forked from historicalsource/zork2
-
Notifications
You must be signed in to change notification settings - Fork 0
/
gsyntax.zil
573 lines (426 loc) · 17.8 KB
/
gsyntax.zil
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
"Generic SYNTAX file for
The ZORK Trilogy
started on 7/21/83 by SEM"
^L
"Buzzwords, Prepositions and Directions"
<BUZZ AGAIN G OOPS>
<BUZZ A AN THE IS AND OF THEN ALL ONE BUT EXCEPT \. \, \" YES NO Y HERE>
<COND (<==? ,ZORK-NUMBER 2>
<BUZZ FEEBLE FUMBLE FEAR FILCH FREEZE FALL FRY FLUORESCE
FERMENT FIERCE FLOAT FIREPROOF FENCE FUDGE FANTASIZE
FROTZ OZMOO>)
(<==? ,ZORK-NUMBER 3>
<BUZZ FROTZ OZMOO>)>
<SYNONYM WITH USING THROUGH THRU>
<SYNONYM IN INSIDE INTO>
<SYNONYM ON ONTO>
<SYNONYM UNDER UNDERNEATH BENEATH BELOW>
<SYNONYM NORTH N>
<SYNONYM SOUTH S>
<SYNONYM EAST E>
<SYNONYM WEST W>
<SYNONYM DOWN D>
<SYNONYM UP U>
<SYNONYM NW NORTHWEST>
<SYNONYM NE NORTHE>
<SYNONYM SW SOUTHWEST>
<SYNONYM SE SOUTHE>
^L
"Game Commands"
<SYNTAX VERBOSE = V-VERBOSE>
<SYNTAX BRIEF = V-BRIEF>
<SYNTAX SUPER = V-SUPER-BRIEF>
<SYNONYM SUPER SUPERBRIEF>
<SYNTAX DIAGNOSE = V-DIAGNOSE>
<SYNTAX INVENTORY = V-INVENTORY>
<SYNONYM INVENTORY I>
<SYNTAX QUIT = V-QUIT>
<SYNONYM QUIT Q>
<SYNTAX RESTART = V-RESTART>
<SYNTAX RESTORE = V-RESTORE>
<SYNTAX SAVE = V-SAVE>
<SYNTAX SCORE = V-SCORE>
<SYNTAX SCRIPT = V-SCRIPT>
<SYNTAX UNSCRIPT = V-UNSCRIPT>
<SYNTAX VERSION = V-VERSION>
<SYNTAX $VERIFY = V-VERIFY>
<SYNTAX \#RANDOM OBJECT = V-RANDOM>
<SYNTAX \#COMMAND = V-COMMAND-FILE>
<SYNTAX \#RECORD = V-RECORD>
<SYNTAX \#UNRECORD = V-UNRECORD>
;<SYNTAX DEBUG = V-DEBUG>
^L
"Real Verbs"
<SYNTAX ACTIVATE OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM) = V-LAMP-ON>
;<SYNTAX AGAIN = V-AGAIN>
;<SYNONYM AGAIN G>
<SYNTAX ANSWER = V-ANSWER>
<SYNTAX ANSWER OBJECT = V-REPLY>
<SYNONYM ANSWER REPLY>
<SYNTAX APPLY OBJECT TO OBJECT = V-PUT PRE-PUT>
<COND (<==? ,ZORK-NUMBER 2>
<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
= V-ATTACK>)>
<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
<SYNONYM ATTACK FIGHT HURT INJURE HIT>
<SYNTAX BACK = V-BACK>
<SYNTAX BLAST = V-BLAST>
<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
<SYNTAX BLOW UP OBJECT WITH
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED) = V-INFLATE>
<SYNTAX BLOW UP OBJECT = V-BLAST>
<SYNTAX BLOW IN OBJECT = V-BREATHE>
<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNTAX BRUSH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-BRUSH>
<SYNTAX BRUSH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT = V-BRUSH>
<SYNONYM BRUSH CLEAN>
<SYNTAX BUG = V-BUG>
<SYNTAX BURN OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
= V-BURN PRE-BURN>
<SYNTAX BURN DOWN OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
= V-BURN PRE-BURN>
<SYNONYM BURN INCINERATE IGNITE>
<SYNTAX CHOMP = V-CHOMP>
<SYNONYM CHOMP LOSE BARF>
<SYNTAX CLIMB UP OBJECT (FIND RMUNGBIT) = V-CLIMB-UP>
<SYNTAX CLIMB UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX CLIMB DOWN OBJECT (FIND RMUNGBIT) = V-CLIMB-DOWN>
<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNTAX CLIMB WITH OBJECT = V-THROUGH>
<SYNONYM CLIMB SIT>
<SYNTAX CLOSE OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-CLOSE>
<SYNTAX COMMAND OBJECT (FIND ACTORBIT) = V-COMMAND>
<SYNTAX COUNT OBJECT = V-COUNT>
<SYNTAX CROSS OBJECT = V-CROSS>
<SYNONYM CROSS FORD>
<SYNTAX CUT OBJECT WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
<SYNONYM CUT SLICE PIERCE>
<SYNTAX CURSE = V-CURSES>
<SYNTAX CURSE OBJECT (FIND ACTORBIT) = V-CURSES>
<SYNONYM CURSE SHIT FUCK DAMN>
<SYNTAX DEFLATE OBJECT = V-DEFLATE>
<SYNTAX DESTROY OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
WITH OBJECT (HELD CARRIED TAKE) = V-MUNG PRE-MUNG>
<SYNTAX DESTROY DOWN OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
WITH OBJECT (HELD CARRIED TAKE) = V-MUNG PRE-MUNG>
<SYNTAX DESTROY IN OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-OPEN>
<SYNONYM DESTROY DAMAGE BREAK BLOCK SMASH>
<SYNTAX DIG IN OBJECT (ON-GROUND IN-ROOM) = V-DIG>
<SYNTAX DIG IN OBJECT (ON-GROUND IN-ROOM)
WITH OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
<SYNTAX DIG OBJECT (ON-GROUND IN-ROOM)
WITH OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
= V-DISEMBARK>
<SYNTAX DISENCHANT OBJECT = V-DISENCHANT>
<SYNTAX DRINK OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-DRINK>
<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
<SYNONYM DRINK IMBIBE SWALLOW>
<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
;<SYNONYM DROP RELEASE>
<SYNTAX EAT OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-EAT>
<SYNONYM EAT CONSUME TASTE BITE>
<SYNTAX ECHO = V-ECHO>
<SYNTAX ENCHANT OBJECT (ON-GROUND IN-ROOM) = V-ENCHANT>
<SYNTAX ENTER = V-ENTER>
<SYNTAX ENTER OBJECT = V-THROUGH>
<SYNTAX EXIT = V-EXIT>
<SYNTAX EXIT OBJECT = V-EXIT>
<SYNTAX EXAMINE OBJECT (MANY) = V-EXAMINE>
<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
= V-LOOK-INSIDE>
<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
= V-LOOK-INSIDE>
<SYNONYM EXAMINE DESCRIBE WHAT WHATS>
<SYNTAX EXORCISE OBJECT = V-EXORCISE>
<SYNTAX EXORCISE OUT OBJECT (FIND ACTORBIT) = V-EXORCISE>
<SYNTAX EXORCISE AWAY OBJECT (FIND ACTORBIT) = V-EXORCISE>
<SYNONYM EXORCISE BANISH CAST DRIVE BEGONE>
<SYNTAX EXTINGUISH OBJECT (FIND ONBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
<SYNONYM EXTINGUISH DOUSE>
<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT = V-FILL PRE-FILL>
<SYNTAX FILL OBJECT (FIND CONTBIT)
(HELD CARRIED ON-GROUND IN-ROOM) = V-FILL PRE-FILL>
<SYNTAX FIND OBJECT = V-FIND>
<SYNONYM FIND WHERE SEEK SEE>
<SYNTAX FOLLOW = V-FOLLOW>
<SYNTAX FOLLOW OBJECT = V-FOLLOW>
<SYNONYM FOLLOW PURSUE CHASE COME>
<SYNTAX FROBOZZ = V-FROBOZZ>
<SYNTAX GIVE OBJECT (MANY HELD HAVE)
TO OBJECT (FIND ACTORBIT) (ON-GROUND) = V-GIVE PRE-GIVE>
<SYNTAX GIVE OBJECT (FIND ACTORBIT) (ON-GROUND)
OBJECT (MANY HELD HAVE) = V-SGIVE PRE-SGIVE>
<SYNONYM GIVE DONATE OFFER FEED>
<COND (<N==? ,ZORK-NUMBER 3>
<SYNONYM GIVE HAND>)>
<SYNTAX HATCH OBJECT = V-HATCH>
<SYNTAX HELLO = V-HELLO>
<SYNTAX HELLO OBJECT = V-HELLO>
<SYNONYM HELLO HI>
<SYNTAX INCANT = V-INCANT>
<SYNONYM INCANT CHANT>
<SYNTAX INFLAT OBJECT WITH
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED) = V-INFLATE>
;<SYNTAX IS OBJECT IN OBJECT = V-IS-IN>
;<SYNTAX IS OBJECT ON OBJECT = V-IS-IN>
<SYNTAX JUMP = V-LEAP>
<SYNTAX JUMP OVER OBJECT = V-LEAP>
<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
<SYNTAX JUMP IN OBJECT = V-LEAP>
<SYNTAX JUMP FROM OBJECT = V-LEAP>
<SYNTAX JUMP OFF OBJECT = V-LEAP>
<SYNONYM JUMP LEAP DIVE>
<SYNTAX KICK OBJECT = V-KICK>
<SYNONYM KICK TAUNT>
<COND (<==? ,ZORK-NUMBER 2>
<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
= V-ATTACK>)>
<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
<SYNONYM KILL MURDER SLAY DISPATCH>
<SYNTAX STAB OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-STAB>
<SYNTAX STAB OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
<SYNTAX KISS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
<SYNTAX KNOCK AT OBJECT = V-KNOCK>
<SYNTAX KNOCK ON OBJECT = V-KNOCK>
<SYNTAX KNOCK DOWN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
<SYNONYM KNOCK RAP>
<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
<SYNTAX LEAN ON OBJECT (HELD HAVE) = V-LEAN-ON>
<SYNTAX LEAVE = V-LEAVE>
<SYNTAX LEAVE OBJECT = V-DROP PRE-DROP>
<SYNTAX LIGHT OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-ON>
<SYNTAX LIGHT OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED TAKE HAVE) = V-BURN PRE-BURN>
<SYNTAX LISTEN TO OBJECT = V-LISTEN>
<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) WITH
OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE) = V-LOCK>
<SYNTAX LOOK = V-LOOK>
<SYNTAX LOOK AROUND OBJECT (FIND RMUNGBIT) = V-LOOK>
<SYNTAX LOOK UP OBJECT (FIND RMUNGBIT) = V-LOOK>
<SYNTAX LOOK DOWN OBJECT (FIND RMUNGBIT) = V-LOOK>
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
<SYNTAX LOOK ON OBJECT = V-LOOK-ON>
<SYNTAX LOOK WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT = V-READ PRE-READ>
<SYNTAX LOOK FOR OBJECT = V-FIND>
<SYNONYM LOOK L STARE GAZE>
<SYNTAX LOWER OBJECT = V-LOWER>
<SYNTAX LUBRICATE OBJECT WITH OBJECT (HELD CARRIED) = V-OIL>
<SYNONYM LUBRICATE OIL GREASE>
<SYNTAX MAKE OBJECT = V-MAKE>
<SYNTAX MELT OBJECT
WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-MELT>
<SYNONYM MELT LIQUIFY>
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO>
<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-PUSH-TO>
<SYNTAX MOVE OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX MOVE OBJECT WITH OBJECT (FIND TOOLBIT) = V-TURN PRE-TURN>
<SYNTAX ROLL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNTAX ROLL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNTAX MUMBLE = V-MUMBLE>
<SYNONYM MUMBLE SIGH>
<SYNTAX ODYSSEUS = V-ODYSSEUS>
<SYNONYM ODYSSEUS ULYSSES>
<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-OPEN>
<SYNTAX OPEN UP OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
= V-OPEN>
<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) WITH
OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-OPEN>
<SYNTAX PICK OBJECT = V-PICK>
<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-TAKE PRE-TAKE>
<SYNTAX PLAY OBJECT = V-PLAY>
<SYNTAX PLUG OBJECT WITH OBJECT = V-PLUG>
<SYNONYM PLUG GLUE PATCH REPAIR FIX>
<SYNTAX PLUGH = V-ADVENT>
<SYNONYM PLUGH XYZZY>
<SYNTAX POKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
<SYNTAX PUNCTURE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
<SYNTAX POUR OBJECT (HELD CARRIED) = V-DROP PRE-DROP>
<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-DROP PRE-DROP>
<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR-ON>
<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-DROP PRE-DROP>
<SYNONYM POUR SPILL>
<SYNTAX PRAY = V-PRAY>
<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNTAX PULL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
<SYNONYM PULL TUG YANK>
<SYNTAX PUMP UP OBJECT = V-PUMP>
<SYNTAX PUMP UP OBJECT WITH OBJECT = V-PUMP>
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
<SYNTAX PUSH OBJECT WITH OBJECT (FIND TOOLBIT) = V-TURN PRE-TURN>
<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
<SYNONYM PUSH PRESS>
<SYNTAX PUT OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX PUT OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX PUT DOWN OBJECT (HELD MANY) = V-DROP PRE-DROP>
<SYNTAX PUT OBJECT (HELD HAVE) UNDER OBJECT = V-PUT-UNDER>
<SYNTAX PUT OUT OBJECT (FIND ONBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
<SYNTAX PUT ON OBJECT (IN-ROOM ON-GROUND CARRIED MANY) = V-WEAR>
<SYNTAX PUT OBJECT (HELD MANY HAVE) BEHIND OBJECT = V-PUT-BEHIND>
<SYNONYM PUT STUFF INSERT PLACE HIDE>
<SYNTAX RAISE OBJECT = V-RAISE>
<SYNTAX RAISE UP OBJECT = V-RAISE>
<SYNONYM RAISE LIFT>
<SYNTAX RAPE OBJECT (FIND ACTORBIT) = V-RAPE>
<SYNONYM RAPE MOLEST>
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-READ PRE-READ>
<SYNTAX READ FROM OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
= V-READ PRE-READ>
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
WITH OBJECT = V-READ PRE-READ>
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
OBJECT = V-READ-PAGE>
<SYNONYM READ SKIM>
<SYNTAX REPENT = V-REPENT>
<SYNTAX RING OBJECT (TAKE) = V-RING>
<SYNTAX RING OBJECT (TAKE) WITH OBJECT = V-RING>
<SYNONYM RING PEAL>
<SYNTAX RUB OBJECT = V-RUB>
<SYNTAX RUB OBJECT WITH OBJECT = V-RUB>
<SYNONYM RUB TOUCH FEEL PAT PET>
<SYNTAX TALK TO OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
<SYNTAX SAY = V-SAY>
<SYNTAX SEARCH OBJECT = V-SEARCH>
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
<SYNTAX SEARCH FOR OBJECT = V-FIND>
<SYNTAX SEND FOR OBJECT = V-SEND>
<SYNTAX SHAKE OBJECT (HAVE) = V-SHAKE>
<SYNTAX SKIP = V-SKIP>
<SYNONYM SKIP HOP>
;<SYNTAX SLIDE OBJECT = V-PUSH>
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
<SYNTAX SMELL OBJECT = V-SMELL>
<SYNONYM SMELL SNIFF>
<SYNTAX SPIN OBJECT = V-SPIN>
<SYNTAX SPRAY OBJECT ON OBJECT = V-SPRAY>
<SYNTAX SPRAY OBJECT WITH OBJECT = V-SSPRAY>
<SYNTAX SQUEEZE OBJECT = V-SQUEEZE>
<SYNTAX SQUEEZE OBJECT ON OBJECT = V-PUT PRE-PUT>
<SYNTAX STAND = V-STAND>
<SYNTAX STAND UP OBJECT (FIND RMUNGBIT) = V-STAND>
<SYNTAX STAY = V-STAY>
<SYNTAX STRIKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
(FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE) = V-ATTACK>
<SYNTAX STRIKE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-STRIKE>
<SYNTAX SWIM = V-SWIM>
<SYNTAX SWIM IN OBJECT = V-SWIM>
<SYNTAX SWIM ACROSS OBJECT = V-SWIM>
<SYNONYM SWIM BATHE WADE>
<SYNTAX SWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-SWING>
<SYNTAX SWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
AT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-SWING>
<SYNONYM SWING THRUST>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY) = V-TAKE PRE-TAKE>
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
<SYNTAX TAKE OUT OBJECT (FIND RMUNGBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
<SYNTAX TAKE UP OBJECT (FIND RMUNGBIT) = V-STAND>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
OUT OBJECT = V-TAKE PRE-TAKE>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
OFF OBJECT = V-TAKE PRE-TAKE>
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
FROM OBJECT = V-TAKE PRE-TAKE>
<SYNONYM TAKE GET HOLD CARRY REMOVE GRAB CATCH>
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) ABOUT OBJECT = V-TELL>
<SYNONYM TELL ASK>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
AT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-THROW>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
WITH OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-THROW>
<SYNTAX THROW OBJECT OBJECT = V-OVERBOARD>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) IN OBJECT = V-PUT PRE-PUT>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OFF OBJECT = V-THROW-OFF>
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OVER OBJECT = V-THROW-OFF>
<SYNONYM THROW HURL CHUCK TOSS>
<SYNTAX TIE OBJECT TO OBJECT = V-TIE>
<SYNTAX TIE UP OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
<SYNONYM TIE FASTEN SECURE ATTACH>
<SYNTAX TREASURE = V-TREASURE>
<SYNONYM TREASURE TEMPLE>
<SYNTAX TURN OBJECT (FIND TURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
WITH OBJECT (FIND RMUNGBIT) = V-TURN PRE-TURN>
<SYNTAX TURN ON OBJECT (FIND LIGHTBIT)
(HELD CARRIED ON-GROUND IN-ROOM) = V-LAMP-ON>
<SYNTAX TURN ON OBJECT WITH OBJECT (HAVE) = V-LAMP-ON>
<SYNTAX TURN OFF OBJECT (FIND ONBIT)
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
<SYNTAX TURN OBJECT (FIND TURNBIT) TO OBJECT = V-TURN PRE-TURN>
<SYNTAX TURN OBJECT (FIND TURNBIT) FOR OBJECT = V-TURN PRE-TURN>
;<SYNTAX TURN OBJECT (FIND TURNBIT) = V-TURN PRE-TURN>
<SYNONYM TURN SET FLIP SHUT>
<SYNTAX UNLOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT
(FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE) = V-UNLOCK>
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
FROM OBJECT = V-UNTIE>
<SYNONYM UNTIE FREE RELEASE UNFASTEN UNATTACH UNHOOK>
<SYNTAX WAIT = V-WAIT>
<SYNONYM WAIT Z>
<SYNTAX WAKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ALARM>
<SYNTAX WAKE UP OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ALARM>
<SYNONYM WAKE AWAKE SURPRISE STARTLE>
<SYNTAX WALK = V-WALK-AROUND>
<SYNTAX WALK OBJECT = V-WALK>
<SYNTAX WALK AWAY OBJECT = V-WALK>
<SYNTAX WALK IN OBJECT = V-THROUGH>
<SYNTAX WALK WITH OBJECT = V-THROUGH>
<SYNTAX WALK ON OBJECT = V-THROUGH>
<SYNTAX WALK OVER OBJECT = V-LEAP>
<SYNTAX WALK TO OBJECT = V-WALK-TO>
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
<SYNONYM WALK GO RUN PROCEED STEP>
<SYNTAX WAVE OBJECT (HELD CARRIED TAKE HAVE) = V-WAVE>
<SYNTAX WAVE OBJECT (HELD CARRIED TAKE HAVE) AT OBJECT = V-WAVE>
<SYNTAX WAVE AT OBJECT = V-WAVE>
<SYNONYM WAVE BRANDISH>
<SYNTAX WEAR OBJECT = V-WEAR>
<SYNTAX WIN = V-WIN>
<SYNONYM WIN WINNAGE>
<SYNTAX WIND OBJECT = V-WIND>
<SYNTAX WIND UP OBJECT = V-WIND>
<SYNTAX WISH = V-WISH>
<SYNTAX YELL = V-YELL>
<SYNONYM YELL SCREAM SHOUT>
<SYNTAX ZORK = V-ZORK>