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How to build the app for local development? #1

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melissamcewen opened this issue Apr 30, 2021 · 2 comments
Open

How to build the app for local development? #1

melissamcewen opened this issue Apr 30, 2021 · 2 comments

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@melissamcewen
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Hi, I'd love to try doing some modding on this. I'm not sure how to get it to run locally/build it since I'm not familiar with the setup. Any tips would be appreciated.

Thanks for such an awesome project!

@mnemoli
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mnemoli commented Apr 30, 2021

Hey, great question - this requires a custom Godot build which adds some shader and file-reading features. I've committed the code changes here for those who are comfortable building their own: https://github.com/mnemoli/godot/tree/petz-renderer-features

For quickstart I've now included the Windows 64-bit Godot exe and debug JS exporter in engine/godot.zip in this repo. godot.windows.tools.64.exe is standalone and should be able to open the project as-is, if you import it in the startup screen. If you're in need of a Linux build I can try to set one up.

@melissamcewen
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I'd love a Linux build, I'm not as familiar with developing on Windows

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