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Scene.lua
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Scene.lua
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local Scene = class("Scene")
function Scene:initialize()
self.entities = {}
end
function Scene:update(dt)
for i, v in ipairs(self.entities) do
if v:isActive() then
v:update(dt)
end
end
for i=#self.entities, 1, -1 do
if self.entities[i]:isAlive() == false then
table.remove(self.entities, i);
end
end
end
function Scene:draw()
for i, v in ipairs(self.entities) do
if v:isActive() then
v:draw()
end
end
end
function Scene:addEntity(e)
table.insert(self.entities, e)
return e
end
function Scene:keypressed(key, isrepeat)
for i, v in ipairs(self.entities) do
if v:isActive() then
v:keypressed(key, isrepeat)
end
end
end
function Scene:keyreleased(key, isrepeat)
for i, v in ipairs(self.entities) do
if v:isActive() then
v:keyreleased(key, isrepeat)
end
end
end
function Scene:mousepressed(x, y, button)
for i, v in ipairs(self.entities) do
if v:isActive() then
v:mousepressed(x, y, button)
end
end
end
function Scene:mousereleased(x, y, button)
for i, v in ipairs(self.entities) do
if v:isActive() then
v:mousereleased(x, y, button)
end
end
end
return Scene