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Finalize AZSLc Changes To Support Bindless #43

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santorac opened this issue Jul 5, 2022 · 0 comments
Open

Finalize AZSLc Changes To Support Bindless #43

santorac opened this issue Jul 5, 2022 · 0 comments
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@santorac
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santorac commented Jul 5, 2022

Work is being done on a branch to add general support for bindless resources in the Atom renderer (see o3de/o3de#8410). This required some updates to AZSLc to support an unlimited number of unbounded arrays (see #42). Before the O3DE changes can be merged, we need finish the corresponding AZSLc changes and cut a new package of AZSLc.

  1. As @moudgils continues testing the changes in O3DE, make any additional changes to AZSLc that might be necessary, on the same branch as Added Support For Unlimited Unbounded Arrays #42
  2. Once the remaining stability issues are fixed (probably stuff that @moudgils needs to address on the O3DE side), then merge Added Support For Unlimited Unbounded Arrays #42 into development.
  3. Cut a new package of AZSLc for all platforms. (see https://github.com/o3de/o3de-azslc/wiki/Releasing-A-New-Version-Of-AZSLc)
  4. Someone (either the owner of this ticket or @moudgils ) will update DX12, Vulkan and Metal Bindless support o3de#8410 to pull in the new AZSLc package.
  5. @moudgils will merge DX12, Vulkan and Metal Bindless support o3de#8410 to development and this ticket can be closed.
@santorac santorac self-assigned this Jul 5, 2022
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