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Dragging orbiter fast rotates backwards #21
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I think i nailed it! Possible solutions:
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We'll still have the same problem of lerping to the closest target
Probably the best alternative to lerping
We'll need to track the dragging direction then
Will need to be relative to the currentLon and lon properties somehow |
I’ve just realised that current code doesn’t use quaternions. Wouldn’t the fix be then to extend interpolateAngle with direction? interpolateAngle( |
What if a sudden change in direction happen and the difference is > 180? |
Dragging orbiter fast e.g. from right to left makes camera jump backwards before continuing rotation CW.
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