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HUD.cpp
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HUD.cpp
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#include "HUD.h"
#include "Includes.h"
Image HUD::ships_("images/galaxian/GalaxianGalaxip.gif");
int HUD::score_ = 0;
//int HUD::highScore_ = 0;
void HUD::draw(const int & lives)
{
// put HUD line
surface_.put_rect(0, H - 50, W, 50, 0, 0, 0);
surface_.put_rect(0, H - 50, W, 3, 0, 255, 255);
// put lives text
left_rect_.x = 0;
left_rect_.y = H - 50;
right_rect_.x = W - right_rect_.w;
right_rect_.y = left_rect_.y;
center_rect_.x = right_rect_.x - center_rect_.w;
center_rect_.y = left_rect_.y;
surface_.put_image(left_, left_rect_);
surface_.put_image(center_, center_rect_);
surface_.put_image(right_, right_rect_);
lives_ = lives;
surface_.put_rect(ships_rect_, BLACK);
// put lives
if (lives_ >= 1)
{
ships_rect_.x = left_rect_.w + 5;
ships_rect_.y = H - 45;
surface_.put_image(ships_, ships_rect_);
}
if (lives_ >= 2)
{
ships_rect_.x = left_rect_.w + ships_rect_.w + 10;
ships_rect_.y = H - 45;
surface_.put_image(ships_, ships_rect_);
}
if (lives_ == 3)
{
ships_rect_.x = left_rect_.w + ships_rect_.w + ships_rect_.w + 15;
ships_rect_.y = H - 45;
surface_.put_image(ships_, ships_rect_);
}
}
/*
void HUD::update_score()
{
if (score_ >= highscores_[0])
highscores_[0] = score_;
}
*/