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Since this is just a module for the controller I don't actually use the
HMD, is this the problem you're reporting? You'll need to use the
THREE.VREffect to run in the vive HMD. I can add this functionality on
monday when I am back from vacation just to eliminate confusion
I didn't realize that the HMD was not part of the demo, that definitely clarifies things. I was able to add the controller to a A-Frame scene (positioning was off but that's probably due to camera calculations etc) but it was definitely there and flying around! I think either adding HMD support or a big note that it's not part of it would help. Thanks!
Trying on Windows 8.1 Chrome WebVR build https://webvr.info/get-chrome/
Neither the demo link nor
npm start
seem to result in anything running on the Vive.The text was updated successfully, but these errors were encountered: