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grin.go
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grin.go
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package main
import "fmt"
import "math/rand"
import "time"
import "os"
import "os/user"
import "path"
import "flag"
import "strings"
import "bufio"
import "regexp"
import "database/sql"
import _ "github.com/mattn/go-sqlite3"
import tb "github.com/nsf/termbox-go"
import pieces "github.com/nickaubert/grin/pieces"
/*
Done!
Fix rotate: when rotate, move top left of grid
Hard drop
Draw well
Softcode well size
Speedup
Screen cleanup
Keep score, stats
Tint:
( 1 point x speed ) per level for each distance dropped
0 points for clearing rows
Print score, stats on exit
*** CONVERT FROM goncurses to termbox
Cleanup functions, data objects (can always refactor)
Phantom blocks to fix rotation
Arrow key control
Adjustible well size and tetronimo set
Random debris map at start
High scores in sqlite?
Blocks should push away when rotating if blocked on right
*/
type Tetronimo struct {
shape [][]int
height int
longitude int
}
type Well struct {
debris_map [][]int
}
type Stats struct {
p_count int // piece count
b_count int // block count
score int
rows int
t_types []int
p_types map[string]int
piece_set map[string]bool
current string
}
func main() {
// some defaults
default_width := 10
default_depth := 20
// get arguments
well_width := flag.Int("w", default_width, "well width")
well_depth := flag.Int("d", default_depth, "well depth")
use_extd := flag.Bool("e", false, "Use extended pieces set")
junk_level := flag.Int("j", 0, "Starting junk")
flag.Parse()
// check db file
var homedir string
user, err := user.Current()
if err == nil {
homedir = user.HomeDir
}
db_file := homedir
db_file += "/.grin/score.db"
db := init_db(db_file)
defer db.Close()
// init termbox
err = tb.Init()
if err != nil {
panic(err)
}
defer tb.Close()
// define stats
stats := new(Stats)
set_count := 30 // need to figure this dynamically
max_stats := 10 // top x score
set_stats(stats, set_count)
stats.piece_set["extd"] = *use_extd
// define piece set
p_size := 4
piece := new(Tetronimo)
set_piece(piece, p_size)
// define well
well := new(Well)
set_well(well, *well_depth, *well_width, *junk_level)
// minimum window size before drawing borders
check_size(well, piece, *junk_level)
draw_border(well)
// draw starting junk
draw_debris(well)
// starting block
_ = new_piece(well, piece, stats)
// keyboard channel
ck := make(chan string)
go keys_in(ck)
// timer channel
starting_speed := 1
ct := make(chan string)
go t_timer(ct, starting_speed)
// main game loop
for keep_going := true; keep_going == true; {
// get input from keyboard or timer
var operation string
select {
case operation = <-ct:
go t_timer(ct, get_speed(stats))
case operation = <-ck:
if operation == "pause" {
_ = tb.PollEvent().Ch
}
go keys_in(ck)
}
// quit
if operation == "quit" {
break
}
// attempt to move block get status
last_height := piece.height
block_status := block_action(well, piece, operation)
// new block
if block_status == "stuck" {
create_debris(well, piece)
clear_debris(well, stats)
draw_debris(well)
points := last_height - piece.height
if points == 0 {
points = 1
}
stats.score += get_speed(stats) * points
// game over if new block collides with debris
blocked := new_piece(well, piece, stats)
if blocked == true {
keep_going = false
}
}
show_stats(stats, well)
tb.Flush()
}
tb.Close()
fmt.Print("Game over\n")
end_stats(stats, well, max_stats, db)
os.Exit(0)
}
func debug_stats(height int, show_text string, show_val int) {
bh_status := fmt.Sprintf("%s : %d ", show_text, show_val)
print_tb(0, height, 0, 0, bh_status)
_ = tb.PollEvent().Ch
}
func show_stats(stats *Stats, well *Well) {
well_depth := len(well.debris_map)
_, term_row := tb.Size()
vert_headroom := int((term_row-well_depth)/2) - 1
print_tb(0, vert_headroom+0, 0, 0, fmt.Sprintf("score : %d", stats.score))
print_tb(0, vert_headroom+1, 0, 0, fmt.Sprintf("rows : %d", stats.rows))
print_tb(0, vert_headroom+2, 0, 0, fmt.Sprintf("speed : %d", get_speed(stats)))
print_tb(0, vert_headroom+3, 0, 0, fmt.Sprintf("pieces : %d", stats.p_count))
print_tb(0, vert_headroom+4, 0, 0, fmt.Sprintf("blocks : %d", stats.b_count))
ShowSet := pieces.SetBasic()
if stats.piece_set["extd"] == true {
ExtendedSet := pieces.SetExtended()
for t_num := range ExtendedSet {
ShowSet = append(ShowSet, ExtendedSet[t_num])
}
}
p_row := vert_headroom + 6
for _, value := range ShowSet {
if p_row >= term_row {
break
}
star := " "
if stats.current == value.Name {
star = "*"
}
if stats.p_types[value.Name] > 0 {
print_tb(0, p_row, 0, 0, fmt.Sprintf("%- 7s: %d %s", value.Name, stats.p_types[value.Name], star))
p_row += 1
}
}
}
func end_stats(stats *Stats, well *Well, max_stats int, db *sql.DB) {
fmt.Printf("score : %d\n", stats.score)
fmt.Printf("rows : %d\n", stats.rows)
fmt.Printf("top speed : %d\n", get_speed(stats))
fmt.Printf("pieces : %d\n", stats.p_count)
fmt.Print("\n")
ShowSet := pieces.SetBasic()
if stats.piece_set["extd"] == true {
ExtendedSet := pieces.SetExtended()
for t_num := range ExtendedSet {
ShowSet = append(ShowSet, ExtendedSet[t_num])
}
}
for _, value := range ShowSet {
if stats.p_types[value.Name] > 0 {
fmt.Printf("%- 7s : %d\n", value.Name, stats.p_types[value.Name])
}
}
timenow := update_db(stats, well, max_stats, db)
show_db_scores(stats, well, db, timenow)
}
func check_collisions(well *Well, this_piece *Tetronimo, operation string) string {
if operation == "harddrop" {
return "free"
}
ghost_piece := new(Tetronimo)
set_piece(ghost_piece, len(this_piece.shape))
clone_piece(this_piece, ghost_piece)
move_piece(ghost_piece, well, operation)
for t_vert := range ghost_piece.shape {
for t_horz := range ghost_piece.shape[t_vert] {
t_bit_vert := ghost_piece.height - t_vert
t_bit_horz := ghost_piece.longitude + t_horz
if ghost_piece.shape[t_vert][t_horz] > 0 {
if t_bit_horz < 0 {
return "blocked"
}
if t_bit_horz >= len(well.debris_map[0]) {
return "blocked_right"
}
if t_bit_vert < 0 {
return "blocked"
}
if well.debris_map[t_bit_vert][t_bit_horz] > 0 {
return "blocked"
}
}
}
}
return "free"
}
func move_piece(piece *Tetronimo, well *Well, operation string) {
switch {
case operation == "left":
piece.longitude--
case operation == "right":
piece.longitude++
case operation == "rotate":
rotate_piece(piece)
case operation == "dropone":
piece.height--
case operation == "harddrop":
sound_depth(piece, well)
}
}
func sound_depth(this_piece *Tetronimo, well *Well) {
ghost_piece := new(Tetronimo)
set_piece(ghost_piece, len(this_piece.shape))
clone_piece(this_piece, ghost_piece)
for ghost_height := ghost_piece.height; ghost_height >= 0; ghost_height-- {
ghost_piece.height = ghost_height
piece_status := check_collisions(well, ghost_piece, "dropone")
if piece_status == "blocked" {
this_piece.height = ghost_height
return
}
}
}
func draw_piece(well *Well, operation string, this_piece *Tetronimo) {
well_depth := len(well.debris_map)
term_col, term_row := tb.Size()
vert_headroom := int((term_row-well_depth)/2) - 1
well_bottom := len(well.debris_map) + vert_headroom
well_left := ((term_col / 2) - len(well.debris_map[0]))
for t_vert := range this_piece.shape {
for t_horz := range this_piece.shape[t_vert] {
if this_piece.shape[t_vert][t_horz] > 0 {
color := tb.ColorDefault
if operation == "draw" {
color = set_color(this_piece.shape[t_vert][t_horz])
}
height := (well_bottom - this_piece.height + t_vert)
longitude := (well_left + (this_piece.longitude * 2) + (t_horz * 2))
tb.SetCell(longitude, height, 0, 0, color)
tb.SetCell(longitude+1, height, 0, 0, color)
}
}
}
}
func draw_border(well *Well) {
// terminal size
term_col, term_row := tb.Size()
well_depth := len(well.debris_map)
well_width := len(well.debris_map[0])
vert_headroom := int((term_row-well_depth)/2) - 1
well_left := ((term_col / 2) - well_width) - 2
well_right := well_left + (well_width * 2) + 2
well_bottom := vert_headroom + well_depth + 1
vline := rune(0x2502)
bleft := rune(0x2514)
bright := rune(0x2518)
hline := rune(0x2500)
// draw well sides
for row_height := vert_headroom; row_height < well_bottom; row_height++ {
tb.SetCell(well_right, row_height, vline, 0, 0)
tb.SetCell(well_left+1, row_height, vline, 0, 0)
}
// draw well bottom
for col_loc := (well_left + 2); col_loc < well_right; col_loc++ {
tb.SetCell(col_loc, well_bottom, hline, 0, 0)
}
// draw well corners
tb.SetCell(well_left+1, well_bottom, bleft, 0, 0)
tb.SetCell(well_right, well_bottom, bright, 0, 0)
tb.Flush()
}
func new_piece(well *Well, piece *Tetronimo, stats *Stats) bool {
piece.height = len(well.debris_map) - 1
piece.longitude = len(well.debris_map[0]) / 2
rand_piece(piece, stats)
for t_vert := range piece.shape {
for t_horz := range piece.shape[t_vert] {
t_bit_vert := piece.height - t_vert
t_bit_horz := piece.longitude + t_horz
if piece.shape[t_vert][t_horz] > 0 {
if well.debris_map[t_bit_vert][t_bit_horz] > 0 {
return true // game over!
}
}
}
}
return false
}
func draw_debris(well *Well) {
term_col, term_row := tb.Size()
well_depth := len(well.debris_map)
vert_headroom := int((term_row-well_depth)/2) - 1
for row := range well.debris_map {
for col := range well.debris_map[row] {
row_loc := vert_headroom + len(well.debris_map) - row
col_loc := ((term_col / 2) - len(well.debris_map[0])) + (col * 2)
color := set_color(well.debris_map[row][col])
tb.SetCell(col_loc, row_loc, 0, 0, color)
tb.SetCell(col_loc+1, row_loc, 0, 0, color)
}
}
}
func clear_debris(well *Well, stats *Stats) {
deb_height := len(well.debris_map)
well_width := len(well.debris_map[0])
clear_rows := make([]int, deb_height)
delete_rows := 0
for d_vert := range well.debris_map {
d_count := 0
for d_horz := range well.debris_map[d_vert] {
if well.debris_map[d_vert][d_horz] > 0 {
d_count++
}
}
if d_count == well_width {
delete_rows++
clear_rows[d_vert] = 1
}
}
// return here if no clear rows
if delete_rows == 0 {
return
}
stats.rows += delete_rows
new_debris := make([][]int, len(well.debris_map))
new_rows := 0
for d_vert := range well.debris_map {
if clear_rows[d_vert] != 1 {
new_debris[new_rows] = well.debris_map[d_vert]
new_rows++
}
}
for i := (len(well.debris_map) - delete_rows); i < len(well.debris_map); i++ {
fresh_row := make([]int, well_width)
new_debris[i] = fresh_row
}
for this_row := range new_debris {
well.debris_map[this_row] = new_debris[this_row]
}
}
func rand_piece(this_piece *Tetronimo, stats *Stats) {
rand.Seed(time.Now().Unix())
BasicSet := pieces.SetBasic()
ExtendedSet := pieces.SetExtended()
FullSet := BasicSet
for t_num := range ExtendedSet {
FullSet = append(FullSet, ExtendedSet[t_num])
}
// this logic favors pieces from basic set
ChosenSet := BasicSet
if stats.piece_set["extd"] == true {
rand_set := rand.Intn(2)
if rand_set == 1 {
ChosenSet = FullSet
}
}
rand_piece := rand.Intn(len(ChosenSet))
b_count := 4 // assume always tetro for now
chosen_piece := ChosenSet[rand_piece]
copy_shape(chosen_piece.Shape, this_piece.shape)
piece_name := chosen_piece.Name
stats.p_count += 1
stats.b_count += b_count
stats.t_types[rand_piece] += 1
stats.p_types[piece_name] += 1
stats.current = piece_name
}
func block_action(well *Well, piece *Tetronimo, operation string) string {
block_status := "free"
if operation == "pause" {
return block_status
}
piece_status := check_collisions(well, piece, operation)
// if piece is blocked on right wall, try shifting it to the left
left_shift := 0
if piece_status == "blocked_right" {
if operation != "rotate" {
return "blocked"
}
ghost_piece := new(Tetronimo)
set_piece(ghost_piece, len(piece.shape))
clone_piece(piece, ghost_piece)
ghost_piece.longitude -= 1
ghost_status := check_collisions(well, ghost_piece, operation)
if ghost_status == "blocked" {
return "blocked"
}
if ghost_status == "blocked_right" {
return "blocked"
}
// shift to the left
left_shift += 1
}
if piece_status == "blocked" {
if operation == "dropone" {
block_status = "stuck"
}
return block_status
}
draw_piece(well, "erase", piece)
piece.longitude -= left_shift
move_piece(piece, well, operation)
if operation == "harddrop" {
block_status = "stuck"
}
draw_piece(well, "draw", piece)
return block_status
}
func rotate_piece(this_piece *Tetronimo) {
// rotate
ghost_piece := new(Tetronimo)
set_piece(ghost_piece, len(this_piece.shape))
ghost_piece.height = this_piece.height
ghost_piece.longitude = this_piece.longitude
for row := range ghost_piece.shape {
rotated_col := (len(ghost_piece.shape) - 1) - row
for col := range ghost_piece.shape[row] {
rotated_row := col
ghost_piece.shape[row][col] = this_piece.shape[rotated_row][rotated_col]
}
}
top_left(ghost_piece)
clone_piece(ghost_piece, this_piece)
}
func create_debris(well *Well, piece *Tetronimo) {
for t_vert := range piece.shape {
for t_horz := range piece.shape[t_vert] {
t_bit_vert := piece.height - t_vert
t_bit_horz := piece.longitude + t_horz
if piece.shape[t_vert][t_horz] > 0 {
well.debris_map[t_bit_vert][t_bit_horz] = piece.shape[t_vert][t_horz]
}
}
}
}
func keys_in(ck chan string) {
key := tb.PollEvent()
operation := get_key(key)
ck <- operation
}
func t_timer(ct chan string, speed int) {
mseconds := time.Duration(1000 / speed)
time.Sleep(mseconds * time.Millisecond)
ct <- "dropone"
}
func error_out(message string) {
tb.Close()
fmt.Print(message)
os.Exit(1)
}
func print_tb(x, y int, fg, bg tb.Attribute, msg string) {
for _, c := range msg {
tb.SetCell(x, y, c, fg, bg)
x++
}
tb.Flush()
}
func debug_tb(x, y int, fg, bg tb.Attribute, msg string) {
for _, c := range msg {
tb.SetCell(x, y, c, fg, bg)
x++
}
tb.Flush()
_ = tb.PollEvent().Ch
}
func clone_piece(orig_piece, new_piece *Tetronimo) {
new_piece.height = orig_piece.height
new_piece.longitude = orig_piece.longitude
copy_shape(orig_piece.shape, new_piece.shape)
}
func copy_shape(orig_shape, new_shape [][]int) {
for row := 0; row < len(orig_shape); row++ {
for col := 0; col < len(orig_shape[0]); col++ {
new_shape[row][col] = orig_shape[row][col]
}
}
}
func set_piece(piece *Tetronimo, p_size int) {
this_piece := make([][]int, p_size)
for i := 0; i < p_size; i++ {
piece_row := make([]int, p_size)
this_piece[i] = piece_row
}
piece.height = 3
piece.longitude = 4
piece.shape = this_piece
}
func set_well(well *Well, well_depth, well_width, junk_level int) {
well_debris := make([][]int, well_depth)
rand.Seed(time.Now().Unix())
for i := 0; i < well_depth; i++ {
this_row := make([]int, well_width)
// create some junk
if i < junk_level {
for j := 0; j < well_width; j++ {
on_off := rand.Intn(2)
if on_off > 0 {
color := rand.Intn(6) + 1
this_row[j] = color
}
}
// ensure that at least one block in row is empty
this_row[rand.Intn(well_width)] = 0
}
well_debris[i] = this_row
}
well.debris_map = well_debris
}
func set_stats(stats *Stats, set_count int) {
t_types := make([]int, set_count)
stats.t_types = t_types
piece_set := make(map[string]bool)
stats.piece_set = piece_set
piece_names := make(map[string]int)
stats.p_types = piece_names
}
func get_key(somekey tb.Event) string {
switch {
case somekey.Ch == 113: // q
return "quit"
case somekey.Ch == 106: // j
return "left"
case somekey.Ch == 108: // l
return "right"
case somekey.Ch == 110: // n
return "dropone"
case somekey.Ch == 112: // p
return "pause"
case somekey.Ch == 107: // k
return "rotate"
case somekey.Key == tb.KeyArrowUp:
return "rotate"
case somekey.Key == tb.KeyArrowLeft:
return "left"
case somekey.Key == tb.KeyArrowRight:
return "right"
case somekey.Key == tb.KeyArrowDown:
return "dropone"
case somekey.Key == tb.KeyPgup:
return "pause"
case somekey.Key == tb.KeyPgdn:
return "harddrop"
case somekey.Ch == 0: // [space]
return "harddrop"
}
return "hold" // do nothing
}
func get_speed(stats *Stats) int {
speed := 1
if stats.rows > 10 {
speed = int(stats.rows / 10)
}
return speed
}
func top_left(this_piece *Tetronimo) {
row_top := 0
col_left := 0
row_offset := 0
col_offset := 0
for row := range this_piece.shape {
for _, col_val := range this_piece.shape[row] {
row_top += int(col_val)
}
if row_top == 0 {
row_offset += 1
}
col_left += int(this_piece.shape[row][0])
}
if col_left == 0 {
col_offset = 1
}
if row_offset > 2 {
row_offset = 2
}
ghost_piece := new(Tetronimo)
set_piece(ghost_piece, len(this_piece.shape))
ghost_piece.height = this_piece.height
ghost_piece.longitude = this_piece.longitude
for row := range this_piece.shape {
this_row := row - row_offset
if this_row < 0 {
for col := range this_piece.shape[row] {
ghost_piece.shape[len(this_piece.shape)+this_row][col] = 0
}
} else {
for col := range this_piece.shape[this_row] {
this_col := col - col_offset
if this_col < 0 {
ghost_piece.shape[this_row][len(this_piece.shape[row])-col_offset] = 0
} else {
ghost_piece.shape[this_row][this_col] = this_piece.shape[row][col]
}
}
}
}
clone_piece(ghost_piece, this_piece)
}
func set_color(color int) tb.Attribute {
var colorname tb.Attribute
switch {
case color == -1:
colorname = tb.ColorDefault
case color == 0:
colorname = tb.ColorDefault
case color == 1:
colorname = tb.ColorBlue
case color == 2:
colorname = tb.ColorYellow
case color == 3:
colorname = tb.ColorMagenta
case color == 4:
colorname = tb.ColorWhite
case color == 5:
colorname = tb.ColorGreen
case color == 6:
colorname = tb.ColorCyan
case color == 7:
colorname = tb.ColorRed
}
return colorname
}
func set_key(this_key tb.Event) rune {
var this_char rune
switch {
case this_key.Key == tb.KeyArrowLeft:
this_char = 106 // j
}
return this_char
}
func check_size(well *Well, piece *Tetronimo, junk_level int) {
if len(well.debris_map) < (junk_level + len(piece.shape)) {
error_string := fmt.Sprintf("Well is too small for that much junk\n")
error_out(error_string)
}
if len(well.debris_map) < len(piece.shape) {
error_string := fmt.Sprintf("Well is too small\n")
error_out(error_string)
}
if len(well.debris_map[0]) < len(piece.shape[0]) {
error_string := fmt.Sprintf("Well is too small\n")
error_out(error_string)
}
term_width, term_height := tb.Size()
min_width := 15 + 2*len(well.debris_map[0])
if term_width < min_width {
error_string := fmt.Sprintf("Terminal window minimum width %d\n", min_width)
error_out(error_string)
}
min_height := 13
if min_height < len(well.debris_map)+1 {
min_height = len(well.debris_map) + 1
}
if term_height < min_height {
error_string := fmt.Sprintf("Terminal window minimum height %d\n", min_height)
error_out(error_string)
}
}
func init_db(filepath string) *sql.DB {
// fmt.Printf("no file %s\n", filepath)
db_dir := path.Dir(filepath)
init_dir(db_dir)
db, err := sql.Open("sqlite3", filepath)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
_, file_err := os.Stat(filepath)
if file_err == nil {
return db
}
create_table_sql := `create table stats (
score integer not null,
timestamp integer,
user text,
width integer not null default 10,
depth integer not null default 20,
extended_set integer not null default 0
)`
_, err = db.Exec(create_table_sql)
if err != nil {
fmt.Printf("ERROR initiating %s : %q:\n", filepath, err)
os.Exit(1)
}
return db
}
func init_dir(db_dir string) {
db_info, db_err := os.Stat(db_dir)
if db_err != nil {
mkdb_err := os.Mkdir(db_dir, 0755)
if mkdb_err != nil {
fmt.Println(mkdb_err)
os.Exit(1)
}
return
}
if db_info.IsDir() == false {
fmt.Printf("ERROR: %s exists but is not a directory\n", db_dir)
os.Exit(1)
}
}
func update_db(stats *Stats, well *Well, max_stats int, db *sql.DB) int64 {
well_depth := len(well.debris_map)
well_width := len(well.debris_map[0])
extended_set := 0
if stats.piece_set["extd"] == true {
extended_set = 1
}
check_score_sql := fmt.Sprintf(`
select
score
from
stats
where
width = %d
and
depth = %d
and
extended_set = %d
order by
score
limit 1
`, well_width, well_depth, extended_set)
rows, err := db.Query(check_score_sql)
if err != nil {
fmt.Println("ERROR querying db\n")
fmt.Println(check_score_sql)
os.Exit(1)
}
defer rows.Close()
var min_score int
for rows.Next() {
rows.Scan(&min_score)
}
rows.Close()
row_count_sql := fmt.Sprintf(`
select
count(*)
from
stats
where
width = %d
and
depth = %d
and
extended_set = %d
`, well_width, well_depth, extended_set)
rows, err = db.Query(row_count_sql)
if err != nil {
fmt.Println("ERROR querying db\n")
fmt.Println(row_count_sql)