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glmainmenu.cpp
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glmainmenu.cpp
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#include "glmainmenu.h"
GlMainMenu::GlMainMenu(GlObject* parent) : GlObject(parent)
{
//setBackGroundPixmap(QPixmap(":/images/main.png"));
setGeometry(0,0,800,600);
balkenOben = QPixmap(":/images/mainBalkenOben.png");
yBalkenOben = 145;
balkenUnten = QPixmap(":/images/mainBalkenUnten.png");
yBalkenUnten = 470;
buttonPlayer = newButton(QString("Player"), QRect(180,210,200,30));
connect(buttonPlayer, SIGNAL(clicked()), this, SIGNAL(buttonPlayer_clicked()));
buttonGenre = newButton(QString("Genre"), QRect(180,260,200,30));
connect(buttonGenre, SIGNAL(clicked()), this, SIGNAL(buttonGenre_clicked()));
buttonInterpret = newButton(QString("Interpret"), QRect(180,310,200,30));
connect(buttonInterpret, SIGNAL(clicked()), this, SIGNAL(buttonInterpret_clicked()));
buttonPlaylist = newButton(QString("Playlist"), QRect(180,360,200,30));
connect(buttonPlaylist, SIGNAL(clicked()), this, SIGNAL(buttonPlaylist_clicked()));
buttonSampler = newButton(QString("Sampler"), QRect(420,210,200,30));
connect(buttonSampler, SIGNAL(clicked()), this, SIGNAL(buttonSampler_clicked()));
buttonRadio = newButton(QString("Radio"), QRect(420, 260, 200, 30));
connect(buttonRadio, SIGNAL(clicked()), this, SIGNAL(buttonRadio_clicked()));
buttonQuick = newButton(QString("Quick & Dirty"), QRect(420, 310,200,30));
connect(buttonQuick, SIGNAL(clicked()), this, SIGNAL(buttonQuick_clicked()));
buttonSetting = newButton(QString("Setting"), QRect(420,360,200,30));
connect(buttonSetting, SIGNAL(clicked()), this, SIGNAL(buttonSetting_clicked()));
buttonPause = new GlButton(this);
buttonPause->setGeometry(370,470,63,81);
connect(buttonPause, SIGNAL(clicked()), this, SLOT(buttonPause_clicked()));
}
void GlMainMenu::buttonPause_clicked()
{
qDebug("MainMenu, buttonPause clicked");
system("/bin/pm-suspend");
}
void GlMainMenu::draw(QPainter *p)
{
/*Zeichnet das Hauptmenü
- Hintergrundbild zeichnen
- Alle Buttons zeichnen*/
//drawBackGroundPixmap(p);
p->setBrush(Qt::black);
p->drawRect(geometry());
p->drawPixmap(0,yBalkenOben - balkenOben.height()/2, balkenOben);
p->drawPixmap(0,yBalkenUnten - balkenUnten.height()/2, balkenUnten);
for(int i = 0; i < listChilds.size(); i++)
listChilds.at(i)->draw(p);
}
void GlMainMenu::mousePressEvent(QMouseEvent *event)
{
/*Überprüft ob die Maus über einem Button gedrückt wurde und
führt die Funktion mousePressEvent des gedrückten Buttons aus*/
QRect rect;
for(int i = 0; i < listChilds.size(); i++)
{
rect = listChilds.at(i)->geometry();
if(listChilds.at(i)->isVisible() && rect.contains(event->pos()))
{
listChilds.at(i)->mousePressEvent(event);
}
}
}
void GlMainMenu::mouseReleaseEvent(QMouseEvent *event)
{
/*siehe mouseReleaseEvent*/
QRect rect;
for(int i = 0; i < listChilds.size(); i++)
{
rect = listChilds.at(i)->geometry();
if(listChilds.at(i)->isVisible() && rect.contains(event->pos()))
{
listChilds.at(i)->mouseReleaseEvent(event);
}
}
}
GlButton* GlMainMenu::newButton(QString text, QRect rect)
{
/*erstellet einen Button und gibt den Zeiger auf den Button zurück
- Zeiger auf GlButton erstellen
- Hintergrundbild setzen
- Hintergrundbild für gedrücktem zustand setzen
- Text setzen
- Postion des Buttons setzen
- Image setzen. Wird für die Animation gebrauch*/
GlButton* button = new GlButton(this);
button->setBackGroundPixmap(QPixmap(":/images/button.png"));
button->setBackGroundPixmapPressed(QPixmap(":/images/button_pressed.png"));
button->setText(text);
button->setGeometry(rect.x(), rect.y(), rect.width(), rect.height());
button->setImage();
return button;
}
void GlMainMenu::rollIn(QPainter *p)
{
int per = getPercent();
int angle = int((per/100.)* -90);
if(per < 0 || per > 100) return;
buttonPlayer->drawImageAt(p, angle, per);
buttonGenre->drawImageAt(p, angle, per);
buttonInterpret->drawImageAt(p, angle, per);
buttonPlaylist->drawImageAt(p, angle, per);
buttonSampler->drawImageAt(p, angle, per);
buttonRadio->drawImageAt(p, angle, per);
buttonQuick->drawImageAt(p, angle, per);
buttonSetting->drawImageAt(p, angle, per);
QPixmap pm;
pm = balkenOben.scaled(balkenOben.width(), balkenOben.height() - (per/100.)*balkenOben.height());
p->drawPixmap(0, yBalkenOben - pm.height()/2, pm);
pm = balkenUnten.scaled(balkenUnten.width(), balkenUnten.height() - (per/100.)*balkenUnten.height());
p->drawPixmap(0, yBalkenUnten - pm.height()/2, pm);
}
void GlMainMenu::rollOut(QPainter *p)
{
/*Ale Buttons werden weggerollt*/
int per = getPercent();
int angle = int((per/100.)*90);
if(per < 0 || per > 100) return;
buttonPlayer->drawImageAt(p, angle, per);
buttonGenre->drawImageAt(p, angle, per);
buttonInterpret->drawImageAt(p, angle, per);
buttonPlaylist->drawImageAt(p, angle, per);
buttonSampler->drawImageAt(p, angle, per);
buttonRadio->drawImageAt(p, angle, per);
buttonQuick->drawImageAt(p, angle, per);
buttonSetting->drawImageAt(p, angle, per);
QPixmap pm;
pm = balkenOben.scaled(balkenOben.width(), balkenOben.height() - (per/100.)*balkenOben.height());
p->drawPixmap(0, yBalkenOben - pm.height()/2, pm);
pm = balkenUnten.scaled(balkenUnten.width(), balkenUnten.height() - (per/100.)*balkenUnten.height());
p->drawPixmap(0, yBalkenUnten - pm.height()/2, pm);
}
void GlMainMenu::setLarge()
{
/*Alles auf 1024 x 768 zoomen
- Hintergrundbild scalieren
- Alle Buttons vergrössern*/
setGeometry(0,0,1024,768);
//backGroundPixmap = backGroundPixmap.scaled(1024,768);
yBalkenOben = yBalkenOben * 1.28;
yBalkenUnten = yBalkenUnten * 1.28;
balkenOben = balkenOben.scaled(1024, 63);
balkenUnten = balkenUnten.scaled(1024, 102);
for(int i = 0; i < listChilds.size(); i++)
{
listChilds.at(i)->setLarge();
}
}