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play.jl
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play.jl
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function play(sn::MetaGraph{Int64, Float64},
vnr::MetaGraph{Int64, Float64},
curr_node::Int64,
action::Int64,
solver::Function,
order_links::Bool)
cpu_used::Int64 = get_prop(sn, action, :cpu_used)
cpu::Int64 = get_prop(vnr, curr_node, :cpu)
# if the chosen node (action) has not enough cpu, failure
if get_prop(sn, action, :cpu_max) - cpu_used < cpu || get_prop(sn, action, :occupied) == 1
return sn, vnr, curr_node, 0, true
else
# else update sn & vnr
set_prop!(sn, action, :cpu_used, cpu_used + cpu)
set_prop!(sn, action, :occupied, 1)
set_prop!(vnr, curr_node, :host_node, action)
end
done::Bool = false
success = false
if curr_node == nv(vnr)
sn, vnr, success = solver(sn, vnr, order_links)
# the simulation ends here, even if link placement fails
done = true
end
reward::Float64 = calculateReward(sn, vnr, success)
return sn, vnr, min(curr_node+1, nv(vnr)), reward, done
end
function play_mcts(sn::MetaGraph{Int64, Float64},
vnr::MetaGraph{Int64, Float64},
curr_node::Int64,
action::Int64,
solver::Function,
order_links::Bool)
cpu_used::Int64 = get_prop(sn, action, :cpu_used)
cpu::Int64 = get_prop(vnr, curr_node, :cpu)
# if the chosen node (action) has not enough cpu, failure
if get_prop(sn, action, :cpu_max) - cpu_used < cpu || get_prop(sn, action, :occupied) == 1
return sn, vnr, curr_node, 0, true
else
# else update sn & vnr
set_prop!(sn, action, :cpu_used, cpu_used + cpu)
set_prop!(sn, action, :occupied, 1)
set_prop!(vnr, curr_node, :host_node, action)
end
done::Bool = false
success = false
if curr_node == nv(vnr)
sn, vnr, success = solver(sn, vnr, order_links)
# the simulation ends here, even if link placement fails
done = true
end
reward::Float64 = calculateRewardMCTS(sn, vnr, success)
return sn, vnr, min(curr_node+1, nv(vnr)), reward, done
end
function play_afbd(sn::MetaGraph{Int64, Float64},
vnr::MetaGraph{Int64, Float64},
curr_node::Int64,
action::Int64,
solver::Function,
order_links::Bool)
cpu_used::Int64 = get_prop(sn, action, :cpu_used)
cpu::Int64 = get_prop(vnr, curr_node, :cpu)
# if the chosen node (action) has not enough cpu, failure
if get_prop(sn, action, :cpu_max) - cpu_used < cpu || get_prop(sn, action, :occupied) == 1
return sn, vnr, curr_node, 0, true
else
# else update sn & vnr
set_prop!(sn, action, :cpu_used, cpu_used + cpu)
set_prop!(sn, action, :occupied, 1)
set_prop!(vnr, curr_node, :host_node, action)
end
done::Bool = false
success = false
if curr_node == nv(vnr)
sn, vnr, success = solver(sn, vnr, order_links)
# the simulation ends here, even if link placement fails
done = true
end
reward::Float64 = calculateRewardAFBD(sn, vnr, success)
return sn, vnr, min(curr_node+1, nv(vnr)), reward, done
end