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StringWriter.cs
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StringWriter.cs
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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: StringWriter
**
** <OWNER>Microsoft</OWNER>
**
** Purpose: For writing text to a string
**
**
===========================================================*/
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Text;
#if FEATURE_ASYNC_IO
using System.Threading.Tasks;
#endif
namespace AndroidUITestFramework
{
public class StringWriter : System.IO.TextWriter
{
private static volatile UnicodeEncoding m_encoding = null;
private Stack<int> indentLevel;
private Stack<int> indentSize;
private bool _isOpen;
private StringBuilder _sb;
NewLineConverter newLineConverter;
static bool IO_LOCKED = true;
private static readonly object LOCK = new();
private static readonly object IO_LOCK = new();
public static void UnlockIO()
{
lock (IO_LOCK)
{
IO_LOCKED = false;
}
}
public static void LockIO()
{
lock (IO_LOCK)
{
IO_LOCKED = true;
}
}
bool flushed;
public StringWriter()
{
indentLevel = new();
indentSize = new();
indentLevel.Push(0);
indentSize.Push(4);
_isOpen = true;
_sb = new StringBuilder();
newLineConverter = new(this);
newLineConverter.addConversion("\r\n", Environment.NewLine);
newLineConverter.addConversion("\n", Environment.NewLine);
flushed = true;
}
public override Encoding Encoding
{
get
{
if (m_encoding == null)
{
m_encoding = new UnicodeEncoding(false, false);
}
return m_encoding;
}
}
public override void Flush()
{
base.Flush();
_sb.Clear();
}
public void Clear()
{
lock (LOCK)
{
_sb.Clear();
}
}
public override void Close()
{
Dispose(true);
}
protected override void Dispose(bool disposing)
{
// Do not destroy _sb, so that we can extract this after we are
// done writing (similar to MemoryStream's GetBuffer & ToArray methods)
_isOpen = false;
base.Dispose(disposing);
}
private void indent()
{
flushed = false;
int indentLevel = this.indentLevel.Peek();
int indentSize = this.indentSize.Peek();
for (int i = 0; i < indentLevel; i++)
{
for (int _ = 0; _ < indentSize; _++)
{
_sb.Append(' ');
}
}
}
// Writes a character to the underlying string buffer.
//
public override void Write(char value)
{
if (!_isOpen)
WriterClosed();
if (flushed) indent();
(string str, bool isNewLine) = newLineConverter.processNext(value);
// flush if newLineConverter flushes before us
if (flushed) indent();
if (str != null)
{
_sb.Append(str);
if (isNewLine)
{
Flush();
flushed = true;
}
}
}
internal static void WriterClosed()
{
throw new ObjectDisposedException(null, "Writer Closed");
}
// Writes a range of a character array to the underlying string buffer.
// This method will write count characters of data into this
// StringWriter from the buffer character array starting at position
// index.
//
public override void Write(char[] buffer, int index, int count)
{
if (buffer == null)
throw new ArgumentNullException("buffer", "Null Buffer");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "Need Non-Negative Num");
if (count < 0)
throw new ArgumentOutOfRangeException("count", "Need Non-Negative Numm");
if (buffer.Length - index < count)
throw new ArgumentException("Invalid Offset Length");
Contract.EndContractBlock();
if (!_isOpen)
WriterClosed();
bool locked = false;
lock (IO_LOCK)
{
locked = IO_LOCKED;
}
if (locked)
{
lock (LOCK)
{
for (int i = index; i < count; i++) Write(buffer[i]);
}
}
else
{
for (int i = index; i < count; i++) Write(buffer[i]);
}
}
// Writes a string to the underlying string buffer. If the given string is
// null, nothing is written.
//
public override void Write(string value)
{
if (!_isOpen)
WriterClosed();
bool locked = false;
lock (IO_LOCK)
{
locked = IO_LOCKED;
}
if (locked)
{
lock (LOCK)
{
foreach (char c in value) Write(c);
}
}
else
{
foreach (char c in value) Write(c);
}
}
#if FEATURE_ASYNC_IO
#region Task based Async APIs
[HostProtection(ExternalThreading = true)]
[ComVisible(false)]
public override Task WriteAsync(char value)
{
Write(value);
return Task.CompletedTask;
}
[HostProtection(ExternalThreading = true)]
[ComVisible(false)]
public override Task WriteAsync(String value)
{
Write(value);
return Task.CompletedTask;
}
[HostProtection(ExternalThreading = true)]
[ComVisible(false)]
public override Task WriteAsync(char[] buffer, int index, int count)
{
Write(buffer, index, count);
return Task.CompletedTask;
}
[HostProtection(ExternalThreading = true)]
[ComVisible(false)]
public override Task WriteLineAsync(char value)
{
WriteLine(value);
return Task.CompletedTask;
}
[HostProtection(ExternalThreading = true)]
[ComVisible(false)]
public override Task WriteLineAsync(String value)
{
WriteLine(value);
return Task.CompletedTask;
}
[HostProtection(ExternalThreading = true)]
[ComVisible(false)]
public override Task WriteLineAsync(char[] buffer, int index, int count)
{
WriteLine(buffer, index, count);
return Task.CompletedTask;
}
[HostProtection(ExternalThreading = true)]
[ComVisible(false)]
public override Task FlushAsync()
{
return Task.CompletedTask;
}
#endregion
#endif //FEATURE_ASYNC_IO
// Returns a string containing the characters written to this TextWriter
// so far.
//
public override string ToString()
{
lock (LOCK)
{
return _sb.ToString();
}
}
public void pushIndent()
{
lock (LOCK)
{
indentLevel.Push(indentLevel.Peek() + 1);
}
}
public void popIndent()
{
lock (LOCK)
{
if (indentLevel.Count > 1)
{
indentLevel.Pop();
}
}
}
public int getIndentLevel()
{
return indentLevel.Peek();
}
public void pushIndentSize(int size)
{
lock (LOCK)
{
indentSize.Push(size);
}
}
public void popIndentSize()
{
lock (LOCK)
{
if (indentSize.Count > 1)
{
indentSize.Pop();
}
}
}
public int getIndentSize()
{
return indentSize.Peek();
}
public static StringWriter operator +(StringWriter left, StringWriter right)
{
left.Write(right);
return left;
}
public static StringWriter operator +(StringWriter left, string right)
{
left.Write(right);
return left;
}
public static StringWriter operator +(StringWriter left, char right)
{
left.Write(right);
return left;
}
public static StringWriter operator +(StringWriter left, object right)
{
left.Write(right.ToString());
return left;
}
}
}