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game.cpp
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game.cpp
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#include "game.h"
Game::Game()
{
generateFood();
user= User();
dead = false;
paused = false;
score = 1;
speed = 0;
}
Game::Game(User& u)
{
generateFood();
user = u;
dead = false;
paused = false;
score = 1;
speed = 0;
}
void Game::playGame()
{
resizeConsole(x_max+1,y_max+1);//game size
screen.clear();
drawBoundary();
while(!dead)
{
displayScore();
if(!paused)
{
snake.clear(screen);
snake.move();
snake.draw(screen);
food.draw(screen);
Sleep(100-speed);
if(snake.hit(x_min,x_max,y_min,y_max))
{
dead = true;
}
else if(snake.getHead().equals(food))
{
snake.grow();
generateFood();
harder();
}
}
if(kbhit())
{
getKeys();
}
}
//endgame();
updateUser();
}
void Game::drawBoundary()
{
drawLine(x_min , y_min , x_max-x_min+1 , false);
drawLine(x_min , y_max , x_max-x_min+1 , false);
drawLine(x_min , y_min , y_max-y_min+1 , true);
drawLine(x_max , y_min , y_max-y_min+1 , true);
}
void Game::drawLine(int x, int y, int length, bool vert)
{
if(vert)
{
for(int i = 0 ; i < length ; i++)
{
screen.plot(x,y+i,SQUARE);
}
}
else
{
for(int i = 0; i < length ; i++)
{
screen.plot(x+i,y,SQUARE);
}
}
}
void Game::generateFood()
{
srand(time(0));
int dx = x_max - x_min - 2;
int dy = y_max - y_min - 2;
int x = rand() % dx + x_min + 1;
int y = rand() % dy + y_min + 1;
food = Node(Point(x,y));
}
bool Game::eatFood()
{
return snake.hitNode(food);
}
void Game::displayScore()
{
screen.move(65,0);
cout << "Score: " << score;
}
void Game::getKeys()
{
char c = getch();
switch(c)
{
case 112: paused = true;
break;
case 115: paused = false;
break;
}
if(c == -32) switch(getch())
{
case 72: if(snake.getDirection() % 2 != 0)
snake.setDirection(NORTH);
break;
case 75: if(snake.getDirection() % 2 != 1)
snake.setDirection(WEST);
break;
case 77: if(snake.getDirection() % 2 != 1)
snake.setDirection(EAST);
break;
case 80: if(snake.getDirection() % 2 != 0)
snake.setDirection(SOUTH);
break;
}
}
void Game::harder()
{
score++;
if(score % 5 == 0 && speed < 100)
{
speed += 10;
}
}
void Game::updateUser()
{
user.setScore(score);
resizeConsole();
usermenu(screen,user);
}
void Game::endgame()
{
}