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19-disable fog ( remember that gl_fog is only for 3.2, its r_fx_fog in the 3.6 dev builds).
20-enable fakeshaft (currently its 2, should be 1 imo).
21-enable vid_software_palette, its a common issue for new players that the monitor gamma gets messed up (needs newer ezquake).
22-make ruleset default.
23-cl_chatmode 1 should be default, so players trying to chat dont issue commands by accident.
24-set ignore_flood 0, spamming team messages can be helpful.
25-enable gl_loadlitfiles 1
26-enable r_dynamic (2 would be best, but requires a newer ezquake client).
27-use hud_tp_need 1 (nquake config changes the tp_need values).
28-cl_predict_projectiles should be 1, laggy rockets is something new ppl notice a lot (needs antilag client, should get merged soon).
29-more sensible default binds (scroll for next/prev weapon, no team binds, make ctrl swim down).
30-make F3 toggleready, players from other quake games will be more familiar with this than F5
31-maybe enable cfg_save_backup ?
skins
32-dont include flat coloured pngs for skins, players should use r_enemyskincolor instead.
33-set r_fullbrightskins to 50%
34-dont set skin by default, so player colours work (currently it defaults to "base").
misc
35-update qw/readme.txt to explain how to use pak.lst, and that items in the folders take priority over pak/pk3, and that /fs_path can be used to see load order.
36-update frogbot config to not use dropweap by default, closer to what is on servers (or use ktxbots instead?).
37-scores on hud should not be red/blue as the team names can be red/blue (white/green would be better and match the skins).
The text was updated successfully, but these errors were encountered:
One thing I like to do is remove nquake.pk3 after a clean install, that way I get all the advantages of nquake and the extra configs/textures/etc without nquake-specific things. However, at some point fragfile.dat was moved into nquake.pk3, and without the fragfile your scoreboard doesn't show the extra columns for kills/death/teamkills. I think that file should be kept out of that pk3.
Also, I did a recent client install on linux with high-res textures, and I believe the readme-textures.txt file was corrupt/unreadable.
oh yeah another thing, instead of boosting the gamma really high, use gl_modulate, it makes the map brighter without washing out the hud etc.
also if we're gonna use ezquake 3.6, set vid_framebuffer 1 and vid_framebuffer_hdr 1, it makes the ligthing smoother
nquake installer:
config suggestions:
files/pk3s
cfg
skins
32-dont include flat coloured pngs for skins, players should use r_enemyskincolor instead.
33-set r_fullbrightskins to 50%
34-dont set skin by default, so player colours work (currently it defaults to "base").
misc
35-update qw/readme.txt to explain how to use pak.lst, and that items in the folders take priority over pak/pk3, and that /fs_path can be used to see load order.
36-update frogbot config to not use dropweap by default, closer to what is on servers (or use ktxbots instead?).
37-scores on hud should not be red/blue as the team names can be red/blue (white/green would be better and match the skins).
The text was updated successfully, but these errors were encountered: