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GameObject.lua
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GameObject.lua
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local class = require 'middleclass/middleclass'
local GameObject = class('GameObject')
function GameObject:initialize(id, gs)
self.gs = gs
self.id = id
self.att = {}
self.drawList = {}
self.trans = nil
self.controller = nil
self.physics = nil
self.graphics = nil
self.collision = nil
self.exit = nil
self.components = {}
end
function GameObject:update()
if self.controller ~= nil then
--self.controller:update(self)
end
if self.physics ~= nil then
self.physics:update()
end
if #self.components > 0 then
for i = 1,#self.components do
self.components[i]:update()
end
end
end
function GameObject:draw()
for i = #self.drawList, 1,-1 do
self.drawList[i]:draw()
end
end
function GameObject:addComponent(comp)
if comp:getType() == 'Transformation' then
self.trans = comp
return
end
if comp:getType() == 'Collision' then
self.collision = comp
return
end
if comp:getType() == 'Exit' then
self.exit = comp
return
end
if comp:getType() == 'Physics' then
self.physics = comp
return
end
if comp:getType() == 'Graphics' then
self.graphics = comp
table.insert(self.drawList,comp)
return
end
if comp:getType() == 'Controller' then
self.controller = comp
return
end
if comp:getType() == 'Effect' then
table.insert(self.drawList,comp)
end
table.insert(self.components, comp)
end
return GameObject