Thank you for your interest in contributing to snarkVM! Below you can find some guidelines that the project strives to follow.
Please follow the instructions below when filing a pull request:
- ensure that your branch is forked from the current master branch
- run
cargo fmt
before you commit; we use thenightly
version ofrustfmt
to format the code, so you'll need to have thenightly
toolchain installed on your machine; there's a git hook that ensures proper formatting before any commits can be made, and.rustfmt.toml
specifies some of the formatting conventions - run
cargo clippy --all-targets --all-features
to ensure that popular correctness and performance pitfalls are avoided
snarkVM is a big project, so (non-)adherence to best practices related to performance can have a considerable impact; below are the rules we try to follow at all times in order to ensure high quality of the code:
- if the final size is known, pre-allocate the collections (
Vec
,HashMap
etc.) usingwith_capacity
orreserve
- this ensures that there are both fewer allocations (which involve system calls) and that the final allocated capacity is as close to the required size as possible - create the collections right before they are populated/used, as opposed to e.g. creating a few big ones at the beginning of a function and only using them later on; this reduces the amount of time they occupy memory
- if an intermediate vector is avoidable, use an
Iterator
instead; most of the time this just amounts to omitting the call to.collect()
if a single-pass iteraton follows afterwards, or returning animpl Iterator<Item = T>
from a function when the caller only needs to iterate over that result once - when possible, fill/resize collections "in bulk" instead of pushing a single element in a loop; this is usually (but not always) detected by
clippy
, suggesting to create vectors containing a repeated value withvec![x; N]
or extending them with.resize(N, x)
- when a value is to eventually be consumed in a chain of function calls, pass it by value instead of by reference; this has the following benefits:
- it makes the fact that the value is needed by value clear to the caller, who can then potentially reclaim it from the object afterwards if it is "heavy", limiting allocations
- it often enables the value to be cloned fewer times (whenever it's no longer needed at the callsite)
- when the value is consumed and is not needed afterwards, the memory it occupies is freed, improving memory utilization
- if a slice may or may not be extended (which requires a promotion to a vector) and does not need to be consumed afterwards, consider using a
Cow<'a, [T]>
combined withCow::to_mut
instead to potentially avoid an extra allocation; an example in snarkVM could be conditional padding of bits - prefer arrays and temporary slices to vectors where possible; arrays are often a good choice if their final size is known in advance and isn't too great (as they are stack-bound), and a small temporary slice
&[x, y, z]
is preferable to avec![x, y, z]
if it's applicable - if a reference is sufficient, don't use
.clone()
/to_vec()
, which is often the case with methods onstruct
s that provide access to their contents; if they only need to be referenced, there's no need for the extra allocation - use
into_iter()
instead ofiter().cloned()
where possible, i.e. whenever the values being iterated over can be consumed altogether - if possible, reuse collections; an example would be a loop that needs a clean vector on each iteration: instead of creating and allocating it over and over, create it before the loop and use
.clear()
on every iteration instead - try to keep the sizes of
enum
variants uniform; useBox<T>
on ones that are large
- avoid the
format!()
macro; if it is used only to convert a single value to aString
, use.to_string()
instead, which is also available to all the implementors ofDisplay
- don't check if an element belongs to a map (using
contains
orget
) if you want to conditionally insert it too, as the return value ofinsert
already indicates whether the value was present or not; use that or theEntry
API instead - if a reference is sufficient as a function parameter, use:
&[T]
instead of&Vec<T>
&str
instead of&String
&Path
instead of&PathBuf
- if a lot of computational power is needed, consider parallelizing that workload with
rayon
- it's not always a viable solution, but can yield great performance improvements when used in the right context - for
struct
s that can be compared/discerned based on some specific field(s), consider hand-written implementations ofPartialEq
andHash
(they must match) for faster comparison and hashing - if possible, ensure that the results of your changes are not detrimental to performance using
criterion
(for smaller, fine-grained adjustments) andvalgrind --tool={cachegrind | massif}
(for larger-scale changes)