From 20b185ea6b97022da39e7c1c25ff49e281e2c66d Mon Sep 17 00:00:00 2001 From: patrickvuleta <161555144+patrickvuleta@users.noreply.github.com> Date: Fri, 28 Jun 2024 15:40:42 +1000 Subject: [PATCH] remove section --- public/game-management/metrics/metrics.md | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/public/game-management/metrics/metrics.md b/public/game-management/metrics/metrics.md index e3a11c9..90c32e4 100644 --- a/public/game-management/metrics/metrics.md +++ b/public/game-management/metrics/metrics.md @@ -14,16 +14,10 @@ mod.io Metrics is a world-class analytics system that provides insights on your In addition, our upcoming Concurrent Players premium feature will give you insights into how long players are playing UGC and how frequently, letting you answer questions such as how UGC contributes to player retention and game longevity. -## How it works - -When a player takes an action that interacts with mod.io, Metrics reads the CDN logs generated by that action. For example, if a player opens the in-game browser, a request is sent to mod.io to populate the search results. These requests contain details such as the player’s ID, platform, and the UGC viewed. The CDN logs contain a record of these requests. - -The Metrics system reads these logs in near-real time, and populates an Amazon Redshift database. This data is then supplied to dashboards which you can view for your game on mod.io. In the near future, you will also be able to read this data directly in your BI software, such as from inside PowerBI. - -## Setting up Metrics +### Setting up Metrics You do not need to do anything to set up standard metrics covering UGC, User Activity and Health. These metrics are a free, standard feature of any mod.io integration. However, you will get more accurate metrics if you require players to be authenticated with mod.io, as some metrics measure authenticated players only. -## Creator metrics +### Creator metrics UGC creators in your game receive access to metrics relevant to their content only, including the number of downloads of their UGC as well as the number of players browsing their UGC in the in-game browser. Creators do not receive game-level data, or data about any other person’s UGC.