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flashstep.lua
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flashstep.lua
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local function reveal_tile(pos)
local block = dfhack.maps.getTileBlock(pos)
local des = block.designation[pos.x%16][pos.y%16]
des.hidden = false
des.pile = true -- reveal the tile on the map
end
local function flashstep()
local unit = dfhack.world.getAdventurer()
if not unit then return end
local pos = dfhack.gui.getMousePos()
if not pos then return end
if dfhack.units.teleport(unit, pos) then
reveal_tile(xyz2pos(pos.x-1, pos.y-1, pos.z))
reveal_tile(xyz2pos(pos.x, pos.y-1, pos.z))
reveal_tile(xyz2pos(pos.x+1, pos.y-1, pos.z))
reveal_tile(xyz2pos(pos.x-1, pos.y, pos.z))
reveal_tile(pos)
reveal_tile(xyz2pos(pos.x+1, pos.y, pos.z))
reveal_tile(xyz2pos(pos.x-1, pos.y+1, pos.z))
reveal_tile(xyz2pos(pos.x, pos.y+1, pos.z))
reveal_tile(xyz2pos(pos.x+1, pos.y+1, pos.z))
end
end
flashstep()