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ONScripterLabel.h
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ONScripterLabel.h
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/* -*- C++ -*-
*
* ONScripterLabel.h - Execution block parser of ONScripter-EN
*
* Copyright (c) 2001-2011 Ogapee. All rights reserved.
* (original ONScripter, of which this is a fork).
*
* ogapee@aqua.dti2.ne.jp
*
* Copyright (c) 2007-2011 "Uncle" Mion Sonozaki
*
* UncleMion@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>
* or write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Modified by Haeleth, autumn 2006, to remove unnecessary diagnostics,
// and on many occasions thereafter; see SVN logs for all changes
// Modified by Mion, March 2008, to update from
// Ogapee's 20080121 release source code.
// Modified by Mion, April 2009, to update from
// Ogapee's 20090331 release source code.
#ifndef __ONSCRIPTER_LABEL_H__
#define __ONSCRIPTER_LABEL_H__
#include "DirPaths.h"
#include "ScriptParser.h"
#include "DirtyRect.h"
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
#ifdef MP3_MAD
#include "MadWrapper.h"
#else
#include <smpeg.h>
#endif
#define DEFAULT_VIDEO_SURFACE_FLAG (SDL_SWSURFACE)
#define DEFAULT_BLIT_FLAG (0)
//#define DEFAULT_BLIT_FLAG (SDL_RLEACCEL)
#define MAX_SPRITE_NUM 1000
#define MAX_SPRITE2_NUM 256
#define MAX_PARAM_NUM 100
#define MAX_EFFECT_NUM 256
#define DEFAULT_VOLUME 100
#define ONS_MIX_CHANNELS 50
#define ONS_MIX_EXTRA_CHANNELS 5
#define MIX_WAVE_CHANNEL (ONS_MIX_CHANNELS+0)
#define MIX_CLICKVOICE_CHANNEL (ONS_MIX_CHANNELS+1)
#define MIX_BGM_CHANNEL (ONS_MIX_CHANNELS+2)
#define MIX_LOOPBGM_CHANNEL0 (ONS_MIX_CHANNELS+3)
#define MIX_LOOPBGM_CHANNEL1 (ONS_MIX_CHANNELS+4)
#if defined(PDA) && !defined(PSP)
#define DEFAULT_AUDIO_RATE 22050
#else
#define DEFAULT_AUDIO_RATE 44100
#endif
#define DEFAULT_WM_TITLE "ONScripter-EN"
#define DEFAULT_WM_ICON "Ons-en"
#define NUM_GLYPH_CACHE 30
#define KEYPRESS_NULL ((SDLKey)(SDLK_LAST+1)) // "null" for keypress variables
class ONScripterLabel : public ScriptParser
{
public:
typedef AnimationInfo::ONSBuf ONSBuf;
ONScripterLabel();
~ONScripterLabel();
void executeLabel();
void runScript();
// ----------------------------------------
// start-up options
void enableCDAudio();
void setCDNumber(int cdrom_drive_number);
void setAudiodriver(const char *driver);
void setAudioBufferSize(int kbyte_size);
void setMatchBgmAudio(bool flag);
void setFontFile(const char *filename);
void setRegistryFile(const char *filename);
void setDLLFile(const char *filename);
void setFileVersion(const char *ver);
void setFullscreenMode();
void setWindowMode();
#ifndef NO_LAYER_EFFECTS
void setNoLayers();
#endif
#ifdef WIN32
void setUserAppData();
#endif
void setUseAppIcons();
void setIgnoreTextgosubNewline();
void setSkipPastNewline();
void setPreferredWidth(const char *widthstr);
void enableButtonShortCut();
void setPreferredAutomodeTime(const char *timestr);
void enableWheelDownAdvance();
void disableCpuGfx();
void disableRescale();
void enableEdit();
void setKeyEXE(const char *path);
#ifdef RCA_SCALE
void setWidescreen();
#endif
void setScaled();
void setNoMovieUpscale();
inline void setStrict() { script_h.strict_warnings = true; }
void setGameIdentifier(const char *gameid);
enum {
PNG_MASK_AUTODETECT = 0,
PNG_MASK_USE_ALPHA = 1,
PNG_MASK_USE_NSCRIPTER = 2
};
inline void setMaskType( int mask_type ) { png_mask_type = mask_type; }
inline void setEnglishDefault()
{ script_h.default_script = ScriptHandler::LATIN_SCRIPT; }
inline void setJapaneseDefault()
{ script_h.default_script = ScriptHandler::JAPANESE_SCRIPT; }
inline void setEnglishPreferred()
{ script_h.preferred_script = ScriptHandler::LATIN_SCRIPT; }
inline void setJapanesePreferred()
{ script_h.preferred_script = ScriptHandler::JAPANESE_SCRIPT; }
inline void setEnglishMenu()
{ script_h.system_menu_script = ScriptHandler::LATIN_SCRIPT; }
inline void setJapaneseMenu()
{ script_h.system_menu_script = ScriptHandler::JAPANESE_SCRIPT; }
int init();
void runEventLoop();
void reset(); // used if definereset
void resetSub(); // used if reset
void resetFlags(); // for resetting (non-pointer) definereset variables
void resetFlagsSub(); // for resetting (non-pointer) reset variables
//Mion: routines for error handling & cleanup
bool doErrorBox( const char *title, const char *errstr, bool is_simple=false, bool is_warning=false );
#ifdef WIN32
void openDebugFolders();
#endif
/* ---------------------------------------- */
/* Commands */
int yesnoboxCommand();
int wavestopCommand();
int waveCommand();
int waittimerCommand();
int waitCommand();
int vspCommand();
int voicevolCommand();
int vCommand();
int trapCommand();
int transbtnCommand();
int textspeeddefaultCommand();
int textspeedCommand();
int textshowCommand();
int textonCommand();
int textoffCommand();
int texthideCommand();
int textexbtnCommand();
int textclearCommand();
int textbtnstartCommand();
int textbtnoffCommand();
int texecCommand();
int tateyokoCommand();
int talCommand();
int tablegotoCommand();
int systemcallCommand();
int strspCommand();
int stopCommand();
int sp_rgb_gradationCommand();
int spstrCommand();
int spreloadCommand();
int splitCommand();
int spclclkCommand();
int spbtnCommand();
int skipoffCommand();
int shellCommand();
int sevolCommand();
int setwindow3Command();
int setwindow2Command();
int setwindowCommand();
int seteffectspeedCommand();
int setcursorCommand();
int selectCommand();
int savetimeCommand();
int saveonCommand();
int saveoffCommand();
int savegameCommand();
int savefileexistCommand();
int savescreenshotCommand();
int rndCommand();
int rmodeCommand();
int resettimerCommand();
int resetCommand();
int repaintCommand();
int quakeCommand();
int puttextCommand();
int prnumclearCommand();
int prnumCommand();
int printCommand();
int playstopCommand();
int playonceCommand();
int playCommand();
int ofscopyCommand();
int negaCommand();
int mvCommand();
int mspCommand();
int mp3volCommand();
int mp3stopCommand();
int mp3fadeoutCommand();
int mp3fadeinCommand();
int mp3Command();
int movieCommand();
int movemousecursorCommand();
int mousemodeCommand();
int monocroCommand();
int minimizewindowCommand();
int mesboxCommand();
int menu_windowCommand();
int menu_waveonCommand();
int menu_waveoffCommand();
int menu_fullCommand();
int menu_click_pageCommand();
int menu_click_defCommand();
int menu_automodeCommand();
int lsp2Command();
int lspCommand();
int loopbgmstopCommand();
int loopbgmCommand();
int lookbackflushCommand();
int lookbackbuttonCommand();
int logspCommand();
int locateCommand();
int loadgameCommand();
int linkcolorCommand();
int ldCommand();
int languageCommand();
int jumpfCommand();
int jumpbCommand();
int ispageCommand();
int isfullCommand();
int isskipCommand();
int isdownCommand();
int inputCommand();
int indentCommand();
int humanorderCommand();
int getzxcCommand();
int getvoicevolCommand();
int getversionCommand();
int gettimerCommand();
int gettextbtnstrCommand();
int gettextCommand();
int gettaglogCommand();
int gettagCommand();
int gettabCommand();
int getspsizeCommand();
int getspmodeCommand();
int getskipoffCommand();
int getsevolCommand();
int getscreenshotCommand();
int getsavestrCommand();
int getretCommand();
int getregCommand();
int getpageupCommand();
int getpageCommand();
int getmp3volCommand();
int getmouseposCommand();
int getmouseoverCommand();
int getmclickCommand();
int getlogCommand();
int getinsertCommand();
int getfunctionCommand();
int getenterCommand();
int getcursorposCommand();
int getcursorCommand();
int getcselstrCommand();
int getcselnumCommand();
int gameCommand();
int flushoutCommand();
int fileexistCommand();
int exec_dllCommand();
int exbtnCommand();
int erasetextwindowCommand();
int erasetextbtnCommand();
int endCommand();
int effectskipCommand();
int dwavestopCommand();
int dwaveCommand();
int dvCommand();
int drawtextCommand();
int drawsp3Command();
int drawsp2Command();
int drawspCommand();
int drawfillCommand();
int drawclearCommand();
int drawbg2Command();
int drawbgCommand();
int drawCommand();
int deletescreenshotCommand();
int delayCommand();
int defineresetCommand();
int cspCommand();
int cselgotoCommand();
int cselbtnCommand();
int clickCommand();
int clCommand();
int chvolCommand();
int checkpageCommand();
int checkkeyCommand();
int cellCommand();
int captionCommand();
int btnwait2Command();
int btnwaitCommand();
int btntime2Command();
int btntimeCommand();
int btndownCommand();
int btndefCommand();
int btnareaCommand();
int btnCommand();
int brCommand();
int bltCommand();
int bgmdownmodeCommand();
int bgcopyCommand();
int bgCommand();
int barclearCommand();
int barCommand();
int aviCommand();
int automode_timeCommand();
int autoclickCommand();
int allsp2resumeCommand();
int allspresumeCommand();
int allsp2hideCommand();
int allsphideCommand();
int amspCommand();
int insertmenuCommand();
int resetmenuCommand();
int layermessageCommand();
protected:
/* ---------------------------------------- */
/* Event related variables */
enum {
NOT_EDIT_MODE = 0,
EDIT_SELECT_MODE = 1,
EDIT_VOLUME_MODE = 2,
EDIT_VARIABLE_INDEX_MODE = 3,
EDIT_VARIABLE_NUM_MODE = 4,
EDIT_MP3_VOLUME_MODE = 5,
EDIT_VOICE_VOLUME_MODE = 6,
EDIT_SE_VOLUME_MODE = 7
};
int variable_edit_mode;
//Mion: These 3 variables are only used in _event;
// could they be static variables there instead of
// instance variables here?
int variable_edit_index;
int variable_edit_num;
int variable_edit_sign;
bool key_pressed_flag;
int shift_pressed_status;
int ctrl_pressed_status;
#ifdef MACOSX
int apple_pressed_status;
#endif
bool bgmdownmode_flag;
// the default behavior when in "click to skip" mode is to stop
// the skip at the next clickwait or newline, whichever comes first.
//Since some very old onscripters didn't stop at newlines,
// setting skip_past_newline will help when playing older onscripter games.
bool skip_past_newline; // don't leave 'click to skip' mode at a newline in text cmds
SDL_keysym transKey(SDL_keysym key, bool isdown);
void variableEditMode( SDL_KeyboardEvent *event );
bool keyDownEvent( SDL_KeyboardEvent *event );
void keyUpEvent( SDL_KeyboardEvent *event );
bool keyPressEvent( SDL_KeyboardEvent *event );
bool mousePressEvent( SDL_MouseButtonEvent *event );
bool mouseMoveEvent( SDL_MouseMotionEvent *event );
void animEvent();
void timerEvent();
void flushEventSub( SDL_Event &event );
void flushEvent();
void advancePhase( int count=0 );
void advanceAnimPhase( int count=0 );
void waitEventSub(int count);
bool waitEvent(int count);
void trapHandler();
void initSDL();
void openAudio(int freq=DEFAULT_AUDIO_RATE, Uint16 format=MIX_DEFAULT_FORMAT, int channels=MIX_DEFAULT_CHANNELS);
private:
enum {
DISPLAY_MODE_NORMAL = 0,
DISPLAY_MODE_TEXT = 1,
DISPLAY_MODE_UPDATED = 2
};
enum {
IDLE_EVENT_MODE = 0,
WAIT_RCLICK_MODE = 1, // for lrclick
WAIT_BUTTON_MODE = 2, // For select, btnwait and rmenu.
WAIT_INPUT_MODE = 4, // can be skipped by a click
WAIT_TEXTOUT_MODE = 8, // can be skipped by a click
WAIT_SLEEP_MODE = 16, // cannot be skipped by ctrl but not click
WAIT_TIMER_MODE = 32,
WAIT_TEXTBTN_MODE = 64,
WAIT_VOICE_MODE = 128,
WAIT_TEXT_MODE = 256, // clickwait, newpage, select
WAIT_NO_ANIM_MODE = 512
};
enum {
EFFECT_DST_GIVEN = 0,
EFFECT_DST_GENERATE = 1
};
enum {
ALPHA_BLEND_CONST = 1,
ALPHA_BLEND_MULTIPLE = 2,
ALPHA_BLEND_FADE_MASK = 3,
ALPHA_BLEND_CROSSFADE_MASK = 4
};
// ----------------------------------------
// start-up options
bool cdaudio_flag;
int audiobuffer_size;
bool match_bgm_audio_flag;
char *default_font;
char *registry_file;
char *dll_file;
char *getret_str;
int getret_int;
bool enable_wheeldown_advance_flag;
bool disable_rescale_flag;
bool edit_flag;
char *key_exe_file;
#ifdef RCA_SCALE
bool widescreen_flag;
#endif
bool scaled_flag;
bool nomovieupscale_flag;
//Mion: inlines for image/screen resizing & scaling
int ExpandPos(int val);
int ContractPos(int val);
#ifdef RCA_SCALE
int StretchPosX(int val);
int StretchPosY(int val);
#else
inline int StretchPosX(int val) { return ExpandPos(val); }
inline int StretchPosY(int val) { return ExpandPos(val); }
#endif
inline void UpdateAnimPosXY(AnimationInfo *animp) {
animp->pos.x = ExpandPos(animp->orig_pos.x);
animp->pos.y = ExpandPos(animp->orig_pos.y);
}
inline void UpdateAnimPosWH(AnimationInfo *animp) {
animp->pos.w = ExpandPos(animp->orig_pos.w);
animp->pos.h = ExpandPos(animp->orig_pos.h);
}
inline void UpdateAnimPosStretchXY(AnimationInfo *animp) {
animp->pos.x = StretchPosX(animp->orig_pos.x);
animp->pos.y = StretchPosY(animp->orig_pos.y);
}
inline void UpdateAnimPosStretchWH(AnimationInfo *animp) {
animp->pos.w = StretchPosX(animp->orig_pos.w);
animp->pos.h = StretchPosY(animp->orig_pos.h);
}
// ----------------------------------------
// Global definitions
long internal_timer;
bool automode_flag;
bool preferred_automode_time_set;
long preferred_automode_time;
long automode_time;
long autoclick_time;
bool saveon_flag;
bool internal_saveon_flag; // to saveoff at the head of text
bool monocro_flag;
uchar3 monocro_color;
uchar3 monocro_color_lut[256];
int nega_mode;
enum {
TRAP_NONE = 0,
TRAP_LEFT_CLICK = 1,
TRAP_RIGHT_CLICK = 2,
TRAP_NEXT_SELECT = 4,
TRAP_STOP = 8
};
int trap_mode;
char *trap_dest; //label to jump to when trapped
char *wm_title_string;
char *wm_icon_string;
char wm_edit_string[256];
bool fullscreen_mode;
bool window_mode; //ons-specific, for cmd-line option --window
int fileversion;
#ifdef WIN32
bool current_user_appdata;
#endif
bool use_app_icons;
bool btntime2_flag;
long btntime_value;
long btnwait_time;
bool btndown_flag;
bool transbtn_flag;
SDLKey last_keypress;
void quit(bool no_error=false);
/* ---------------------------------------- */
/* Script related variables */
enum {
REFRESH_NONE_MODE = 0,
REFRESH_NORMAL_MODE = 1,
REFRESH_SAYA_MODE = 2,
REFRESH_WINDOW_MODE = 4, //show textwindow background
REFRESH_TEXT_MODE = 8, //show textwindow text
REFRESH_CURSOR_MODE = 16 //show textwindow cursor
};
int refresh_window_text_mode;
int display_mode;
bool did_leavetext;
int event_mode;
SDL_Surface *accumulation_surface; // Final image, i.e. picture_surface (+ text_window + text_surface)
SDL_Surface *backup_surface; // Final image w/o (text_window + text_surface) used in leaveTextDisplayMode()
SDL_Surface *screen_surface; // Text + Select_image + Tachi image + background
SDL_Surface *effect_dst_surface; // Intermediate source buffer for effect
SDL_Surface *effect_src_surface; // Intermediate destination buffer for effect
SDL_Surface *effect_tmp_surface; // Intermediate buffer for effect
SDL_Surface *screenshot_surface; // Screenshot
SDL_Surface *image_surface; // Reference for loadImage() - 32bpp
unsigned char *tmp_image_buf;
unsigned long tmp_image_buf_length;
unsigned long mean_size_of_loaded_images;
unsigned long num_loaded_images;
/* ---------------------------------------- */
/* Button related variables */
AnimationInfo btndef_info;
struct ButtonState{
int x, y, button;
bool down_flag, valid_flag;
//Mion - initialize the button
ButtonState()
: x(0), y(0), button(0), down_flag(false), valid_flag(false)
{}
void reset(){ //Mion - clear the button state
button = 0;
valid_flag = false;
};
void set(int val){ //Mion - set button & valid_flag
button = val;
valid_flag = true;
};
} current_button_state, volatile_button_state, last_mouse_state, shelter_mouse_state;
struct ButtonLink{
typedef enum {
NORMAL_BUTTON = 0,
SPRITE_BUTTON = 1,
EX_SPRITE_BUTTON = 2,
LOOKBACK_BUTTON = 3,
TMP_SPRITE_BUTTON = 4,
TEXT_BUTTON = 5
} BUTTON_TYPE;
struct ButtonLink *next;
struct ButtonLink *same; //Mion: to link buttons that act in concert
BUTTON_TYPE button_type;
int no;
int sprite_no;
char *exbtn_ctl;
int show_flag; // 0...show nothing, 1... show anim[0], 2 ... show anim[1]
SDL_Rect select_rect;
SDL_Rect image_rect;
AnimationInfo *anim[2];
ButtonLink(){
button_type = NORMAL_BUTTON;
next = NULL;
same = NULL;
exbtn_ctl = NULL;
anim[0] = anim[1] = NULL;
show_flag = 0;
};
~ButtonLink(){
if ((button_type == NORMAL_BUTTON ||
button_type == TMP_SPRITE_BUTTON ||
button_type == TEXT_BUTTON) && anim[0]) delete anim[0];
anim[0] = anim[1] = NULL;
if ( exbtn_ctl ) delete[] exbtn_ctl;
exbtn_ctl = NULL;
next = NULL;
same = NULL;
};
void insert( ButtonLink *button ){
button->next = this->next;
this->next = button;
};
void connect( ButtonLink *button ){
button->same = this->same;
this->same = button;
};
void removeSprite( int no ){
ButtonLink *p = this;
while(p->next){
if ((p->next->sprite_no == no) &&
( (p->next->button_type == SPRITE_BUTTON) ||
(p->next->button_type == EX_SPRITE_BUTTON) )){
ButtonLink *p2 = p->next;
p->next = p->next->next;
delete p2;
}
else{
p = p->next;
}
}
};
} root_button_link, *current_button_link, *shelter_button_link,
exbtn_d_button_link, exbtn_d_shelter_button_link, text_button_link;
bool is_exbtn_enabled;
bool current_button_valid;
int current_over_button;
/* ---------------------------------------- */
/* Mion: textbtn related variables */
struct TextButtonInfoLink{
struct TextButtonInfoLink *next;
char *text; //actual "text" of the button
char *prtext; // button text as printed (w/linebreaks)
ButtonLink *button;
int xy[2];
int no;
TextButtonInfoLink()
: next(NULL), text(NULL), prtext(NULL), button(NULL){
xy[0] = xy[1] = -1;
no = -1;
};
~TextButtonInfoLink(){
if (text) delete[] text;
if (prtext) delete[] prtext;
};
void insert( TextButtonInfoLink *info ){
info->next = this->next;
this->next = info;
};
} text_button_info;
int txtbtn_start_num;
int next_txtbtn_num;
bool in_txtbtn;
bool txtbtn_show;
bool txtbtn_visible;
uchar3 linkcolor[2];
bool getzxc_flag;
bool gettab_flag;
bool getpageup_flag;
bool getpagedown_flag;
bool getinsert_flag;
bool getfunction_flag;
bool getenter_flag;
bool getcursor_flag;
bool spclclk_flag;
bool getmclick_flag;
bool getskipoff_flag;
bool getmouseover_flag;
int getmouseover_min, getmouseover_max;
bool btnarea_flag;
int btnarea_pos;
void resetSentenceFont();
void deleteButtonLink();
void processTextButtonInfo();
void deleteTextButtonInfo();
void terminateTextButton();
void textbtnColorChange();
void refreshMouseOverButton();
void refreshSprite( int sprite_no, bool active_flag, int cell_no, SDL_Rect *check_src_rect, SDL_Rect *check_dst_rect );
void decodeExbtnControl( const char *ctl_str, SDL_Rect *check_src_rect=NULL, SDL_Rect *check_dst_rect=NULL );
void disableGetButtonFlag();
int getNumberFromBuffer( const char **buf );
/* ---------------------------------------- */
/* General image-related variables */
int png_mask_type;
/* ---------------------------------------- */
/* Background related variables */
AnimationInfo bg_info;
/* ---------------------------------------- */
/* Tachi-e related variables */
/* 0 ... left, 1 ... center, 2 ... right */
AnimationInfo tachi_info[3];
int human_order[3];
/* ---------------------------------------- */
/* Sprite related variables */
AnimationInfo *sprite_info;
AnimationInfo *sprite2_info;
bool all_sprite_hide_flag;
bool all_sprite2_hide_flag;
//Mion: track the last few sprite numbers loaded, for sprite data reuse
enum {
SPRITE_NUM_LAST_LOADS = 4
};
int last_loaded_sprite[SPRITE_NUM_LAST_LOADS];
int last_loaded_sprite_ind;
/* ---------------------------------------- */
/* Parameter related variables */
AnimationInfo *bar_info[MAX_PARAM_NUM], *prnum_info[MAX_PARAM_NUM];
/* ---------------------------------------- */
/* Cursor related variables */
enum {
CURSOR_WAIT_NO = 0,
CURSOR_NEWPAGE_NO = 1
};
AnimationInfo cursor_info[2];
void loadCursor( int no, const char *str, int x, int y, bool abs_flag = false );
void saveAll(bool no_error=false);
void loadEnvData();
void saveEnvData();
/* ---------------------------------------- */
/* Lookback related variables */
AnimationInfo lookback_info[4];
/* ---------------------------------------- */
/* Text related variables */
AnimationInfo text_info, shelter_text_info;
AnimationInfo sentence_font_info;
char *font_file;
int erase_text_window_mode;
bool text_on_flag; // suppress the effect of erase_text_window_mode
bool draw_cursor_flag;
int textgosub_clickstr_state;
int indent_offset;
int line_enter_status; // 0 - no enter, 1 - pretext, 2 - body start, 3 - within body
int page_enter_status; // 0 ... no enter, 1 ... body
struct GlyphCache{
GlyphCache *next;
Uint16 text;
TTF_Font *font;
SDL_Surface *surface;
GlyphCache()
: next(NULL), text(0), font(NULL), surface(NULL) {}
~GlyphCache() { SDL_FreeSurface(surface); }
} *root_glyph_cache, glyph_cache[NUM_GLYPH_CACHE];
int last_textpos_xy[2];
int refreshMode();
void setwindowCore();
SDL_Surface *renderGlyph(TTF_Font *font, Uint16 text);
void drawGlyph( SDL_Surface *dst_surface, Fontinfo *info, SDL_Color &color, char *text, int xy[2], bool shadow_flag, AnimationInfo *cache_info, SDL_Rect *clip, SDL_Rect &dst_rect );
void drawChar( char* text, Fontinfo *info, bool flush_flag, bool lookback_flag, SDL_Surface *surface, AnimationInfo *cache_info, int abs_offset=0, SDL_Rect *clip=NULL );
void drawString( const char *str, uchar3 color, Fontinfo *info, bool flush_flag, SDL_Surface *surface, int abs_offset=0, SDL_Rect *rect = NULL, AnimationInfo *cache_info=NULL, bool skip_whitespace_flag=true );
void restoreTextBuffer(SDL_Surface *surface = NULL);
void enterTextDisplayMode(bool text_flag = true);
void leaveTextDisplayMode(bool force_leave_flag = false);
bool doClickEnd();
bool clickWait();
bool clickNewPage();
void startRuby(char *buf, Fontinfo &info);
void endRuby(bool flush_flag, bool lookback_flag, SDL_Surface *surface, AnimationInfo *cache_info);
int textCommand();
void processEOT();
bool processText();
//Mion: variables & functions for special text processing
bool *string_buffer_breaks; // can it break before a particular offset?
char *string_buffer_margins; // where are the ruby margins, how long (in pixels)
bool line_has_nonspace;
enum LineBreakType {
SPACEBREAK = 1, // Western-style, break before spaces
KINSOKU = 2 // Eastern-style, break anywhere except before/after forbidden chars
} last_line_break_type;
char doLineBreak(bool isHardBreak=false);
int isTextCommand(const char *buf);
void processRuby(unsigned int i, int cmd);
bool processBreaks(bool cont_line, LineBreakType style);
int findNextBreak(int offset, int &len);
/* ---------------------------------------- */
/* Skip mode */
enum {
SKIP_NONE = 0,
SKIP_NORMAL = 1, // skip endlessly/to unread text (press 's' button)
SKIP_TO_EOP = 2, // skip to end of page (press 'o' button)
SKIP_TO_WAIT = 4, // skip to next clickwait
SKIP_TO_EOL = 8 // skip to end of line
};
int skip_mode;
/* ---------------------------------------- */
/* Effect related variables */
DirtyRect dirty_rect, dirty_rect_tmp; // only this region is updated
int effect_counter, effect_duration; // counter in each effect
int effect_timer_resolution;
int effect_start_time;
int effect_start_time_old;
int effect_tmp; //tmp variable for use by effect routines
bool in_effect_blank;
bool effectskip_flag;
bool skip_effect;
enum {
EFFECTSPEED_NORMAL = 0,
EFFECTSPEED_QUICKER = 1,
EFFECTSPEED_INSTANT = 2
};
int effectspeed;
enum {
//some constants for trig tables
TRIG_TABLE_SIZE = 256,
TRIG_FACTOR = 16384
};
int *sin_table, *cos_table;
int *whirl_table;
void buildSinTable();
void buildCosTable();
void buildWhirlTable();
bool setEffect( EffectLink *effect, bool generate_effect_dst, bool update_backup_surface );
bool doEffect( EffectLink *effect, bool clear_dirty_region=true );
void drawEffect( SDL_Rect *dst_rect, SDL_Rect *src_rect, SDL_Surface *surface );
void generateMosaic( SDL_Surface *src_surface, int level );
void doFlushout( int level );
void effectCascade( char *params, int duration );
void effectTrvswave( char *params, int duration );
void effectWhirl( char *params, int duration );
struct BreakupCell {
int cell_x, cell_y;
int dir;
int state;
int radius;
BreakupCell()
: cell_x(0), cell_y(0),
dir(0), state(0), radius(0)
{}
} *breakup_cells;
bool *breakup_cellforms, *breakup_mask;
void buildBreakupCellforms();
void buildBreakupMask();
void initBreakup( char *params );
void effectBreakup( char *params, int duration );
/* ---------------------------------------- */
/* Select related variables */
enum {
SELECT_GOTO_MODE = 0,
SELECT_GOSUB_MODE = 1,
SELECT_NUM_MODE = 2,
SELECT_CSEL_MODE = 3
};
struct SelectLink{
struct SelectLink *next;
char *text;
char *label;
SelectLink()
: next(NULL), text(NULL), label(NULL)
{}
~SelectLink(){
if ( text ) delete[] text;
if ( label ) delete[] label;
}
} root_select_link, *shelter_select_link;
struct NestInfo select_label_info;
int shortcut_mouse_line;
void deleteSelectLink();
AnimationInfo *getSentence( char *buffer, Fontinfo *info, int num_cells, bool flush_flag = true, bool nofile_flag = false, bool skip_whitespace = true );
struct ButtonLink *getSelectableSentence( char *buffer, Fontinfo *info, bool flush_flag = true, bool nofile_flag = false, bool skip_whitespace = true );
/* ---------------------------------------- */
/* Sound related variables */
enum{
SOUND_NONE = 0,
SOUND_PRELOAD = 1,
SOUND_WAVE = 2,
SOUND_OGG = 4,
SOUND_OGG_STREAMING = 8,
SOUND_MP3 = 16,
SOUND_SEQMUSIC = 32, //MIDI/XM/MOD
SOUND_OTHER = 64
};
int cdrom_drive_number;
char *default_cdrom_drive;
bool cdaudio_on_flag; // false if mute
bool volume_on_flag; // false if mute
SDL_AudioSpec audio_format;
bool audio_open_flag;
bool wave_play_loop_flag;
char *wave_file_name;
bool seqmusic_play_loop_flag;
char *seqmusic_file_name;
Mix_Music *seqmusic_info;
SDL_CD *cdrom_info;
int current_cd_track;
bool cd_play_loop_flag;
bool music_play_loop_flag;
bool mp3save_flag;
char *music_file_name;
unsigned char *music_buffer; // for looped music
long music_buffer_length;
SMPEG *mp3_sample;
Uint32 mp3fade_start;
Uint32 mp3fadeout_duration;
Uint32 mp3fadein_duration;
Mix_Music *music_info;
char *loop_bgm_name[2];
int channelvolumes[ONS_MIX_CHANNELS]; //insani's addition
bool channel_preloaded[ONS_MIX_CHANNELS]; //seems we need to track this...
Mix_Chunk *wave_sample[ONS_MIX_CHANNELS+ONS_MIX_EXTRA_CHANNELS];
char *music_cmd;
char *seqmusic_cmd;
int playSound(const char *filename, int format, bool loop_flag, int channel=0);
void playCDAudio();
int playWave(Mix_Chunk *chunk, int format, bool loop_flag, int channel);
int playMP3();
int playOGG(int format, unsigned char *buffer, long length, bool loop_flag, int channel);
int playExternalMusic(bool loop_flag);
int playSequencedMusic(bool loop_flag);
// Mion: for music status and fades
int playingMusic();
int setCurMusicVolume(int volume);
int setVolumeMute(bool do_mute);
enum { WAVE_PLAY = 0,
WAVE_PRELOAD = 1,
WAVE_PLAY_LOADED = 2
};
void stopBGM( bool continue_flag );
void stopDWAVE( int channel );
void stopAllDWAVE();
void playClickVoice();
OVInfo *openOggVorbis(unsigned char *buf, long len, int &channels, int &rate);
int closeOggVorbis(OVInfo *ovi);
/* ---------------------------------------- */
/* Movie related variables */
SMPEG *async_movie;
unsigned char *movie_buffer;
SDL_Surface *async_movie_surface;
SDL_Rect async_movie_rect;
SDL_Rect *surround_rects;
bool movie_click_flag, movie_loop_flag;