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at the moment it can be confusing having to use shaded true for all textured triangles, we could add code to rasterized textured triangles without the shading in c++
The text was updated successfully, but these errors were encountered:
at the moment it can be confusing having to use shaded true for all textured triangles, we could add code to rasterized textured triangles without the shading in c++
The text was updated successfully, but these errors were encountered: