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This is more or less the same as #274, which I believe was falsely closed. When that issue was filed, CompositeAlphaMode was not yet exposed in wgpu, which meant that pixels could not configure it to make transparent windows work. #274 was then closed when the upstream wgpu issue was resolved. However, pixels was never actually updated to use the now-exposed CompositeAlphaMode API, and it is still hardcoded to use the first one (which appears to be Opaque all the time):
This is more or less the same as #274, which I believe was falsely closed. When that issue was filed,
CompositeAlphaMode
was not yet exposed in wgpu, which meant that pixels could not configure it to make transparent windows work. #274 was then closed when the upstream wgpu issue was resolved. However, pixels was never actually updated to use the now-exposedCompositeAlphaMode
API, and it is still hardcoded to use the first one (which appears to beOpaque
all the time):pixels/src/builder.rs
Line 322 in d140eba
Therefore, the issue with transparency still persists.
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