
src/drivers/segac2.c
Nettoh Quiz Champion [Luca Elia]
src/drivers/ddenlovr.c
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Capitol (clone of pleiads) [Pierpaolo Prazzoli]
src/drivers/phoenix.c
Thunder ceptor [BUT]
src/drivers/tceptor.c
src/vidhrdw/tceptor.c
----------------------------------------
## New Non-Working games / clones supported
Rabbit
Tokimeki Mahjong Paradise - Dear My Love
these look tricky, blitter based gfx / sound chip, maybe i'll come back
to them at a later date
src/drivers/rabbit.c
BioFreaks [Aaron Giles]
missing hd image
src/drivers/seattle.c
Jackie Chan [David Haywood]
protection? gfx decode not worked out either, does nothing, may look at
it again one day but probably not, no work has been done on it for about
a year.
src/drivers/jchan.c
# 0.77u1 (private)
note, credit for the Z80 DAA emulation improvement in the previous release should
have been given to 'Ramsoft' ( http://www.ramsoft.bbk.org/ )
## General Source Changes
New CHD format and management tools [Aaron Giles]
hdcomp is now chdman
old chd files are _not_ compatible, they will need to be updated
using chdman -update oldchd.chd newchd.chd
CHD now stands for 'Compressed Hunks of Data' not 'Compressed
Hard Drive' as the format is more flexible.
Misc Changes [Nathan Woods]
src/drivers/sengokmj.c:
src/drivers/stv.c:
- Minor cleanups (specifically changed some variables to static)
src/machine/6522via.c:
src/vidhrdw/tms9928a.c:
- Fixes and updates from MESS
Updated a couple of drivers with new Hard Drive SHA1s [Roman Scherzer]
src/drivers/cojag.c
src/drivers/djmain.c
src/drivers/seattle.c
Fixed sound in tpgolf [Leon van Rooij]
src/drivers/neogeo.c
Various other changes (dip fixes, tilemap conversions etc.) [various people]
-------------------------------------------------------------
## New Games supported or promoted from GAME_NOT_WORKING status:
Angel Kiss [David Haywood]
no sound
src/drivers/ms32.c
Grand Striker 2 [David Haywood]
priority glitch inbetween round
src/drivers/metro.c
src/vidhrdw/metro.c
Hatch Catch [David Haywood]
src/drivers/tumblep.c
src/vidhrdw/tumblep.c
Cookie & Bibi 2 [David Haywood]
src/drivers/snowbros.c
src/vidhrdw/snowbros.c
Quiz Panicuru Fantasy [Pierpaolo Prazzoli]
incorrect sample banking
src/drivers/quizpani.c
src/vidhrdw/quizpani.c
Video Pinball [Stefan Jokisch]
driver was rewritten, it works now
src/drivers/videopin.c
src/vidhrdw/videopin.c
----------------------------------------
## New Non-Working games / clones supported
BC Story (SemiCom)
protection (missing 0x200 bytes of program code)
0.77
## General Source Changes
Fix to allow a driver to have MSM6295s and plain ADPCM voices coexist
(required for gcpinbal). [R.Belmont]
src/sound/adpcm.c
Full Sound / Music in Grand Cross [R.Belmont]
src/drivers/gcpinbal.c
Improved Bishi Bashi colours [Angelo Salese]
src/drivers/bishi.c
src/palette.c
src/palette.h
Fixed ckongs sprites [Pierpaolo Prazzoli]
Updated Double Dragon Driver [Bryan McPhail]
- Correct video & interrupt timing derived from Xain schematics
and confirmed on real DD board.
- Corrected interrupt handling, epecially to MCU (but one
semi-hack remains).
- TStrike now boots but sprites don't appear (I had them working
at one point, can't remember what broke them again).
- Dangerous Dungeons fixed.
- World version of Double Dragon added (actually same roms as
the bootleg, but confirmed from real board)
- Removed stereo audio flag (still on Toffy - does it have it?)
src/drivers/ddragon.c
Various ST-V improvements [Angelo Salese]
src/drivers/stv.c
Twin16/TMNT fixes [Curt Coder]
drivers/twin16.c
- Fixed cuebrick NVRAM handler
- Added watchdog reset
drivers/tmnt.c
- Fixed mia/mia2 inputs/dips
- Fixed visible area in cuebrckj/mia/mia2
- Changed cuebrckj to "Cue Brick (World version D)", since text
is in English)
TMS32031 Fixes [Aaron Giles]
many fixes to the TMS32031 core; Offroad Challenge is almost playable as a
result, minus the fact that the clipping plane seems to like clipping out
the cars during the race. But the terrain problems are fixed at least.
Memory Annoyance Fix [Aaron Giles]
Unmapped memory accesses always reported the raw byte address, not the
CPU-level address. This is annoying for chips like the TMS34010 or the
TMS32031, so now the effecitve offset is logged instead, taking into account
the address shift.
Some Input Port Corrections [Robin Merrill, fixed by Bryan McPhail]
OSD Fix [Aaron Giles]
This is a minor fix to enable the OSD for non-debug builds regardless of
the -debug flag
Misc Fixes [Nathan Woods]
src/usrintrf.c:
- Adds a handful of comments to uifontdata[]
- Changes character 14 to a solid circle; previously this
character was blank and unused
- Miscellaneous changes within #ifdef MESS
Various Atari Improvements
* CAGE works
* motion object checksums work for growth games
* sprite/playfield priorities work for growth games
* no more 6502 speedups
drivers/atarig1.c:
* added support for the MO command register -- MO checksums now work
* added missing SHA1 values and marked some ROMs as NO_DUMP
* removed 6502 speedups
drivers/atarig42.c:
vidhrdw/atarig42.c:
* added support for the MO command register -- MO checksums now work
* added SLOOP emulation for Guardians of the Hood, which is fully playable
* added missing SHA1 values
* removed 6502 speedups
* documented color MUXing
* removed old orientation code
* added MO/playfield priorities
drivers/atarigt.c:
vidhrdw/atarigt.c:
* added support for the MO command register -- MO checksums now work
* hooked up CAGE audio
* added missing SHA1 values
* documented the overly complicated color MUXing
* added MO/playfield priorities
drivers/atarigx2.c:
* added support for the MO command register -- MO checksums now work
* added missing SHA1 values
* added another Road Riot's Revenge variant
* some input port tweaks
* removed 6502 speedups
machine/asic65.c:
* improved logic for Road Riot 4WD -- almost playable
* added support for Guardians of the Hood
machine/atarigen.c:
* fixed bad handling of EEPROM data in 32-bit mode
sndhrdw/cage.c:
* fixed frequency computation -- it now works ok!
* added speedup mechanism
* fixed positioning of the 4 voices
vidhrdw/atarirle.c:
* implemented the MO command register and checksumming
Improved Z80 DAA emulation allowing removal of look-up table [Sean Young / Stefano]
-------------------------------------------------------------
## New Games supported or promoted from GAME_NOT_WORKING status:
Seattle Hardware [Aaron Giles]
Mace - The Dark Age
Blitz '99
CarnEvil
Wayne Gretzky's 3D Hockey
src/drivers/seattle.c
src/vidhrdw/voodoo.c
+many others
Dangerous Dungeons [Bryan McPhail]
src/drivers/ddragon.c
Goal '92 (bootleg of Seibu Cup Soccer) [Pierpaolo Prazzoli]
src/drivers/goal92.c
src/vidhrdw/goal92.c
T-Mek (prototype) [Aaron Giles]
bad sound
Guardians of the Hood [Aaron Giles]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Double Dragon (World) [Bryan McPhail]
The Simpsons (2 player, alt) [R.Belmont]
Martial Champion [EAA] [R.Belmont]
----------------------------------------
## New Non-Working games / clones supported
Namco System 12 [smf]
(sets include tekken3, soulclbr, ehrgeiz, mdhorse, fgtlayer,
pacapp, sws99, tekkentt, mrdrillr, aquarush, golgo13)
src/drivers/namcos12.c
Godzilla [Pierpaolo Prazzoli]
Bonk's Adventure [Pierpaolo Prazzoli]
Seibu Cup Soccer [Pierpaolo Prazzoli]
protection issues
src/drivers/leigonna.c
SF Rush [Aaron Giles]
California Speed [Aaron Giles]
src/drivers/seattle.c
Sports Fishing 2 (stv) [ANY]
incomplete dump / no way to support CD and MPEG decoder
src/drivers/stv.c
src/machine/stvcd.c
# 0.76u2
## General Source Changes
Rewrote rf5c68 sound core [Olivier Galibert]
src/sound/rf5c68.c
src/sound/rf5c68.h
Misc Changes [Nathan Woods]
src/fileio.c:
- Integrates some MESS specific fileio functionality (within
#ifdef MESS)
src/sndintrf.c:
- Removing the update procedure in a MESS specific sound core
Some Hyperstone Fixes / Improvements [Mooglyguy, Pierpaolo Prazzoli]
src/cpu/e132xs/32xsdasm.c
src/cpu/e132xs/e132xs.c
src/cpu/e132xs/e132xs.h
src/drivers/vamphalf.c
Fixed SCSP crash with -nosound [R.Belmont]
src/sound/scsp.c
Attempted to fix some hangs in the Soul Edge clones [smf]
src/machine/psx.c
Added new function: activecpu_eat_cycles(cycles), needed for idle skipping in
certain situations [Aaron Giles]
src/cpuexec.c
src/cpuexec.h
Midway V-Unit Update [Aaron Giles]
* WarGods sound is 100% now
* added some pre-initialization of the WarGods NVRAM
* added speedup handlers for all games (it makes a little difference)
* revamped the DCS2 handling to support stereo output
* fixed a number of synchronization issues in the DCS2 handling
* implemented a few missing features in the Midway I/O ASIC
src/sound/dcs.c
src/sound/dcs.h
src/drivers/midvunit.c
src/machine/midwayic.c
src/machine/midwayic.h
Cpu Fixes / Tweaks [Aaron Giles]
ADSP2100:
* fixed loading of 0 counters so they don't execute infinitely
* fixed initial state of the SSTAT register
MIPS3 (R4000/R5000):
* fixed timer handling so we don't set a timer too far in advance
* changed timer handling so that the default Compare value doesn't trigger
timers
* fixed cycle chomping to make sure we don't go over an interrupt boundary
* added correct cycle times for MULT/DIV instructions
* fixed display of the Count reigster in the debugger
MIPS3DRC:
* same fixes as above, plus:
* fixed FP rounding glitches
* now actually respecting the global FP rounding mode
R3000:
* fixed instruction timings for MULT/DIV
X86DRC:
* added better support for tweaking the FP rounding modes
src/cpu/adsp2100/2100ops.c
src/cpu/adsp2100/adsp2100.c
src/cpu/mips/mips3.c
src/cpu/mips/mips3drc.c
src/cpu/mips/r3000.c
src/x86drc.c
src/x86drc.h
MagMax sound improvements (Emulated some op.amps and RC filter circuits giving
more exact results) [Jarek Burczynski]
src/drivers/magmax.c
Fixes to the ymdeltat module. Generally - even more flags work correctly now. These changes are
necessary for the msx sound emulation (Y8950) and were tested in nlmsx emulator by Frits
Hilderink. [Jarek Burczynski]
Look at the top of each *.c file for a detailed list of changes.
src/sound/fm.c
src/sound/fm.h
src/sound/fmopl.c
src/sound/fmopl.h
src/sound/ymdeltat.c
src/sound/ymdeltat.h
Improved Sound in Cabal / Dead Angle by adding ADPCM sounds [R.Belmont, Jarek Burczynski]
src/drivers/cabal.c
src/drivers/deadang.c
src/sndhrdw/seibu.c
src/sndhrdw/seibu.h
Added OKI6295 sounds in Grand Cross [R.Belmont]
src/drivers/gcpinbal.c
Asterock Dipswitches [Pierpaolo Prazzoli]
src/drivers/asteroid.c
Fixed Aspect Ratio calculationbug on some rotated games
(galspnbl for example) [S�bastien Volpe]
src/common.c
src/windows/wind3d.c
src/windows/winddraw.c
src/windows/window.c
Added Sample SUpport rto Armor Attack and Sundance [Tim Cottrill]
src/drivers/cinemat.c
src/sndhrdw/sinemat.c
src/includes/cinemat.h
Decoded BG graphics in Thunder Ceptor II but BG's still aren't hooked up yet,
improved existing graphics a bit
[David Haywood, BUT]
src/drivers/tceptor.c
src/vidhrdw/tceptor.c
Fixed Dragon Unit Dipswitches [I�igo Luja]
src/drivers/seta.c
Some twin16.c / tmnt.c cleanups, fg layer converted to tilemaps [Curt Coder]
Some input fixes [HowardC]
atetris.c
neogeo.c
+others
Fixed Xain'd Sleena hang? [David Haywood]
src/drivers/xain.c
-------------------------------------------------------------
## New Games supported or promoted from GAME_NOT_WORKING status:
Several ST-V games are probably now playable, however be warned many are very very
slow, this is not a bug, sound is still poor or non-existant in most titles, these
haven't been tested for long so could easily fail at later levels. Games which
were marked as working in previous updates are also improved (shienryu etc.)
[David Haywood, Angelo Salese, Olivier Galibert]
Puyo Puyo Sun - some priority glitches, otherwise looks good
Mausuke Ojama the World - mostly ok
Ejihon Tantei Jimusyo - missing alpha effect on lens
Virtua Fighter Kids - bad sprite colours, missing ground effects
Columns 97 - miscoloured sprites, background not correctly scaled
Cotton 2 - missing ground in places
Cotton Boomerang - missing ground in places
Die Hard Arcade / Dynamite Deka - missing floors / ceilings
there might be others too, a few can certainly be watched. this driver still
needs a lot of work, I don't expect it to be completed soon due to the
incredible complexity of this hardware.
Sega Dual Space Attack / Head On Dual board [Stefan Jokisch]
src/drivers/vicdual.c
----------------------------------------
## New Non-Working games / clones supported
Quiz Panicuru Fantasy [David Haywood]
haven't found any time for this in the last 6 months so included it anyway
so it doesn't get lost, if anybody wants to finish it they're welcome
src/drivers/quizpani.c
# 0.76u1
## General Source Changes
Ported ElSemi's SCSP Core, this gives preliminary sound in the ST-V games, however at
the moment most of them play static, Shienryu is mostly correct [R.Belmont]
src/sound/scsp.c
src/sound/scsp.h
src/sound/scsplfo.c
src/drivers/stv.c
More ST-V Improvements, fixing various graphical issues (Shienryu Sprite Colours) and
general other bits and pieces. More games are 'watchable' now, for example Cotton 2,
Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood]
src/drivers/stv.c
src/vidhrdw/stvvdp1.c
src/vidhrdw/stvvdp2.c
Some Atari improvements with the new sets (old speed hacks removed that aren't really
needed anymore, both screens being displayed in Cyberball) [Aaron Giles]
src/ -various, too many to list
Misc Changes [Nathan Woods]
src/sndintrf.c:
- Removed wave_sh_stop() call from the MESS specific WAVE sound
interface (it is extraneous now)
src/x86drc.c:
src/x86drc.h:
- Added a few macros for other miscellaneous X86 opcodes
- Added a drc_dasm() call, a debug call that uses MAME's I386
disassembler to disassemble DRC'd code
(didn't compile, commented out until fixed)
src/mame.h:
src/windows/config.c:
- Added 'GAMENOUN' and 'GAMESNOUN' macros; defined to be the
human readable text for the words 'game' and 'games' respectively (this
is so MESS can use the nouns 'system' and 'systems')
v60 Improvements (LDTASK, STTASK, ABSF and some missing \n.) [Olivier Galibert]
src/cpu/v60/*
Added Sound and Improved Background emulation in HeliFire [Jarek Burczynski]
src/drivers/8080bw.c
src/sndhrdw/8080bw.c
src/vidhrdw/8080bw.c
Misc Windows OSD updates and D3D fixes [Leon van Rooij]
makefile:
windows\windows.mak:
Added CFLAGSOSDEPEND variable. It is used when compiling osd code only
(e.g. DirectX needs -Wno-strict-aliasing).
COMPILESYSTEM_CYGWIN determines if nasm or nasmw is used (the cygwin
version of nasm is called nasm)
windows\fileio.c:
Quick fix for some #defines in that don't work with win32api 2.4
windows\snprintf.c:
Changed a variable name that conflicts with a gcc built-in
windows\blit.c:
windows\wind3d.c:
Fixed a bug that affected stv games when flipping/rotating the image
windows\wind3d.c:
windows\window.c:
windows\window.h:
window size/prescale/rgb-auto effect can now change when the image size is
changed by the game driver
SegaPCM fixes [Olivier Galibert]
Fixes the pitch (the 15800Hz value was wrong, it should have been the
main 4Mhz clock divived by 256) and also makes the code ultra-paranoid
when it comes to out-of-range accesses in the sample roms. Power
Drift's sound code sometimes puts semirandom values for the first
handful of keyons on song transitions.
src/sound/segapcm.c
Added Proper Inits to term2la1 [Brian Troha]
Merged Zaxxon and Congo drivesr [CUrt Coder]
Reversed harddisk.c back to 0.73 status
-------------------------------------------------------------
## New Games supported or promoted from GAME_NOT_WORKING status:
Baku Baku Animal [David Haywood]
still a few gfx glitches and no sound
src/drivers/stv.c
src/vidhrdw/stvvdp1.c
src/vidhrdw/stvvdp2.c
Tekken [smf]